Recent posts by ColwynMyself on Kongregate

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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Jesus Shield.

Which is?

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] UMAG IMPROVMENT SUPER COOL

And, if you don’t mind, make a weapon that can kill everyone else in one hit. That would be AWESOME!

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] How Is This Possible?????

You’ve won less than 1% of your games, they round down. This makes it so it shows 0%

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] The Nuke...

Originally posted by nivekuil:
Originally posted by kartis:

Nivekuel: I miss nukes occasionally when I’m not looking :P

But I dun wanna be a noob :(

occasionally being the operable word here. 1 miss every 100 shots is not a key to noobism. that’s 99% accuracy with a nuke. Much worse than this though, and you’re a noob

and besides…i just don’t like leaving it to luck

You realize there is a quote option :P

Or you could atleast try to spell my name right >.>

Hahahahahahhaa. Props.

The nuke is fine guys. It’s there so that the people who are below can come back from the fact that people with higher ground have a way easier time hitting those who are lower.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Awesome UMAG Snapshot

That’s impressive. Sadly Zworp does not keep stuff behind the dirt.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Server problems.

PST, usually later. After 6 or so. But really they happen all the time.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Betrayed?

Originally posted by Eldric50:

well i personally think that we should get a few more tanks at least… because we claim credit for giving ideas to UMAG….well……what do u say to that?

Surprisingly enough, ideas =/= money

So the argument that the tanks are for money still stands and furthermore, it doesn’t matter, they are purely aesthetic anyway.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] UMAG POLL: At what k/d ratio are you no longer a total noob?

Anything higher than 1.00 works, I think.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Now That It's Gold

You should probably change the name from “Unnamed Multiplayer Artillery Game, Open Alpha Test” to just UMAG or something.

Just an afterthought.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Kongregate vs. Candystand War

But then what happens when you get a game of 3v1 or something? It doesn’t really work….

 

Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Definition of kill steal

This post has been removed by an administrator or moderator
 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] BLUE FOX NEVER GAVE ME A WARING

Uhh… You don’t “revolt” a person. I’m sorry.

Also, wtf?

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Nukes should be removed

Nukes are a counter to the bounce shots and easy impact shots that higher ground players get on lower ground players. They need to stay or lower ground players will fall out of balance.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Please, fix the nuke

That’s been suggested before. But the fact that it has a 2x multiplier to shields means it’s useful as a first round tool to take away a person’s shields.

Really, the nuke does as much damage as a well placed MIRV shot, and the Nuke-MIRV kill and MIRV-MIRV kill both take two turns to accomplish. If you nerf the nuke damage-wise it doesn’t change the fact that you can still die is two rounds – or by two people in one round.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] .700a changelog

You can chat after the game is over now. You used to only be able to do that if you were clicked on the chat box

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Please, fix the nuke

I think the nuke should stay – it’s a way for people who start with the low ground to defend themselves from the inevitable bounce MIRV’s. I do think the horizontal effect should be toned down seeing as it has such a huge AoE

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] ranks?

Yeah, and I may just be repeating Tentacula but, if it could tell you how much xp you are away from the next rank that’d be awesome. And telling you stats of the game (make a stat page or something…)

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Should Player 2 Start First?

Yeah, I’ve actually changed over to just making a loop of a field and the simultaneous shooting. At least try it out. I feel like the game would go faster and everything would be more fair (with terrain as the exception). But all-in-all I think that’s the best choice of things.

And you could make some really cool shots if you knew where someone was going by shooting where they’re moving too. But that’s random.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Should Player 2 Start First?

Actually, that’s not what I’m saying. The order would either be 3-2-1-4, 2-3-1-4, 3-2-4-1 or 2-3-4-1 which would allow for both the middle players to go first giving them a solution to the disadvantage but without the simplicity of a linear gameplay all the time.

And the assumption is sound that statistically it will balance out, everyone has the same odds of getting good or bad spots and so, if everyone were the same skill, they would all (theoretically) have the same k/d after 16 games of play seeing as there are 4 different spots to start in and 4 different times they could shoot.

But ultimately any formation will balance itself out in the k/d ratio since everyone really has equal odds in any case.

In any case I think the easiest solution to all this is actually making the map a loop so that it eliminates “middle” and “outside” players.

Also; “Aesthetic: relating to pure beauty rather than to other considerations.” The player who starts ultimately comes down to what appears and looks best to the players. While certain spots in the game may have different chances of winning, the odds are ultimately equal for all players.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Who should get the kill?

I think this is already addressed in the xp given at the end. And while I do agree people who steal kills aren’t the best (and would LOVE to do something about it), you still get xp for it and it’s about as fair as it can be.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Should Player 2 Start First?

If it really comes down to it. Random shot order to 2 and 3 would make a lot of sense also; excluding 1 and 4.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Should Player 2 Start First?

Actually, mathematically it is the best way to go about things and it does make things balanced. Because if everyone has the same chance of getting a good spot or bad spot, over x (“x” being 16 in an ideal situation) amount of games, everyone’s stats will equal out because (statistically) everyone will get the same number of chances in good and bad spots and shot times.

I see what you’re saying about giving the people in the middle the shot advantage because they have the location disadvantage and that 2nd player gives both middle players shot advantage. But the problem of ganging still exists with 2-3-4-1; and any other combination. But this way makes it so 3rd player isn’t default the worst player to be. It switches everything up every game, it introduces more strategy to the game – occasionally interrupted by bad luck.

And, thank you, but aesthetic is the right word seeing as the change doesn’t change gameplay in the long run, people will just develop new strategies so the decision is ultimately just to look better.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Should Player 2 Start First?

It’s really just an aesthetic of the game. No matter what someone will get ganged, that’s how the game works (if the players to do so). I personally like it just because it switches up the norm.

Or you could even do random starting player, just so you never know who goes first. I kinda like that idea.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Double Deaths?

Yeah, this seems confirmed. And it should be fixed ASAP or else people will play much, much less.