Recent posts by Leivite on Kongregate

Flag Post

Topic: Contract Wars: General / Unity keeps crashing

System:
OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
CPU: Intel® Core™ i7 CPU Q 740 @ 1.73GHz, count: 8
Physical RAM: 8181 MB
Addressable RAM: 2048 MB

D3D9:
Renderer: ATI Mobility Radeon HD 5870
VendorID: 1002
Driver: aticfx32.dll 8.17.10.1041
VRAM: 2009 (via DXGI)

OpenGL:
Version: 4.0.10151 Compatibility Profile Context
Vendor: ATI Technologies Inc.
Renderer: ATI Mobility Radeon HD 5870
VRAM: 2009 (via DXGI)
Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

User locale: en-US
System locale: en-US

my specs are fine.

 
Flag Post

Topic: Contract Wars: General / Unity keeps crashing

Every match i try to play I end up crashing out of. Anyone know what this may be from?

 
Flag Post

Topic: Contract Wars: General / The new Roulette wheel

Shortly after the roulette wheel came out, I made several extra accounts to see what kind of odds it actually has. I have had multiple days now where more than one account rolled a double nothing in the same day. If this CAN happen, its a problem. If you’re trying to reward players for returning daily you shouldnt do that by rewarding them with nothing. While the potential to make more CR is there, Ive noticed a ridiculous decrease in the amount of GP awarded since the roulette release. Which answers the question in my mind, they were giving away too much GP before the wheel, so they created it to give you something to blame for not getting the GP rewards. Before the wheel I was awarded enough GP from daily log ins to buy 2 premium weapons within my first 1.5 months playing on one account, since the wheel and between 20 roulette spins per day for 2 months, I have received 15 GP once. I was running too many spins for it to just be bad luck, so save those comments trolls.

 
Flag Post

Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

the way it is situated i didnt even notice the 1. Im playing on a laptop in windowed mode, so the things that stand out to me are the ’10 sp under the word cost: 50 GP. It would make more sense to be inverted showing 1 SP : 50 GP and in small print show available points left to purchase.

 
Flag Post

Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

I purchased 10 SP with 50 GP but the SP points never showed up. The counter in the menu changed from 10 SP for 50 gp to 9 SP for 50 gp, and it took the 50 GP for the purchase. Am I misunderstanding this option?

Edit: I understand now, it purchased a SINGLE SP for 50 GP. This option needs to be more clear, Im feeling a bit ripped off at this moment.

 
Flag Post

Topic: Ember Strike / Missing boxes

I also have about 50 boxes missing. I really hope this gets fixed soon, I wont be spending anymore time until i see a fix for this, and have edited my rating accordingly.

 
Flag Post

Topic: Kongregate Multiplayer Games / [BigHeadBash] [MOVED] Having Trouble

Hello. Ive been playing this game fine for 2 days, when suddenly tonight its glitched out. When i enter a match, my character sort of drops from the ceiling on spawn and then floats mid air while other toons scatter around me. Not sure how to fix this problem i cleared all my chache’s and uninstalled and reinstalled unity player and have gotten no change. Any suggestions would be appreciated, really enjoy the game.

 
Flag Post

Topic: General Gaming / Come Play Vorp! With Us (it's a really fun MOBA)

Really fun game, great graphics, and constantly being updated. I really enjoy being able to have 15 minute conversations with the developers, and they are online often.

 
Flag Post

Topic: Astroflux / Cant buy 5th Crew Member slot...

Ive attempted several times to buy my 5th crew member slot, with 4k in savings, the buy button turns grey when i click it, but nothing happens. Tried refreshing several times, no help, tried doing it at upgrade shop, no help. So im not sure what else to do.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Vorp!] An Open Letter to the Vorp Dev Team

a wingman bonus of some kind given to players that ‘team up’ with ranks 1-5 to show them how to play. something like 50 b! wouldn’t be too unbalanced. might encourage more veterans to teach new players, rather then yell at them. If a vet knows they can at least get 50 B! out of it, they might forget about the potential loss.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Vorp!] Targeting Players over Drones

whoops, forgot to add what i was asking for. Would it be possible to make a setting for auto targeting loadouts to target players over drones and vice avers?

 
Flag Post

Topic: Kongregate Multiplayer Games / [Vorp!] Targeting Players over Drones

Hello, Im still in my first week of vorp and I have to say Im addicted! Great game.

I bought the Iron Wolf for my first ship, and Ive noticed that while the Pack Fire Rockets auto target (woohoo easy shooting) they always seem to prefer Drones to players. Ive literally seen them change course off a player and hit a drone.

Also it seems like sometimes when the rockets impact next to a ship, they dont take damage, like if the rockets expired before hitting, and just explode, but even if the rockets are right next to the target, no dmg seems to be taken. Shouldn’t there be some sort of flack dmg or small aoe on the rockets explosion?

I maybe just havent noticed it, or could be totally wrong, but it just seems like the rockets arent as effective as they should be.

 
Flag Post

Topic: Crazy Fairies / Game Freezing

this is a post i was looking for, I too am having similar issues. Its almost like unity is hijacking my browser, clicking any fields outside the game window or even trying to resize the window, causes unity to freeze up and I have to alt+ctrl+del and shutdown unity manually to get control of it again. Windows 7 SP 3 using google chrome.

 
Flag Post

Topic: Crazy Fairies / 5 fails in row to craft lvl 5 equip- need new crafting system

glad i saw this topic, i definitely wont be investing any kreds for upgrades in this game.

 
Flag Post

Topic: Dungeon Rampage / Easy Farming 101

Hey All, Ive noticed alot of people in chat asking where to farm what class to use, should i open some uncommon chests now or save for rare. I cant give perfect advice since this is only my second full day playing, however, I ended my first day with a lvl 50 ranger in full rare gear. How?

Starting off with berserker, dont use the uncommon key you start out with, i wish i had saved it for my ranger. but all you need to do is rush through the lvls to prisoners keep boss. There are already alot of people running this location for gold, so you will always find people already joining games. Save up the first 20k…this is the hardest 20k youll earn, but buy the ranger from the tavern with it, and youll soon learn how much faster you can farm.

once you buy your ranger, lvl it to 20 or so and open some uncommon boxes if you saved your uncommon key, use it, but hope for a bow with piercing shot. with a decent lvl 20 bow you can assist in prisoners keep.

i put all my points into firing speed first, then 15 in damage and 15 in movement speed, from there I added 5 mana, and then finished maxing damage.

Prisoners keep in 2 minutes or less:

In prisoners keep the way the map is setup, enemies get funneled at each ‘riot’. after opening a few chests I found a 900 dmg bow with piercing shot (lvl 51 required) once i had this bow, i was able to use my power up bow attack, to litterally shoot through almost the entire mob.

Note: I use a speed scroll which i thought was a curse but ended up being the best for quicker farming runs!

so by charging up fire, moving back, charging up, firing, moving back you can quickly mow down the mobs and move on. hopefully you have a good group of people with you picking up the loot, thats the only time i run into issues, is when i dont have my special attack ready at the last mob, but using that quickly finishes the level, and using the charge up move back method on the final boss with a high enough dmg bow like that, drops them pretty quickly also.

but i average 2 minute runs, and make about 800-875 gold per run. havent heard or seen anything better. my first day i opened 5 rare chests at the end, which is what it ended up taking for me to get the bow i use. day 2 now, and i speant a little over an hour farming and made 50k…

Hope to see more people using this method, its quick, and easy to get started.

 
Flag Post

Topic: Kongregate Multiplayer Games / [The Grinns Tale] Scripts in Grinns Tale

my first time attempting to use a script. You made it both painless and almost effortless. Thank you!

 
Flag Post

Topic: Kongregate Multiplayer Games / [The Grinns Tale] Efficient Resource Farming

I just started playing this game a couple days ago, but one trick ive found for harvesting specialty items for crafting, is to use the pickpocket skill on one of my scavengers and save his attack for the last hit on gatekeeper on lvl 4. I know this thread was about resources but once i got 2 shining rubies this way, so i thought i might add this tip here to save a new thread.

 
Flag Post

Topic: CS Portable / How often do you 50-0?

I dont see how anyone can brag about kills/deaths unless they are in the 1000% ratio. half of the kills that most people make are spawn kills, period. Especially on maps like toystory, where most the spawns are out in the open. This is also probably why there will never (and should never) be any form of a ‘bazooka’ or RPG.

So good for you? You sniped a bunch of people on the cheesiest map for it.

I personally prefer to run into a mob of enemies with an assault rifle, yeah, I’m gunna die, but I’m taking 3 or 4 of them with me. Then again, I play this game for the adrenaline rush, not to feel big and bad on the net because some numbers say I am.

 
Flag Post

Topic: Crystal Saga / [Annoucement] Server Merge Scheduled for Monday, July 23th

Well its going to be interesting to see what happens. to say the least. Either way, I know I wont be spending anymore cash, even on VIP. Whats the point? I would have to spend thousands to catch up to a 3 month head start.

 
Flag Post

Topic: Crystal Saga / [Activity] Ladder Quests

now thats a reward.

 
Flag Post

Topic: GemCraft Labyrinth / worth playing without paying?

thats what fake email accounts and names are for. i only gave my personal number to 1 offer, but that was for 75 kreds. either way, if your not willing to go through the headache that is surveys, then the other option of course is to actually pay for kreds. i highly doubt anyone would buy kreds if the surveys were all easy and always paid…i swear the lack of people with business sense in this world just astonishes me.

 
Flag Post

Topic: GemCraft Labyrinth / I am getting premium.

yet you still opened the clearly labeled thread and read it? passes superxchloe the dunce cap

 
Flag Post

Topic: Kongregate Multiplayer Games / [Critter Forge] You should be able to choose your auction length

so what? if they arent going to lower the time that it takes to auction then they need to let us at least auction as many items as we want. if i breed a crit that i only need 1 sample from, i should be able to sell the remaining samples in a fairly expedited way, rather then having to sit on samples for days because theres a ‘line’ of samples id rather sell in auction then waste selling to the market.