Recent posts by fp_timmah on Kongregate

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Topic: CS Portable / Official announcement regarding the future of Critical Strike Portable

Originally posted by zeroVisibility:

Any new updates/pictures? Not to be greedy/needy :D

Haha, all in good time my friend, all in good time! Make sure to drop by the Raidcall channel some times. If all the stars are aligned correctly I stop by there every now and then and magic happens! ;)

RaidCall Group ID: 9339376
http://www.raidcall.com/index.html

 
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Topic: CS Portable / Introducing our Lead Designer Tim Spaninks

Thanks guys :)

 
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Topic: CS Portable / Introducing our Lead Designer Tim Spaninks

Originally posted by siddarth21:
Originally posted by fp_timmah:

@siddarth21: No.

Hacking is not permitted. I flagged your post.

i promise i wont hack on this game i just want to hack usa’s data base (black project)so that i can see all the alien files and secret projects get it? now will you teach me?


I’m a designer. Not a hacker, not even a coder. I’m probably the wrong person to ask about this, and I doubt that this is the right place to do so.
 
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Topic: CS Portable / Introducing our Lead Designer Tim Spaninks

@siddarth21: No.

Hacking is not permitted. I flagged your post.

 
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Topic: CS Portable / Official announcement regarding the future of Critical Strike Portable

Originally posted by shivam00100:

Hey guys it’s good to see that the game is moving on. :)
I haven’t been active for some time but I will be able to make a comeback by the end of next month(around 20th).
Hope to see you guys soon. :)

Looking forward to your return man! By that time I’m sure we’ll have some cool stuff to share with you ;)

 
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Topic: CS Portable / Introducing our Lead Designer Tim Spaninks

Thanks everyone, I feel welcome already! <3

You can stay in touch with us on www.CriticalStrikePortable.com or
Facebook: https://www.facebook.com/CriticalMissions
Twitter: https://twitter.com/CriticalForceEt
Youtube: http://www.youtube.com/user/CriticalForceEnt

 
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Topic: CS Portable / Introducing our Lead Designer Tim Spaninks

Originally posted by AsainKing:

GL with the team!

Cheers mate! Looking forward to seeing how things will develop in the future :)
I hope you guys will continue to let us know how you feel about the current state of affairs so we can improve things!

You can stay in touch with us on www.CriticalStrikePortable.com or
Facebook: https://www.facebook.com/CriticalMissions
Twitter: https://twitter.com/CriticalForceEt
Youtube: http://www.youtube.com/user/CriticalForceEnt

 
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Topic: CS Portable / Official announcement regarding the future of Critical Strike Portable

First I wanna say wow, the graphic quality is already a huge step ahead of the current version, and I’m so glad you guys are finally reaching out!

Being an android player, my major concern about the future version involves the game’s performance on average mobile devices like the S4. With the renewed graphic quality, it’s hard to imagine the game running a smooth 60fps. This will make it very difficult for android users to keep up with PC users, which to me kind of defeats the cross-platform idea that makes this game so unique.

On the other hand I think that if most mobile users have to disable their texture to maximize their performance, it wouldn’t be fair to other users who leave texture on (they need to put in more effort to spot their targets). So I’m really curious how you guys plan to work this out.

Our benchmark device for the game to run now is the S2. I guess it should run on at least 30 fps on that device (not currently but we need to do a lot of optimisation ;) )
Higher range devices should of course have a better performance, though they generally have a higher resolution as well which sacrifices some performance.
Adjustable graphics settings are of course an option. Lower resolution textures, disabling colour correction and other post-processing effects, maybe different culling settings bringing up lower Level of Detail groups sooner and culling small objects are probably some things that we can have to improve performance on lower-end devices without effecting the actual gameplay too much. But our programmers know a great deal more about this than I do!
Even though the graphic quality will be higher this time ‘round I’m sure our optimisation will also be a lot better, so we should be able to work that out.

As far as server filtering and player kicking are concerned, we’ll design this from scratch and playtest the hell out of it. So I’m going to do my best to make sure it’s all solid.
Quick design input regarding player kicking: It’s a good idea that if there’s player kicking, the one that initiated the vote cannot vote himself, otherwise it’d be possible to kick anyone in a 2-player situation.

You can stay in touch with us on www.CriticalStrikePortable.com or
Facebook: https://www.facebook.com/CriticalMissions
Twitter: https://twitter.com/CriticalForceEt
Youtube: http://www.youtube.com/user/CriticalForceEnt

 
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Topic: CS Portable / Official announcement regarding the future of Critical Strike Portable

Thanks for your support guys. It will indeed be more of a rebirth. I’m excited to find out what you guys think when we can have our first public tests. It will take us a while, but we have a good and motivated team now that are dedicated to make this a success. It might take a while, but with a group of people like you backing us I’m sure we’ll have a good ride ;)

mm, and what do we have here? https://dl.dropboxusercontent.com/u/20639818/SpainTestProgress.jpg (still very much work in progress)

You can stay in touch with us on www.CriticalStrikePortable.com or
Facebook: https://www.facebook.com/CriticalMissions
Twitter: https://twitter.com/CriticalForceEt
Youtube: http://www.youtube.com/user/CriticalForceEnt

 
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Topic: CS Portable / Official announcement regarding the future of Critical Strike Portable

It’s fantastic to see you taking the time to give us suggestions, which are indeed very useful. Most of the things you mention have already crossed our minds as well, so it’s good to see how much our own thoughts align with you guys.
I can’t promise anything at this point, but I can give you my 2 cents on the development right now (anything might be subject to change)

Recoil
In our current prototype we have a very elaborate recoil system in place. This allows us, the designers, to tweak the exact values for each and every individual gun, giving them the right characteristics and balance. In Beta phase when we have you guys test out the game it’ll be very easy for us to tweak the exact values as soon as we receive specific feedback.

Crosshair Customization
Good idea. Noted. More flexibility in your interface = better.

Smoke Grenades
Agreed, smoke grenades, frags and flashbangs are a very important element of the game. We will spend a lot of time tweaking them to make them as useful and balanced as possible. User input on this in a later stage of development will be much appreciated.

Movement
I’m not 100% sure about this yet. Essentially bunny hopping is a bug that has been taken into practice as a feature. Some pro players might like this, but for a lot of people it’s an extra hassle. Whether it’ll be in or not, we’ll base it on how the community feels about it and what would be right for the majority of our players. In any case we’ll try to make the movement as fluent as possible.

Buying
It will be completely redesigned.

Radar
Minimap will be prototyped soon. Exact functionality is still up for debate.

Spectator’s View
It’ll be remade.

Armor
Done. It’s in the prototype.

Different Main Rifles for CT/T
Not sure about this yet. We might make the two teams completely equal in terms of functionality, but this hasn’t thoroughly been discussed yet.

Silencer for M4A1
In Counter-Strike I’m a big fan of the silencer as well and I dearly miss it in our current prototype. The main thing I’m worried about is cluttering the controls (mainly for mobile versions) with extra functionality. Lots of features like iron sighting and leaning left/right could be added in theory, but will probably be left out in favour of usability.

Different Helmet Penetration
Depending on how we distribute different functionality per team we’ll try to balance this properly. Helmets are in the current prototype.

Burst fire to Glock
Not sure if we’d want to add an extra button for this taking usability into account, but I think I have a way to integrate this into the game. I can’t reveal anything about this yet though, but I will in the future.

Clan Tags
Sure, I mean, why not ;)

Clan System
This will be completely redesigned. Currently I’m thinking about a system where if you start a clan, as clan leader you’re the only one able to invite people. People can request to join, but can’t join without permission. Clan members could be promoted to a higher rank to allow them to invite players and accept requests. Basically we’re thinking along the same lines here.
I’m planning to design a specific matchmaking system for competitive clan play with it’s own ladder system.

RTV
Already responded to this, sounds like a good idea indeed. Or at least some way of changing the map within a running game.

Hostage/CTF mode
It still hasn’t been decided exactly which modes will be in the game, but they will be completely redesigned. Any user feedback in Alpha/Beta phase will have an impact on how it will be designed. Don’t worry about the visuals.

Radio
Radio is awesome.

Competitive Mode
Agreed. A good ladder system is a must.

Zombie Survival
I’m not sure if we’ll include many different modes right away, as development takes a long. ass. time. ;)
But zombie mode has always been fun and I’d love to include it in the game at some point. We’ll have to see how development progresses.

Remake Classic maps
No, sorry. We’re developing a completely new game. Stealing maps from counter-strike is not an option. Our maps will have a very high quality standard though, so this is something you should be looking forward to ;)
But who knows, we’re planning to support community made maps, so anyone who wants to remake a classic map is completely free to do so in my opinion.

Blocking communication
Good point.

FOV eploit
We are aware of this. We’re taking this into account.

AWP balance
Yep, AWP is messed up haha. The entire accuracy system is to be honest. We’ve redesigned this in our prototype already and there are many modifiers in place that influence your accuracy already such as jumping, walking, crouching. We can modify this specifically for every individual weapon which much ease so any user-feedback can directly be tested out.

Thank you so much for your feedback. September sadly can’t be done. The code of CSP is in such a state that it’s pretty much impossible to go in there and change stuff without breaking the game completely. Therefore we’ve taken a different path. Developing a game costs an incredible amount of time, dedication and money. Of which you never have enough ;)
Trust me, I wish we could finish it by the end of September though. But you might want to do some research on how much time and resources it actually takes to develop a game. Especially if you want to do it right and not rush out a half-assed game.

 
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Topic: CS Portable / Official announcement regarding the future of Critical Strike Portable

Originally posted by H4v0kBr34k3r:
Originally posted by elfenlars:

What about something like some cs 1.6/go servers have its called rtv (rock the vote) so instead of always leave and make a new room to choose a new map, you can only rtv and if like 2/3 or less of everyone in that room write rtv you can choose a map , the map with most votes changes it to. Just an idea as its really annoying imo to always make a new room if you want to change map. :)

Originally posted by AsainKing:
Originally posted by elfenlars:

What about something like some cs 1.6/go servers have its called rtv (rock the vote) so instead of always leave and make a new room to choose a new map, you can only rtv and if like 2/3 or less of everyone in that room write rtv you can choose a map , the map with most votes changes it to. Just an idea as its really annoying imo to always make a new room if you want to change map. :)

Agreed. Basically like a voting system. PLease add dis VOLVO. I mean S.O.M. ;)

Yeah that would be an amazing development to implement in the game. Also it would be great if we could have leg/body shots(different damage in each position) instead of having a fix damage on all the parts of the body but head. That would also be great and if the damage could be showed on screen when you hit an enemy. Just suggesting :D

Haha, well guys, the reason we’re not really supposed to show anything of the game yet is because it’s in a very, very early development stage. Basically anything you see is still subject to massive change.

The HUD for example, is simply a placeholder that was put in by the coders so we can test. It will be designed and implemented from scratch.

RTV sounds like a very good idea indeed. No development on any kind of matchmaking or lobby system has started yet, but any suggestions are welcome so I can take them into account in my future designs. In CSP right now it’s absolutely ridiculous that you’d have to make a new room to change the map and it’s very frustrating.

In our current prototype we’re already making a distinction between head/torso/stomach/leg/arm shots with different damage multipliers.

I don’t really know when we’re actually planning to announce this project officially. But when we do I’ll make sure that there’ll be a topic where you guys can share your ideas and suggestions with us so I can check up on how you feel about things regularly.

 
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Topic: CS Portable / Official announcement regarding the future of Critical Strike Portable

Originally posted by H4v0kBr34k3r:
Originally posted by fp_timmah:

hmm.. mm yes I’ll just leave this here.. whatever this is.. https://dl.dropboxusercontent.com/u/20639818/hmmwhatsthisthen.jpg

What is it?

Hmm.. yes.. I’m not sure… maybe some early in-development stuff? ;)

Originally posted by sp1tfire:

I’m not one to give suggestions usually, but please do these two: matchmaking system and clan system.


Not to worry my friend, those are our thoughts exactly!

 
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Topic: CS Portable / Official announcement regarding the future of Critical Strike Portable

hmm.. mm yes I’ll just leave this here.. whatever this is.. https://dl.dropboxusercontent.com/u/20639818/hmmwhatsthisthen.jpg

 
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Topic: General Gaming / Company of Tanks - The Cross-Platform Tank MMO [NOW ON KONGREGATE - NOW ON ANDROID]

We’ve just released a new game patch for the Android version featuring
-Graphical optimizations and bug fixes (the black ground/pixel error should be fixed now for most devices!)
-The ability to select multiple maps for the matchmaking in multiplayer mode
-The in-game shop displays prices per country correctly

https://play.google.com/store/apps/details?id=com.CriticalForceEntertainment.CompanyOfTanks&hl=en

 
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Topic: General Gaming / Company of Tanks - The Cross-Platform Tank MMO [NOW ON KONGREGATE - NOW ON ANDROID]

The Kongregate version has been updated! Finally!
Go check it out! :D
http://www.kongregate.com/games/CriticalForce/company-of-tanks-beta

Version 1.2 out now, no more Beta!
- Fixed multiplayer issues
- New game mode “Quick Deathmatch” allows players to drop in and drop out of 10 minute deathmatches, so no matchmaking and waiting required!
- New skins for tanks
- New sound effects and music
- New reward system
- A lot of minor bug fixes

 
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Topic: General Gaming / Company of Tanks - The Cross-Platform Tank MMO [NOW ON KONGREGATE - NOW ON ANDROID]

We’re happy to inform you that we just released the first version of the game on the Google Play Store for Android! Please download, rate and leave us a review to let us know what you think

Thanks on behalf of the entire team!

Link to English page here: “Google Play Store – Download for free!”https://play.google.com/store/apps/details?id=com.CriticalForceEntertainment.CompanyOfTanks&hl=en

 
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Topic: General Gaming / Company of Tanks - The Cross-Platform Tank MMO [NOW ON KONGREGATE - NOW ON ANDROID]

A new music composition by Ran Schonewille for Company of Tanks has been released! Check it out on Youtube http://www.youtube.com/watch?v=1wgk31RG758&feature=youtu.be

 
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Topic: General Gaming / Company of Tanks - The Cross-Platform Tank MMO [NOW ON KONGREGATE - NOW ON ANDROID]

Sadly our lead programmer is sick, and we need to make some last changes before we release the Android version. Therefore we’ll have a slight delay until he can rejoin the team. As soon as we have more information, we’ll let you know!

 
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Topic: CS Portable / igor levochkin has dead?

Saw him at the office yesterday. So no ;)

 
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Topic: General Gaming / Company of Tanks - The Cross-Platform Tank MMO [NOW ON KONGREGATE - NOW ON ANDROID]

We’ve now released a new version of the web player build!
-Fixed matchmaking issues
-New battle music & menu theme
-New tank engine sound system & menu button sounds (tests)
-Overlapping text bug fixed
-Bug with aim sensitivity fixed
-Online player requirement set to 2 (was 4) to play an online match
-When spawning in the red team, players now face the right way

Go and check it out! http://www.kongregate.com/games/CriticalForce/company-of-tanks-beta

And don’t forget to sign up for the early android release on Wednesday the 4th! http://cot.launchrock.com/

The official launch on the Google Play Store is scheduled to be on Tuesday the 10th of December.

 
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Topic: General Gaming / Company of Tanks - The Cross-Platform Tank MMO [NOW ON KONGREGATE - NOW ON ANDROID]

Sign up now for the Company of Tanks early access on Android on the 4th of December and be among the first 200 to play the game before it’s released! Share with your friends to increase your chances of being selected! :) http://cot.launchrock.com/

 
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Topic: General Gaming / Company of Tanks - The Cross-Platform Tank MMO [NOW ON KONGREGATE - NOW ON ANDROID]

Check out this hot new track for our game by Ran Schonewille!
https://www.youtube.com/watch?v=ZURimIawdhY

 
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Topic: General Gaming / Company of Tanks - The Cross-Platform Tank MMO [NOW ON KONGREGATE - NOW ON ANDROID]

Company of Tanks Beta v2.0 is out now!
Play on Kongregate now! http://www.kongregate.com/games/CriticalForce/company-of-tanks-beta
A couple of things that have been changed:
-New game font
-New menu graphics
-Adjustable aim sensitivity
-Invert x/y-axis option
-New tank controls + toggle button
-Testing out new sounds

 
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Topic: General Gaming / Company of Tanks - The Cross-Platform Tank MMO [NOW ON KONGREGATE - NOW ON ANDROID]

Originally posted by syndikatcsp:

When will it be available to download for Android?

Hopefully next month :)

 
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Topic: General Gaming / Company of Tanks - The Cross-Platform Tank MMO [NOW ON KONGREGATE - NOW ON ANDROID]

Originally posted by varnine:

You have 2 soundtracks but you didn’t use them on the game. Why?

The first one is meant specifically for the trailer. The second one is still a work in progress and we’ll implement it in the game as soon as it’s finished. We have more music coming up from the same composer, Ran Schonewille. It will all be in the game later :)

Originally posted by VforVendetta:

Hey guys, we’ll need to move this thread to a separate forum, since it’s not exactly related to CS Portable. We can either lock it and you can post a new one in General Gaming, or you can contact an admin to move it there.

Good point, I’ll contact an admin to move it there. Not sure who to contact yet, but I’ll figure that out. Or if you could point me in the right direction send me a message. Cheers :)