Recent posts by BMT1 on Kongregate

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Topic: SAS: Zombie Assault 4 / NEW BLACKBOX GLITCH (NEEDS PATCH) (READ)

What?

 
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Topic: The Last Stand: Dead Zone / The Last Stand 5

Originally posted by HeavyHarbour4683:

“spoiler” in the last cut scene of no 3 (union city) the boat stops and you can hear a zombie ,the character you play as has a wife/husband the says that they were bitten . So maybe a sequel could come from that?

I would like another last stand game that is very similar to Union City, it was a great game…
 
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Topic: SAS: Zombie Assault 4 / New Grenades

Originally posted by jackallen23456:

I think a flash bang would be great. As would a incendiary grenade or toxin grenade (either one would work. Essentially they would be area of denial grenades/area of effect where the zombies would be set on fire or poisoned when they ran through an area). Also a suppression grenade that slows zombies in it’s area of effect. If they were to add several grenades I would like it if you could only carry 3 types of nades. The base explosion one, the cryo nade and one new grenade type. So people would have to chose.

ps. MAKE THE EXTRA GRENADE DAMAGE PERK WORTH IT FFS!!!

Originally posted by CheesyMelon:

smoke bomb??? so if you throw it down the zombies cant see u for 7 sec

Have you guys watched or read anything, ANYTHING AT ALL about Zombies?
 
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Topic: SAS: Zombie Assault 4 / New Grenades

Originally posted by xXDelsinRoweXx:

This is a thread about new grenade ideas. Please refrain from talking about other things.

Pies are delicious…
 
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Topic: The Last Stand: Dead Zone / Let me tell you a story

Originally posted by Rules:

Once upon a time I found a door handle and a spoon. The end.

10/10 Best Story
 
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Topic: The Last Stand: Dead Zone / Lost my First Uni to a DC

Originally posted by Lizzie_Samuels:
Originally posted by EmanuelGabrA:

DC?

Disconnected.

But that’s a problem with his internet connection or his WLAN, not with the game itself.

btw, “unique” doesn’t necessarily means “good” or “useful”… ^^

Oh really… Give me one example of a Uni that’s not remotely “good” or “useful” at all. If anything, you can trade them for better stuff or other Unis.
 
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Topic: SAS: Zombie Assault 4 / NEED NEW PREMIUM WEAPONS OUT NOW!

Pay to play asshat I see…

 
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Topic: SAS: Zombie Assault 4 / Wot?? no boss in wave 4 but wave 5??

I must say, this comment is really cheesy.

 
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Topic: SAS: Zombie Assault 4 / Dropping "Supplies"

You can also buy grenades

 
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Topic: SAS: Zombie Assault 4 / TRADE!!!

JEEBUUUSSSS CRUUUSSSTTT!?!?!?!?! what have I done…

 
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Topic: SAS: Zombie Assault 4 / People who spam chat

What the hell is the point of this post? So what, it happens so deal with it. It dosne’t even relate to the game.

 
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Topic: SAS: Zombie Assault 4 / contest

Originally posted by SnpM:

Why?

Why?
Why?
Why?

 
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Topic: SAS: Zombie Assault 4 / TRADE!!!

Originally posted by skywoulker:

Horrible idea m8, contradicts the whole concept of strongboxes and luck

I get it, and in the grand aspect I agree, its so much more fun finding the boxes
 
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Topic: SAS: Zombie Assault 4 / TRADE!!!

Originally posted by DatPr0:

A limit to one trade per week doesn´t solve anything, even one trade every 2-3months would be too much. And pretty much every high lvl player got great weapons they will never use because they have even better stuff. Overall I´m just against that idea, sry.

Hey at least you are civil bro.
 
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Topic: SAS: Zombie Assault 4 / TRADE!!!

Originally posted by RWLabs:

This just opens doors to players under level 10 to carry Shockfields and black items. Noooooo thank you.

How the hell would they do that, they would have to find a person stupid enough to trade them. Maybe they could perhaps do something like One trade per week then, you happy guys?
 
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Topic: SAS: Zombie Assault 4 / TRADE!!!

OH MIGHTY NINJAKIWI GODS!!! HEAR OUR CRIES!!! BESTOW UPON US YOUR HOLIEST OF HOLY GIFTS!!! THE MIGHTY ABILITY FOR US MORTALS TO TRADE WITH ONE ANOTHER!!!!

 
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Topic: SAS: Zombie Assault 4 / Topic Closed

DID HE USE LUBE???

 
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Topic: SAS: Zombie Assault 4 / simple things that could make this game awesome.

Originally posted by BMT1:

Hell no you puss, dont ever take our strongboxes away Ninjakiwi, it would ruin the whole atmosplhere and fun of the game, as for your perks you just need to be a better player lolzatron.

Jesus christ my spelling is for sh**
 
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Topic: SAS: Zombie Assault 4 / Some questions about game moments

Ummm the resistance is just there pal, it isnt applied before or after anything at all, and I don’t understand what you are saying at all for your first question.

 
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Topic: SAS: Zombie Assault 4 / simple things that could make this game awesome.

Hell no you puss, dont ever take our strongboxes away Ninjakiwi, it would ruin the whole atmosplhere and fun of the game, as for your perks you just need to be a better player lolzatron.

 
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Topic: SAS: Zombie Assault 4 / The nanto nerf - post your worse content !

Red 4* Trooper Boots from my first Nanotonium

 
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Topic: SAS: Zombie Assault 4 / Badges for this game

Originally posted by Ark_Prime:

SAS 4 was made by Ninjakiwi, and if you play on ninjakiwi.com, they have their own version of badges, that are called “achievements”. They also have a kills leaderboard and mp/sp wins leaderboards. This is what these look like from the perspective of my NK account, LordofKaon:
Badges (aka achievements):

Kills leaderboard:

I’m not saying you should use one website or the other, thats not the point. My point is that badges/leaderboards clearly work, as proven by their existence on ninjakiwi.com

So why not have them on Kongregate also?

Nice!
 
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Topic: SAS: Zombie Assault 4 / Badges for this game

Instead of badges, why don’t we have a highscore list of all the MP and SP Kills you get so that EVERYONE can see on Kongregate. I know that if you look at someones profile in a game you can see them but.. hmm I’m not sure how to explain this.. It’s like an incentive to play so that you can brag and ALL the players can see. Hope that makes sense XD

 
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Topic: SAS: Zombie Assault 4 / Penalty for Leaving the room

Originally posted by jooe15:

Well there would be an easy fix to get rid of most these problems.

If, and only if the battle is a Multiplayer:QuickMatch then hide everything. By clicking Quick match it will simply say “searching”, until a battle begins.

The battle will only start when there is 4 players. The map will then be randomly selected. This way, before the start of the battle you will not be able to see the mission, or any player.

This will force anybody who wants to do a select map to skin a chat for a private match. Because they where already forced to wait, very few people will quit once a battle starts.


On a side note, it would be nice if upon entering the game, the game would search for the last room you where in. If the room still exists, join it and teleport to a random player. If the game does not exist, get rewards based on the results of that match. — this would mean if you D/C and your team won without you, you would still get the boxes you collected.

Sounds cool, but really i would rather have NinjaKiwi create something where you can choose your own public multiplayer maps, and join other players who want to play the same map as you. I mean really? After you get higher up in levels, you don’t wanna play maps such as Onslaught, Survivors, Vip, Power Out, etc. If you took a poll, i guarantee that Pods would be the most popular map out there.
 
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Topic: SAS: Zombie Assault 4 / Multiplyaer ban

By whom, do you know why?