Recent posts by ev123ert on Kongregate

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Topic: Heroes of the Realm / HOTR is shutting down?

Yep, it is :/

 
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Topic: Heroes of the Realm / [FOR NEW PLAYERS] A compiled list of useful guides and links

Day 212: 50,000 resources

Day 213: Soulstone (100) x 5

Day 214: Triple Hero Card x 5

 
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Topic: Heroes of the Realm / [FOR NEW PLAYERS] A compiled list of useful guides and links

Originally posted by nyunyu:


http://tinyurl.com/hotrdailyrewards
List of daily log in rewards. Still work in progress. Days 212-214 needed. 348-360+ needed.

My day 212 will be visible tomorrow. In three days, I can update with 212-214.

 
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Topic: Heroes of the Realm / Updates? Formulas?

Originally posted by FishinthePond:

http://hotr.ogplanet.com/en/news/event/8723.og

This is NOT the current event. This is last year’s. The current event is here: http://hotr.ogplanet.com/en/news/event/9251.og

 
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Topic: Rise of Mythos / [Community Event] New Mythos Card Skill Design Contest

Goddess of Order Maat

Unit Type: Melee

Attack Type: Physical

Epic: 4/2/6

Skill 1: Feather Dance – Attacks all enemy creatures or heroes in adjacent squares. Damaged creatures cannot move for 1 turn.

Skill 2: Leap – Movement +1. Flying. Can pass over non-Flying creatures.

Legendary: 4/2/8

Skill 1: Feather Dance – Attacks all enemy creatures or heroes in adjacent squares. Damaged creatures cannot move for 1 turn.

Skill 2: Leap – Movement +1. Flying. Can pass over non-Flying creatures.

Skill 3: Lead the Charge – Allied creatures gain Movement +2 when approaching this creature.

Godlike: 4/3/10

Skill 1: Feather Dance – Attacks all enemy creatures or heroes in adjacent squares. Damaged creatures cannot move for 1 turn.

Skill 2: Leap – Movement +1. Flying. Can pass over non-Flying creatures.

Skill 3: Lead the Charge – Allied creatures gain Movement +2 when approaching this creature.


IGN: ev123ert

Server: Stone Ruins

Platform: Kongregate

 
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Topic: Rise of Mythos / [Community Event] New Mythos Card Skill Design Contest

Goddess of Serpent Edjo

Unit Type: Ranged

Attack Type: Holy

Epic: 6/2/11

Skill 1: Divine Blast – +2 Range. Damage cannot be reduced, and creatures killed cannot activate ability Reanimate, Soulbound, or Skeleton. Attack target creature, as well as the enemy creatures and hero adjacent to the target creature. Cannot be affected by positive or negative effects.

Skill 2: Snake Handler – Summon 1 rare Gorgon (3/1/6/Gaze) in an adjacent square each turn.

Skill 3: Sapper – Deals double damage to creatures with the ability: Wall.

Legendary: 6/2/13

Skill 1: Divine Blast – +2 Range. Damage cannot be reduced, and creatures killed cannot activate ability Reanimate, Soulbound, or Skeleton. Attack target creature, as well as the enemy creatures and hero adjacent to the target creature. Cannot be affected by positive or negative effects.

Skill 2: Snake Handler – Summon 1 epic Gorgon (3/1/8/Gaze) in an adjacent square each turn.

Skill 3: Execute Wall: When this creature deals damage to a creature with the ability: Wall, kill it immediately.

Godlike: 6/2/15

Skill 1: Divine Blast – +2 Range. Damage cannot be reduced, and creatures killed cannot activate ability Reanimate, Soulbound, or Skeleton. Attack target creature, as well as the enemy creatures and hero adjacent to the target creature. Cannot be affected by positive or negative effects.

Skill 2: Snake Handler – Summon 1 legendary Gorgon (3/1/8/Gaze/Spear) in an adjacent square each turn.

Skill 3: Execute Wall: When this creature deals damage to a creature with the ability: Wall, kill it immediately.


IGN: ev123ert

Server: Stone Ruins

Platform: Kongregate

 
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Topic: Rise of Mythos / [Creative Corner] Write flavor text for your favorite card.

Some card games have a sentence or two on each card that provides some depth to the game’s universe and the card’s character representation. If Rise of Mythos had this, what would you want your favorite card(s) to say?

To get things started, here are a few of my own.

War Totem
As you approach a crushing defeat, your troops have dwindled while the enemy lines seem stronger than ever. Looking up at the imposing War Totem towering over the battlefield, it is easy to understand why.

Warcry
An echoing shout reverberates far and wide across the battlefield, granting strength to your allies.

ARK Sniper
Before you recruited the ARK Sniper, she performed in a travelling circus. She is famous across the continent for shooting targets from miles away.

Goddess of Wind
A powerful wind blows from behind your lines. You watch an arrow glide like a sailboat on the water, far past your archers’ capabilities, into the heart of an enemy soldier.

Gujaret
Gujaret stands next to you as you watch your savage army lumber forward, her special brand of illusion having rendered their faces especially hideous. Recruiting soldiers to fight such a horrifying enemy will prove difficult.

Watchman Kanye
An enemy soldier approaches, and a smile flashes across the watchman’s face. “Now, you’re mine.”

The Justice
The Tarot reader flips over the card you selected to reveal The Justice – a powerful warrior who becomes unstoppable when the odds are stacked against you.

Chosen One
Legends were passed down through your Holy Order of Priests for centuries of a hero that would turn the tides of the battle. You have had the honor and fortune of identifying him.

 
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Topic: Rise of Mythos / Things to do when K&L goes down...

Visit www.finalesfunkeln.com

 
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Topic: Rise of Mythos / shovel and charm

If you charm something, and then they shovel it, then you have effectively OHK’d an enemy creature.

 
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Topic: Rise of Mythos / Gender of the character!

The devs would probably care a lot more about this if your gender affected gameplay at all.

 
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Topic: Rise of Mythos / Mistake with Executioner Grimbone

His ability is called “Reaping Curse 2: Undead”, and the ability of other creatures matching what is granted is called “Reaping Curse”, but the ability description says that it grants “Killing Curse 2”. Is this a mistake? Was “Killing Curse” the original name of “Reaping Curse”?

Additionally, Varkus the Blight’s ability “Soul Harvest” says “Whenever an enemy creature is killed, it gains +1 Attack, +1 Life”. Right now, this is saying that the (now dead) enemy creature is gaining the stats.

 
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Topic: Rise of Mythos / How many rare Petrify does a Mage need?

Originally posted by dnaimagery:

I’m a mage, so if I was you I would fuse 1000 rare pets so that you can make godlikes.

You’re dnaimagery, though. Being you is the second best thing to cheating.

 
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Topic: Realm of the Mad God / Transfer Kongregate account to Steam?

How do I do that?

 
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Topic: Tyrant: General Tyrant Discussion / United Front - Legion 0?

You could change “overwrites other Legion” to “overwrites weaker Legion”.

 
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Topic: Tyrant: General Tyrant Discussion / Minor fixes in the update of Tyrant [5/7/13]

As for Twincannon Buoy’s replacement, it’s Windreaver.

 
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Topic: Tyrant: General Tyrant Discussion / Ability Counterparts

OK, so a handful of abilities in the game are paired as opposites.

Some of them are fairly straight-forward…

Heal – Strike
Enfeeble – Protect
Rally – Weaken
Flying – AntiAir
Counter – Leech
Armor – Pierce
Payback – Tribute

Some of them aren’t.

Wall – Fear
Stun – Flurry
Mimic – Chaos
Siege – Repair (not available to players)
Supply – Swipe
Evade – Emulate
Refresh – Regenerate
Valor – Legion
Crush – Siphon

And then there are some that don’t really fit into pairs at all.

Jam, Burst, Blitz, Augment, Berserk, Cleanse, Disease, Summon, Poison.

Now, out of these, there are some that have potential opposites:

Augment – Diminish
Diminish: Decrease the effectiveness of an enemy unit’s Activation skills to a minimum of 1 (example using Diminish 1: Strike 2 = Strike 1)

Burst – Bulwark
Bulwark: If this unit’s health is at max, it takes reduced attack damage.

Berserk – Fortify
Fortify: When this unit takes attack damage, it permanently gains Armor.

Any thoughts? Does anyone have any other ideas for counterpart cards?

 
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Topic: Tyrant: General Tyrant Discussion / in good old tyrant...

28) Two words: Hatchet spam

 
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Topic: Tyrant: General Tyrant Discussion / [Petition]Upgrade lvl reward cards

OK, one by one.

Elusive Panzer:
Three wait for 4/7, armored 2, anti-air 4, and Evade. There’s not much to compare from here, but I’ll go with Vaporwing. One less wait, three less health, Anti-Air 4 traded for Flying. This seems pretty fair, maybe a little on the strong side, but it IS an upgraded rare, so that’s fine.

Savior: Three wait for Protect/Rally All Imperial 1, Mimic, and 3/9. The closest comparison is probably going to be Pip, Epic Arbiter with one more wait, Legendary status (compared to Unique Rare), universal buffs rather than faction-specific, -1/+2 for stats, and Tribute rather than Mimic. I’d say that this is, again, a little on the strong side, and may need to be kept at 2 attack or have Rally All Imperial 1 changed to, say, Rally Imperial 2. -1 cooldown is already a decent guff for an upgrade and doesn’t really warrant that much else being tacked on – see Chronos (-1 cooldown) or Feral Scorpion (-1 cooldown, Siphon 2 → Siphon 4.

Hygeia: Blatantly overpowered with 4/7/2 when the highest stats on a 2-wait card are 4/5/2, and that’s without three defensive abilities already. Leave the attack at 2.

Special Forces: Effective 5/7/2 with Immobilize and Tribute. Once again, don’t be so quick to lower the cooldown and STILL pile on the buffs.

Destructive Ram: I’m sensing a theme here. If you’re really dead-set on reducing the cooldown for this one, please, for the love of god, don’t increase the attack on an assault with Berserk. Leave its attack at 2 and its health at 8, and even then, it’s still on the strong side.

Avatar: This one actually isn’t so bad. You might want to consider leaving the Valor at 2 instead of 3, though – when outnumbered, this would be, on average, a 7.5/7/2 with Evade. Leave it at an average 6/7/2. Another idea would be to take off the Evade and replace it with, say, Pierce 1 or 2, as Flurry units tend to have trouble with large amount of armor that end up reducing their attack multiple times in one hit.

 
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Topic: Tyrant: General Tyrant Discussion / Tyrant Card Creator by catepillar

 
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Topic: Tyrant: General Tyrant Discussion / [Classic thread] Post your own card ideas here.....

Black Hole
Legendary Xeno Assault
0 Cooldown
0 Attack
1 Health

Intercept
Payback
Summon Black Hole on Death

 
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Topic: Tyrant: General Tyrant Discussion / $10 Gamestop Gift Card Raffle Thing (Free!) hunterhogan Accepted. We may do this again!

It would be nice.

 
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Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here

http://www.kongregate.com/games/synapticon/tyrant?kv_joinraid=926071

Live Xeno Walker – closing 24 hours after this post

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] [Creative] Make a Card

Name: Vicious Lightning
Elemental Creature
Elemental, Epic
1 mana
1/1
Haste, Lunge (does not take damage when attacking the opposing creature)

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] [Creative] Make a Card

Originally posted by whade:

One exploit that should be mentioned about Dismiss, though: you can let a creature activate an on-enter power, then recall it and enter it again. Or wait until your Giant has only one health left, recall it, and re-enter it fully healed. It’s not easy to pull this off (Grovenhold’s my witness) but maybe Dismiss could cost 1 mana, taking this into account.

Dismiss wouldn’t return the creature to your hand, it would just remove the card from play entirely.

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] [Creative] Make a Card

Dismiss
Spell
Unaligned
0 mana
Remove the target ally creature from play.
Uncommon