Topic: Forum Games: Forum Games /
BOLD - Round 2 grace period + Round 3: Short Stories!
[This is going to be quite long once I get more written out.]
Short, one-sentence description: An indie game where you suffer the mockery of dark and stormy nights but the controls are ridiculously difficult.
Platform: Microsoft Windows exclusive. Uses Unity.
Genre: Roguelite Realt-time Strategy with RPG/escort elements.
Story: Told largely in flashbacks and an intro cutscene. Minimal exposition through dialog or notes.
Having lived underneath the rule of a cruel successor to a king he was indebted to, the cowardly Gray Knight is forced to choose his ideals and forego his honour. Marked for death, Gray Knight flees underneath the veil of a recently perpetual storm, but soon finds himself in as an unwittingly in the middle of a feud of werewolves, vampires and an army sent by the new king.
Along his journey, he finds a fellow knight calling themselves Grey Knight, who declares they would protect Gray Knight if he swears allegiance to them. After agreeing the game finally starts off.
Objective: To flee the night, hopefully surviving to see daylight.
Gameplay: Permanent death for the two simultaneously played characters is a key feature. There is no ‘save’ system, harkening back to the good old days, and there is no ways to revive characters if they die.
Gray Knight is ill-prepared with a solitary dagger off the start, and unaccustomed to the heavy weaponry that the King’s men carry, himself used to using a simple short sword or rapier and refuses to discard the dagger no matter how troublesome it can be due to particular memories associated with it.
Grey Knight, though, can carry around a massive zweihänder and kite shield with particular easy, performing decisive maneuvers with ease while slicing through swathes of opponents, but they are not as mobile as Gray Knight.
Each character has an individual health bar, with Gray Knight having a much shorter one than Grey Knight, and little way to regenerate it outside of having both knights rest in real-time. Ambushes can occur, so it is recommended to be on the watch during this time
There are no puzzle elements, instead, where the developers thought it would be a good idea to put puzzles, they instead put multitudes of incredibly tough enemies meant to obliterate all your hopes and dreams.
Controls: UHJK to control Gray Knight, arrow keys to control Grey Knight, left mouse button to do a basic attack with Gray Knight, with right mouse button doing the basic attack for Grey Knight.
Holding down button modifiers, like [~] to do a strong attack while clicking, or holding right shift to have both block, or [(] and [)] to have individual knights block.
Blocking prevents the knights from attack, and takes a few frames to become active/deactive, so it is important to use them tactically.
Space bar opens up the menu system, but does not stop the game. To stop the game, you have to navigate the menu system itself to reach the pause button.
Ending: If the player can make it to the ending, the knights look out over a cliffside to a sunrise in the distance. After doing so, the player has to complete an unforgiving and unannounced QTE to avoid being stabbed in the back by an assassin because Gray Knight and Grey Knight were distracted by seeing the sunrise, which takes several minutes of intense focus to get through. Once the scene is done, though, it returns to the knights looking out over the cliff before a hard cut to credits.
If one of the Knights did not make it, the ending is instead different, in which the assassin succeeds arrives in the armour of the deceased partner before killing the unsuspecting knight.
Replay Value: If you do complete the game, you unlock “New Gray -” and “New Grey +”. Both have unlocked features like potentially randomized enemy placement and key mapping, but with prominent differences between both modes.
“New Gray -” has Gray Knight lose his entire health bar so that he dies in a single hit. This mode was made to please the masochistic people who would likely be the only reason why people would continue on the original game after dying for the umpteenth time.
“New Grey +” flips the roles of Grey Knight with Gray Knight, with Grey Knight now on the run, and Gray Knight is conspicuously the king in this alternate mode. Playing the single character, this mode also differs by giving Grey Knight an even bigger sword to let loose on the hapless enemies that killed you so many times before. Revenge had never tasted so sweet.