Topic: Forum Games: Forum Games /
[Game-Related] The "Choose My Next Game!" Thread
Even though this isn’t a choice between two games, per se, it is still a determination/sample for my next game – To Skies Untold which will be a RP/RPG.
I will write a sample of text in the style of my game and I want to know if people have suggestions/comments. [Underlined text is hover text.]
[This is also mostly a rough draft and a proof of concept for myself, to see if such a style does end up working out.]
[The broken hover text has been fixed. This is why I decided to do a test in the first place. =P]
A man more befitting the look of a warrior from Drav rather than an educator at the prestigious Third Academy of Laelin stood at the front of the auditorium, staring back at the from underneath his furrowed brow. These students were his first bunch of trainees this year and it was his job to teach them the basics of casting spells. There was generally less students than this in a typical year due to tight restrictions, but every few years there is occasionally an order from higher up to have anyone with a shred of magic able to attempt the class. Not phased at all, the man began with a very audible clearing of his throat.
“Al’righty.” Pacing up and down the front of the room, he bellowed loud enough for the entire room to hear. “Now you guys and gals are here because you got some inklin’ of magical power running through y’ur blood. But that doesn’t mean you will become great wizard.” Having paused from his pacing for a second for a deep breath, he resumes pacing not long after. "Far from it, as only a few of ya will end up passin’ this class. If you want to be one of those few, so you better start studin’, since it is not like anyone gives a rats ass if you don’t understand a thing you are tryin’ to do. And if ya do understand, you better know how to do it, too. Applyin’ your knowledge is as important as havin’ it."
“Now, I’m going to try and make this as simple as possible. Spellcastin’, or ‘magic’ as some people call it, manip’lates nearby mana by adjustin’ what elements are in it. There are four basic elements – Fire, Water, Earth and Air – for which you can manipulate, and that is probably the core idea ya’ should def-in-it-al-ly know." His emphasization left nothing to doubt in his students’ mind as he continued. “Imagine a mana is a circle inside another circle. On one end of the larger circle you have an element, say Fire. On the other end, you have Water. Perpendicular, you also have Earth and Air across from one ‘nother. You cause the little circle to move in the directi’n of one of the elements, and the mana demonstrates said elemental affinity. If ya cause nearby mana to lean towards fire, you could, just maybe, cast a simple fireball.” Opening his palm upwards, a gush a flames rushed from his hand to from a sphere above it.
“All of you should be able to do this nat’rally, unlike those advent’rers who need to use special bracelets to do so. Somethin’ else to note is that when elements on opposite sides of the large circle collide,” shooting a simple stream of water from his pointer finger on his opposite hand at the fireball, both spells started to disappear on contact. After a brief moment, he stopped the water and allowed the fireball to regain its previous composition, “they neutralize one ‘nother. This does not occur with perpend’cular elements, though.” The hand which was shooting water now was holding a fist-sized rock. As the student leaned forward to get a better look, the man suddenly doubled the size of the fireball and tossed the rock into the middle of the fireball. The rock proceeded to fall out of the fireball unchanged before it gradually disappeared. “As ya can see, that is what happ’ns. Up against those blasted demons or beasts, you got to remember that. Fire is not an effective counter-spell against Earth, and that could be a fatal error. Earth, though, may fairly effective in defense against Fire not because of neutralization, but only ‘cause it can possibly stop the advance of fire, but don’t count on it, since it is best to neutralize if possible.”
“On the topic of neutralization, ya should know that combination spells are some of the best at doin’ so, but they themselves can be neutralized fairly simply. They are either Fire-Earth, Fire-Air, Water-Earth and Water-Air. There are many combination elements, with Acid, Ice and Mud all being an example of Water-Earth spells with varyin’ degrees of concen’ration of both elements. These will weaken Fire and Air spells, and combinations like Thunder. Using Mud would be the best choice ‘gainst neutralizing Thunder, though, since Thunder is more Air than Fire, and Mud is more Earth than Water. If an opponent’s Thunder spell hit an defensive Ice one, you will be left with some Air headin’ towards ya and Water headin’ towards the opponent." He let it all sink in for a moment. “There are many possibilities for combinations, but it this is all advanced-level stuff at this point. This is something you have to learn later if ya do pass in any case.”
“Lastly, I should not that there are an ‘dditional element found in the body. There is no general name for it, but it has historically been called various thin’s like ‘Divine’ or ‘Ethereal’, mostly stemmin’ from the time this nation focused more on the church. It generally is an elemental attributed to things like accelerating bodily healing and casting spells unreliant on the other, prime elements. No creature in nature, not even the demons seem to have good access to this, but the demons seem to have their own access to unique elements.”
“With that, I think we can move from theoretical aspects to some practical aspects for today. Now, you won’t be castin’ spells just yet, but…”
The lecture continues to go on for the next half-hour as the professor delves into usages of various elements, the history of demons all the while delving slightly into the use of mana cores to store spells for later use.
The J.O.U.R.N.A.L. has been updated.
Sections on Demons, Elements, Magic, Mana, Mana Crystals, and Nuem Bracelets has been added.
Subsections of History of Demons (Demons), Prime Elements (Elements), Non-prime Elements (Elements), Spellcasting (Magic), Mana Cores (Mana Crystals) and Usages of Mana Cores (Mana Crystals) have also been added. [Links will try to be provided to the appropriate sections when the game is released.]