fp_timmah
11 posts
|
Topic: CS Portable /
[New Map] Hangar (work in progress)
Originally posted by ak40seven:
makes me feel like this is a level from the demo that comes with Unity 3d lol. Also is way too futuristic. We would need some new player models to blend in to that invironment. Right now players would look like a bunch of cops, terrorists, and soldiers fighting it out on a alien space ship xD lol
Great looking map though.
Thank you! Actually I’ve been asked to make maps for a future space-themed release of the game so that’s what I’m keeping in mind.
Originally posted by ak40seven:
Yo! also I have a question. what did you develop this map in? Unity 3D or Sketchup… or a mix of the two?
I’m using Autodesk Maya to create the models and do the uv mapping, Photoshop to create the textures and Unity for the implementation, lighting, etc.
|
fp_timmah
11 posts
|
Topic: CS Portable /
[New Map] Hangar (work in progress)
Apart from some minor bugs the map is pretty much finished! :)

|
fp_timmah
11 posts
|
Topic: CS Portable /
[New Map] Hangar (work in progress)
Thanks for the feedback guys :)
Yeah I’m planning to make it all indoors in a giant hangar, hence the name. Though it’s just a visual element and won’t affect the gameplay.
I’ll still need to incorporate some more enclosed spaces into the map as well because right now snipers are too op ;)
|
fp_timmah
11 posts
|
Topic: CS Portable /
[New Map] Hangar (work in progress)
Hi there,
I’m working on a new map called Hangar (working title)
Let me know what you guys think of the current alpha version. Bear in mind that everything is still subject to change. :)

|
fp_timmah
11 posts
|
Topic: CS Portable /
[Maps Updated] Twin_Ruins and Bio_Station
Pretty much finished updating Bio Station and Twin Ruins now. Hopefully the updated maps will be updated in the game soon.
Bio station has gotten some new plants that actually work in the web-player as well.

In Twin Ruins the bottom half of the asteroids will not collide with the player any more, eliminating unintended camp spots.
|
fp_timmah
11 posts
|
Topic: CS Portable /
f2004w - Working on...... Somthing cool :)
Awesome, the self illumination maps make it look so much more vivid :)
|
fp_timmah
11 posts
|
Topic: CS Portable /
[Maps Updated] Twin_Ruins and Bio_Station
Cheers :)
I’m hoping some other people can give their feedback on the maps as well.
|
fp_timmah
11 posts
|
Topic: CS Portable /
[Maps Updated] Twin_Ruins and Bio_Station
Hey guys. I made trailers for my two maps: Twin_Ruins and Bio_Station.
Twin Ruins Trailer: http://www.youtube.com/watch?v=rKvwn-sVU7s
Bio Station Trailer: http://www.youtube.com/watch?v=I2S9gD08RiM
I’d like to know what you think! :)
I’ll update both maps pretty soon to fix some bugs and graphical issues. I’m also working on a third map, so I’ll release a trailer of that eventually. Stay tuned!
|
fp_timmah
11 posts
|
Topic: CS Portable /
[CONTEST] StudioOnMars Map Making!
Here’s a promotional trailer for one of my two submitted maps, Twin Ruins: http://www.youtube.com/watch?feature=player_embedded&v=rKvwn-sVU7s
I’d love to hear what you think about it ^^
|
fp_timmah
11 posts
|
Topic: CS Portable /
[CONTEST] StudioOnMars Map Making!
Hey guys. The map contest deadline has been pushed because there were only a few entries and some of them didn’t qualify in the end, so it wasn’t really a contest any more.
Good thing is that now I have time to enter one or two of my own maps!
Here’s a sneak peek at one of the maps I’ll be entering: http://i47.tinypic.com/2njhrh4.png
|