Recent posts by battlepersonlol on Kongregate

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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Season 3

Agreed. Conquest Map is Agency vs. Intermediate Guilds, [Agency wins 99:1]. Intermediate Guilds vs. Lesser Guilds,[Intermediate Guilds win 5:1]. Agency vs. Lesser guilds, [Agency wins 100% of the time]. I don’t believe the developers had the right idea toward PvP in the conquest map, thing’s are not balanced. There needs to be a system where guilds are awarded CR based off activity, and not who is OP and who is not.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

synapticon, when will this game be fixed? It has many bugs that diminishes the quality of the game you created. You give absolute no feedback towards the great suggestions in this thread. You rewarded players in conquest map nothing until this upcomming December 11th, and most likely will be a disappointment. You let players get away with abusing glitches and use of alts. You let Agency shit all over your conquest map. New players will have to deal with Over Powered heroes at lvl 10 with razo / goggles until months of effort to get on there level, and then that player will be OP and ruin other players games.
…………………………..
No more new players are joining a game where the community is dying off from a developer who focus’s on pointless updates. Kraken looks cool, but no one gives a dam about the rewards! We want bug fixes and LEGIT content. No one cares about the events, WOOP di Dooo, you can get contracts and new hero, WAKE UP, both the contracts and hero sucks, the investment won’t change your gameplay. We hear about a CR shop being released and season will be coming to a end, omfg. If syn gives you a bone after 2 months of waiting, will you be satisfied, NO!! You need a frekin cow of a update, something that changes conquesting, pvp, tactical assaults, pve, fix bugs FOREVER, and need new things to do!
…………………………..
HELLO?? Does any one feel more or do you beleive in the next 2 months, gameplay will be better than the previous 2 months of skyshard, because honestly, nothing changed.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Patch Notes today

Originally posted by JeremyEmperor:

-Fixed a bug where when scouting a tile and somebody attacks, if you go back to the map you don’t have any chat/hero/guild boxes???
i think its not yet

It hasn’t.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

lol

 
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Topic: Wartune / Lost Phoenix bow

It may help to note what the time was (and what server) this event occurred.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] November Roadmap

A reasonable CD couldn’t hurt, but only if you think it’s necessary. :) OH! {small suggestion) The number of tiles a member of a guild has conquered should be listed in the guild so we know know that he’s doing something if not donating resources. :) Thanks again.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] November Roadmap

One thing I’m afraid of synapticon.

Originally posted by synapticon:

-These will show up in the newsfeed as well, so you can make sure your leader isn’t hogging everything!

Is there any way the members can stop the leader from spending 20 guild members worth in CR content for everybody and spend it only on himself? So a guild earned a month worth in CR and we were all waiting for those rewards, but he backstabs the guild and uses it all on himself. Sure, we could pledge his leadership away, but can we stop a transaction that would do this?

Other than that, awesome update!!! Can’t wait :)))

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] end of season 2

Originally posted by Corrupt0:
Originally posted by esep:

I suggest season 2 ends when a guild hits a certain score, lets say 5k, so guilds are pushed to fight and not just stall as agency slowly takes over the entire map until season 2 is over, I got nothing agaisn’t agency and their op heroes that take your tiles before you even get there, I actually love them! but seriusly, season 2 just started and it’s getting old already

This is pointless, and are you not paying attention to updates? There is a TILE LIMIT, Agency can’t take the whole map. It’s people like you that are impatient.

This isn’t a pointless thread. Esep stated he wants season 2 to end so we can cash in our CR. He made a suggestion to end a season when CR hits 5,000 so the #1 guild doesn’t get any more CR than they have to. Whether it’s a CR limit or Day’s left til season ends, Season 2 been up and running for a long time now. I personally would like to know how long a season would last so there’s a incite on how long we gotta wait til there are winners and prizes. Esep knows about the tile limit, so even questioning that to him is “pointless.” Esep says Agency will slowly take over the entire map because there are around 25-30 fort/guild/bastions in the Conquest Map and if Agency took one, and went for the next one and continue deleting there tiles, they will. It’s getting old already.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Lets Cut To the Chase

People play this game to progress and compete with other players. Chances are, you do all of the following when playing: Upgrade building. Fight other players and AI in Rivals page. Conquer in Conquest Map. Campaign Missions. Etc.

But what if there is more and other players get a advantage over you? Well, others would lose insensitive to play, some will complain, and others would do the same thing. These “advantages” are the following: Purchase skystones. Hack or abusing a exploit. Use of alt accounts. PvP Veterans vs Noobs. Etc.

Now, I haven’t bought any skystones as of yet and those who have, called Wallet Warriors, are just playing the game like everyone else, there contribution is what gives synapticon the commitment to make more updates towards this game, so it brings income. Hacking / abusing exploits are things that will be patched if you report it to synapticon, so don’t worry much about that as long as you give time to fix the issue.

With all of that being said, the one thing that is currently a problem in Skyshard Heroes is the PvP. Nothing new being said, but let’s recap a few things:
1. Lvl 100’s, who been playing for over a month and has a razo, defending a tile in conquest from a Lvl 15 who joined the game last week.
2. Rival players with too many high lvl buildings at there level. [By camping at there level for a long time by NOT attacking AI or players; gain no xp, but continue building through resource productions. Mostly alts.]
3. Same Rival players who camp at there level, attack you, so a player who been lvl 15-20 for a month and slowly progressed there buildings to a high lvl, is fighting someone who just turned lvl 10 within there first 24h. They get slaughtered.

Let’s cut to the chase. I support Manaco’s idea by allowing a timer in Conquest Map where if you don’t defend within the time, you can’t defend it. I absolutely love this idea. So even though high lvl players earned there way to defeat low lvl players, a strategic tactical assault on tiles at the same time gives low lvl players a chance to take back tiles by quantity over quality, considering quality always has the advantage atm. And the second thing is players who camp at there lvl to get a advantage is ridiculous. Idk how to fix it, maybe a lvl req for some buildings so a bloody lvl 26 can’t have five lvl 8 archer towers/ flame bunkers, five of ea lvl 8 resource buildings, etc. I don’t even think some lvl 60’s+ have anything near that, why do lvl 20-30’s have to suffer from these players :L.

Thats my post.

EDIT: Another idea, list people in rival page by HOW LONG THEY HAVE PLAYED. I rather fight people who played less than a week like myself than play with someone who played for a month but camped at there level. If someone hasn’t played for days, don’t count them. Just days they log in.