Topic: CS Portable /
[Official Update Suggestions]
This is copypasta from the Official Updates forum and with my own edit’s due to increased experience:
Lets get to some big issues:
1. Switching weapons: What is the point of having multiple weapons any more?
As pointed out by nickpaz you don’t rack a gun every time you pick it up, if it’s loaded. This is adding significant time to the switching process and basically means that swapping guns is next to useless. You can’t whip out your deagle for a hail mary because by the time it’s out and racked you’re a corpse.
This issue is evident on all weapons except the AWP, seemingly. Either add in the additional animations to remove/overcome this, or go back to the original animations until new ones are finished that remove/overcome this.
UPDATED: To clarify, the switch between the AWP and knife is the only switch that doesn’t suffer unduly from this extra time that has been added. Do not. I repeat: Do not attempt to switch to deagle. You. Will. Die.
2. Knife: All good except for the stab.
The switch-to animation looks great, the model is good but the 2nd attack is horrendous.
Correct me if I’m wrong but is the delay between attacks longer now for this attack?
When you stab someone they can be completely out of alignment with the knife. It looks clunky and amateurish. With the original stab it didn’t matter where they were because the animation covered the entire area in front and around the x-hair.
3. UMP: My god how I have waited for you for so long, my love, my all. Why so weak?
Animation: Just as good.
Damage: Needs increase ASAP, doesn’t have to be much but it needs a tweak.
Accuracy: Can’t tell for certain just yet but if the damage increase doesn’t make it slightly more effective then this will need to be tweaked also.
Bullet Speed: Guys what the hell? The bullets take forever to get where they’re going… whatever variable controls bullet speed either remove it or set it to the same value as the M4 and AK. Seriously. Super seriously. It’s noticeable and it sucks major donkey extremity.
UPDATED: The bullet speed is definitely a major problem. Even allowing for ping this issue is obvious and significant to the general uptake and usefulness of the UMP. For the love of CSP fix my UMP – I’ve waited for this for so long.
4. AK and M4: Need more time to see full effects of this.
So far the AK recoil has changed, definitely. It has much larger recoil as compared to the M4 and I can see this being a bit of an issue for new players (and old players frankly). If anything needs to change in the short-term it will be the recoil amount. Especially when compared to the M4 which has tiny recoil and is just as accurate as pre-update.
Models look good, but the textures I think are a bit dull and could use a tiny bit of tweaking.
Also, does anyone think the M4 and AK are enormous now? Do they take up more screen real-estate or is it just me?
UPDATED: The AK is definitely less accurate than the M4 (significantly so) when going full auto and with repeated bursts. It is also harder to arrest the random spray and bring it back to accurate than it is with the M4. Damage with the AK feels greater than M4 but it’s impossible to judge properly with the accuracy being so off-kilter by comparison.
5. HE Grenades: What the hell?
The HE is hideous. Oh I just vomited a bit in my mouth thinking about it. It looks like a WW1 era Kugelhandgranate 1913 grenade.
Then when you throw it, it looks like the original grenades? Same with the FB? :P
UPDATED: It is harder to quickly throw grenades now. There is a larger lag time between nades than pre-update.
That’s all for now, if/when I find anything else I’ll update.
Overall I’m glad the update finally happened and I think with a bit of tweaking it will definitely be a positive for CSP.
If possible, I’d love to see a graphic of the hitboxes and the damages each part has for each weapon. That way it would be easier to make suggestions about weapon damage.
My “final” (subject to change) thoughts are that the update has slowed the gameplay undesirably. That is, I think, the most digestible takeaway for what has culminated. What was once frenetic and engaging has slowed and become clunky and alienating. For an update this size I expected there to be teething problems and if you Vile, and the Igor and whoever else has been recruited for the Dev Team are listening then I can see the angst being very short term.