Recent posts by ChangelingDash on Kongregate

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Topic: Elements / Why Play to Win? (Elements CCG Story)

Ohai qazzaq. Remember DarkFeelingWolf (Probably not)? Well, that’s me. .

EDIT: Anyway, it’ll probably end up being a while until my first chapter goes up, considering I’ve gotten no characters offered up.

 
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Topic: Elements / Why Play to Win? (Elements CCG Story)

Originally posted by dawn_to_dusk:

rather than go quantum, why not go chroma? its going to be a mark soon enough so you might as well…

What is Chroma? o.o

 
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Topic: Elements / Why Play to Win? (Elements CCG Story)

Character List:
Character name (Mark type)

Alena Chang (Quantum)

Chapter list:
Chapter (Page number)

I need a few others to offer up characters before I make the first chapter, post while you can! I will be accepting 2-4 characters total

Application template:
Name:
Mark Type (Quantum is an option):
Choose 15 non-pillar cards to use for deck (Max of two rares, no Miracle):
Gender:
Race (Can be pretty much anything, I’ll ask you to change this if needed):
Age:
Experience playing the game:
Hobbies:
Personality:

Ex.
Alena Chang
Quantum
Fallen Elf, Fallen Elf, Fallen Elf, Eternity, Owl’s Eye, Photon, Photon, Photon, Photon, Photon, Spark, Spark, Spark, Spark, Spark
Female
Ryu
16
Decent
Playing for fun
Cheerful and always willing to help

 
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Topic: Yu-Gi-Oh! BAM / Card Ideas

Originally posted by TheAndroidxCeLL:

Sorry to bug you again Glaviga, but I found out I hadn’t used all of the Blackwing Cards. Here are the rest of them:

Against the Wind
Cont. Spell
Resurrect
Backfire 800

Black Feather Beacon
Spell
Boost All Level 4 and less 300
Boost All Dark 300

Black Return
Spell
Special: Your opponent’s Monster is sent back to their Deck if a Winged Beast is in this Channel

Black Thunder
Cont. Spell
Special: Your opponent loses 400 Life Points for each Winged Beast you control
Boost 300

Black Whirlwind
Spell
Special: All your Dark Monsters gain 300 Power for each Winged Beast you control

Black-Winged Strafe
Spell
Sacrifice Monster
Annihilate Spells

Blackback
Spell
Resurrect
Heal 800

Blackboost
Spell
Boost All Winged Beasts 400
Boost All Level 4 and less 300

Cards for Black Feathers
Spell
Sacrifice Monster
Resurrect

Delta Crow Anti-Reverse
Spell
Special: Your opponent’s Spell is destroyed if you control a Winged Beast in this Channel with more Power than your opponent’s Monster
Special: Any Monster your opponent controls is destroyed if it has more than 5000 Power

Fake Feather
Cont. Spell
Special: If you control a Winged Beast with a Level lower than 4, your opponent’s Monster is destroyed
Special: Your opponent’s Spells are destroyed when this card is destroyed

Raptor Wing Strike
Spell
Resurrect
Boost 500

That’s it, I’m not covering the Manga ones. Or, I might if Glaviga tells me to. The more the merrier, right? (Please say yes, Glaviga…)

Honestly, I think Fake Feather should destroy itself at the end of the turn if the opponent doesn’t have any monsters.

 
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Topic: Yu-Gi-Oh! BAM / This is terrible

You honestly expected this to be like the game? No. It doesn’t work that way. From the start, this game has never followed the trading card game rules, and stats, etc. Note that there ARE NO TRAP CARDS. The game was built how it is, attempting to remake an old card game into something new. The only thing I find poor about the game is that you have to have friends to win later on.

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

Originally posted by MansW1:

whatevs.
rule changes also work against my strategy
I will play IF AND ONLY IF
You give me the COMPLETE rules
you do not change any rules
you let me recreate my character

Any player may combine the powers of equips and creatures to combat a stronger creature.
Each player starts with two cards in their hand, and draws one each turn.
There is no deck limit, but the minumum is three cards.
If you have no creatures, you draw, and if you still have no creatures, the rest of your turn is skipped.
Either player may directly combat the other player, if the attacking player has an offensive equip, and the defending player has a defensive equip.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Mole: 5 Earth 2|1 Ability: 2 Earth: Burrow. Passive Ability: Pest.
Upgraded
Veteran Mole: 4 Earth 3|2 Ability: 1 Earth: Burrow. Passive Ability: Pest

Mole King: 20 Earth 4|6 Ability: 8 Earth: Spawn: Remove all Life Quanta. For every 7 quanta removed this way, summon 1 Mole. Passive: Hivemind: This card gains N|N. N is the number of creatures with Pest on the field.
Upgrade
Mole Emperor: 18 Earth 4|6 Ability: 4 Earth: Advanced Spawn: Remove all Life Quanta. For every 8 quanta removed this way, summon 1 Veteran Mole. Passive: Hivemind

This is basically a Pharaoh|Scarab for Earth. OP? UP? I made the king and emperor really expensive merely for their getting stronger from the Moles, and their ability to spawn more than one per turn.

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

Originally posted by MansW1:

FAIL!
My AI is better.
My Oty goes for the eat on the vulture first!
Geez, i know what cards do.
You really think i’m that bad at ETG?

EDIT: Adding new rules midgame is cheating and should not be tolerated.
EDIT: Maths state i should have a 7power oty (2+4 (blessings) +1(eat)), oh and the combined power of the staff cat and vulture has to be greater, (not greater or equal to) my oty. It’s your rules. Will quit if this continues.

The Vulture died from the battle with the oty, because the powers were equal. The otyugh only gets the power if it succesfully eats the creature. And Mans was thinking more about damage, then actually gaining power.

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

/)—|Chapter 2|—(\

Vihn walks out of his home into the bright sunlight, looking down at the card he just found. The legends say that whomsoever owns one copy of all the shards will gain immense power. Even though he’s got the worst ranked shard, Vihn’s still pretty happy that he has a rare card like this. He moves out towards the shop and notices that it’s rather empty except for for the owner and a couple people as he walks inside. He feels a hand on his shoulder and whirls around, slugging the person behind him.

“Agh! Geez Vihn, it’s just me.”

“Oh, sorry Mans”

Mans rubs the side of his face before pulling out his 5-card dueling set and challenging Vihn.

/)—|Battle 2 | Begin!|—(\

“Vihn, you go first.”

“Alrighty then.”

Vihn plays his Schrodinger’s Cat and then his Shard of Serendipity which automatically plays his Druid Staff.

Vihn: 11

Mans plays his Otyugh and then a Blessing, but since you can’t use trigger abilities on the first turn, his Oty can’t eat anything.

Vihn plays his Vulture then activates his cat’s effect and ends his turn

Vihn: 11

Mans plays another Blessing then has his Otugh go for the eat on Vihn’s Cat. The Cat phases out and then reappears to the side. Mans then attacks the Cat, causing massive damage, but still not killing the Cat.

Vihn: 4

Vihn plays Heal and then attacks the Otyugh with the Vulture, then throws his Staff at the Otyugh, then attacks with his Cat, defeating the Otyugh. Vulture: 3 + Staff: 2 + Cat: 1 = Otyugh: 6

“What?! You can’t do that!”

“Haven’t you read the new rulebook, Mans?”

“No…”

Vihn tosses Mans a copy of the rulebook, knowing that his only creature is an Otyugh

Vihn: 2

Mans cannot do anything due to his only creature being dead.

Vihn attacks with his Cat and Staff

Mans: 7

Mans cannot take a turn

Mans: 4

Mans: 1

Mans: -1

/)—|Battle 2 | Victor: Vihn|—(\

Mans slumps on the ground, feeling stupid for not having read the new rulebook.

“That’s what happens when you don’t study up, Mans. You fail almost every test because you never study.”

/)—|Chapter 2 | End|—(\

A/N: Maybe I should explain how the battles work. Both players start with two cards in their hands. Each turn they draw a card. You can combine the powers of creatures and equips to take down a larger creature.

Should Mans: (Only for MansW1)
A) Study the new rulebook
B) Study the new rulebook

Should Vihn:
A) Buy some new cards
B) Prepare for the event that happens every March

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

Originally posted by MansW1:

Vannila and light dragon, actually, since most dragons a 10|5 give me ALL the dragons /meme.
Also what does the oty’s eat do?

Oty’s eat does exactly what it does in the actual game.

Purple Dragon: Power: 6. Immune to mutations
Bone Dragon: Power: 4. Generate one Skeleton each turn
Colossal Dragon: Power: 3. Cannot be killed by a creature with less than 6 power.
Stone Dragon: Power: 5. Immune to electric-based spells
Emerald Dragon: Power: 2. Increase the Power of all other creatures you control by one.
Crimson Dragon: Power: 9. Dies no matter what attacks it.
Ice Dragon: Power: 3. Any creature that attacks this creature is frozen for two turns.
Golden Dragon: Power: 4. Increase the power of all other Light-type creatures you control by one.
Azure Dragon: Power: 3. Increase the power of all airborne monsters by two.
Devonian Dragon: Power: 6. Once per turn, you can remove one creature from the field to have it return at the end of the turn. This creature cannot attack the turn you activate this effect.
Black Dragon: Power: 2. Once per turn, this card is not destroyed. Any damage this card deals is returned to you as life. (Ultrarare, only one in deck, cannot start with)
Phase dragon: Power: 5. Once per turn cannot be hit

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

Originally posted by MansW1:
Originally posted by ChangelingDash:
Originally posted by MansW1:

Well, there goes my first turn kill strat :(
Blessing, emerald dragon, dun scorpion and eternity please. Also, how strong is a vanilla creature?

Blessing: Target creature gains two power
Emerald Dragon: Once per turn, can kill one creature Power: 5
Dune Scorpion: Cannot be eaten, poison the creature that kills it Power: 2
Eternity: Equip: Power: 3 Once per turn, remove one creature from the field to have it return at the end of the turn.

I assume that by vanilla creature you mean it has no effect? Give me what creatures you want the stats for, and I’ll tell you.

explain why id use momentum when i have blessing.
by vanilla i mean blue crawler, horned frog, cockratice, stuff like that. Is there a vanilla dragon?
Also, massive dragon and quintessence please.

Because momentum’s a hell of a lot cheaper in in-story stores?

Massive Dragon: Cannot be killed by a creature with less than 7 power. Power: 4
Quintessence: Give target creature the ability “Once per turn, cannot be hit”

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

Originally posted by MansW1:

Well, there goes my first turn kill strat :(
Blessing, emerald dragon, dun scorpion and eternity please. Also, how strong is a vanilla creature?

Blessing: Target creature gains two power
Emerald Dragon: Once per turn, can kill one creature Power: 5 (Stats now void)
Dune Scorpion: Cannot be eaten, poison the creature that kills it Power: 2
Eternity: Equip: Power: 3 Once per turn, remove one creature from the field to have it return at the end of the turn.

I assume that by vanilla creature you mean it has no effect? Give me what creatures you want the stats for, and I’ll tell you.

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

Phase dragon Once per turn cannot be hit Power: 5
Immortal Once per turn cannot be hit Power: 2
Phase shield Prevents you or creatures from dying Turns: 1
Crismon dragon Dies no matter what attacks it Power: 9
Momentum Gives 1 power to target creature
Golden nymph N/A
death nymph N/A
poison Deals one damage to opponent for two turns
sky blitz Increases the power of all your monsters by two for one turn
oty Once per turn, can eat a creature with lower power. Power: 2
Heavy armor Prevents one creature from dying, can be activated during either player’s turn.
Bone wall Next three creatures that would die, don’t (Insanely rare, cannot start with)

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

Originally posted by MansW1:
Originally posted by ChangelingDash:
Originally posted by MansW1:

Fine. Phase dragon, Phase dragon, Phase dragon, Phase dragon, Phase dragon. C’mon, give me more specific guidelines.

Fine here’s your guidelines.
No more than 5 cards to start with, none of which can be shards, if you choose to have a dragon or a rare weapon your max is 3. You cannot have more than one dragon/rare weapon or one of each. The original attack power and defence of a monster does not matter, as I will balance it in guidelines to the abilities regularly.

Do the dragons have stats as normal in return for being 3 cards? For example, is phase dragon still 8|6 immaterial?

How many times do I have to explain that the card’s orginal stats don’t matter? 8|6 means NOTHING.

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

Originally posted by MansW1:

Fine. Phase dragon, Phase dragon, Phase dragon, Phase dragon, Phase dragon. C’mon, give me more specific guidelines.

Fine here’s your guidelines.
No more than 5 cards to start with, none of which can be shards, if you choose to have a dragon or a rare weapon your max is 3. You cannot have more than one dragon/rare weapon or one of each. The original attack power and defence of a monster does not matter, as I will balance it in guidelines to the abilities regularly.

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

Originally posted by MansW1:

Phase Dragon, SoFo, GPull, Sundial, Silence.
Strat:
T1:SoFo, Sundial, Silence
T2:Dragon
T3:GPull
Remember that SoFo can gain 0|15 without accreting a perm (cancel button)

Where do you get off thinking you can get a shard right off the bat?
EDIT: Besides, I get to decide who gets what.

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

Originally posted by MansW1:

How about spells?

spells are Instant, there is no limit to how many of those you can play. Potions count as Passive.

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

Thank you. I just realised I forgot some things at the end of the chapter though.
Time to head back to Cloud_Jumper and edit that in >.<

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

Originally posted by MansW1:

you bumped after less than 30 mins?

I used to be famous.

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

…What happened? I used to be popular…

 
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Topic: Elements / Drifting (A fanfiction by DarkFeelingWolf/Cloud_Jumper/C hangelingDash (Same Person))

Le bump. I need to get my new story seen (I’m also DFW)

 
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Topic: TDP4 Team Battle / Make there be a level limit for each gun, as well

I’m getting tired of being oneshot by people the same level as me with guns that you have at level like 27, if you play legit. This is annoying and is a problem that must be solved. There’s level threes with sniper rifles. I mean, really?

 
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Topic: Freefall Tournament / clan Sc0ut Bl4de [S0B4Life]

Originally posted by Tysonday123:
Originally posted by ChangelingDash:
Originally posted by Tysonday123:

So how do i get into the clan?

Just tell me whether or not you want to be a strategist/co-leader and you’re in!

Well ill be a strategist….thats all?

Welcome to S0B4Life!

 
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Topic: Freefall Tournament / clan Sc0ut Bl4de [S0B4Life]

Originally posted by Tysonday123:

So how do i get into the clan?

Just tell me whether or not you want to be a strategist/co-leader and you’re in!

 
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Topic: Freefall Tournament / clan Sc0ut Bl4de [S0B4Life]

Originally posted by M_Sixteen:
Originally posted by ChangelingDash:
For any and all scouts who primarily use melee weapons Leader ChangelingDash Co-Leader --- Strategists ChangelingDash/ ---/ ---/ --- Members ---/ ---/ ---/ ---/ ---/ ---/ ---/ ---/ ---/ ---/ ---/ ---/ ---/ ---/ ---/ ---/ ---
^^^is retarded
Thank you for your hindsight and disrespect. I shall take this into account as I plot your inevitable doom.