Recent posts by StrangeMinion on Kongregate

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Topic: Freefall Tournament / Best Classes awards round 3

I haven’t really played any of the people who’ve been mentioned so far. I actually want to Tank-battle CombatWaffles and BrainsOptional now, since I use a Tank as my main. xD
Don’t get me wrong, there’s a decent chance I’d lose. But I still want to see what’d happen.

 
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Topic: Freefall Tournament / Bug Report

Yes, I just left a game after discovering a rather strange and potentially abusable glitch.

Apparently, my character was invisible to everyone except me. I could still kill other players, but they couldn’t see or attack me. What’s more, I was in a CPS game. My character couldn’t capture the point no matter how long I stood on it.

I’d like this resolved as soon as possible. It’s to easy to use this to harass the enemy team without being killed, and I’m sure it was rather annoying to the team I was playing against.

 
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Topic: Freefall Tournament / Blazers and Blasters are OP

Originally posted by Darkninjalucian:
Originally posted by StrangeMinion:
Originally posted by SupersSonics:

Tank is the only class overpowered, not blazers/blasters.

How do you figure?

If you use tank very effectively, the only way to kill them would be with a better tank or help. Don’t underestimate a good tank….

You’re talking to a guy who bought a Tank to use as his main. I know how effective a Tank can be in the hands of a pro, because I usually body people with my Tank.

However, just because a class is unstoppable in the hands of a pro doesn’t mean it’s overpowered. In actuality, the Tank takes some getting used to if you’re a new player. And no matter how good the Tank player is, strong teamwork will always shut down a Tank unless he has a good team backing him up as well…

 
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Topic: Freefall Tournament / Suggestion Box

This is more of a question than a suggestion.

Will we be getting another map anytime soon? As much as I like the update to the Training Ground, I’d like to see a new battleground or two to fight on…

 
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Topic: Freefall Tournament / Blazers and Blasters are OP

Originally posted by SupersSonics:

Tank is the only class overpowered, not blazers/blasters.

How do you figure?

 
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Topic: Freefall Tournament / Proudest and memorable moments (2)

I’ve been away a while. Thanks to my lack of a proper PC at the moment, I can’t play Freefall Tournament for a while.

But getting back on topic, why did the original version (MY version, now that I think about it.) get locked?

 
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Topic: Freefall Tournament / PhragX's Awesome Class Guides: Utility-Chasses

A decent strategy when playing as a Tech or Shocker is to follow another teammate (preferably one with a heavy chassis) and act as a mobile healing unit for that player’s health/shields. An experienced Tank with a Tech and a Shocker at his side can be a force to be reckoned with.

 
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Topic: Freefall Tournament / Design Your Favorite Class

My take on a new Heavy class.

AGGRESSOR

Description: As the name implies, the Aggressor is a strong unit who loves nothing more than being at the forefront of an assault. His offensive capabilities are great for shattering defenses, as well as pushing back invasions on key positions.

Chassis: Battle-Chassis

Primary Weapon: Artillery Rifle
-Fires a hitscan blast every 0.5 seconds. Deals moderate damage.

Alt Weapon: Heavy Shotgun
-Low-to-mid range weapon that fires buckshot every 0.9 seconds. Deals low-to-medium damage and stuns enemies at close range.

Q-Tility: Aura of Rage
-Releases a large red barrier that surrounds the Aggressor. The aura deals damage to enemies while repairing the Aggressor’s shield. The area-of-effect is ten feet.

E-Skill: Painful Rush
-Dashes forward, damaging and knocking back any enemy he slams into. If the Painful Rush is used on an enemy with a Light or Utility Chassis, the affected enemy’s jetpack is disabled for three seconds.

F-Bomb: Jackhammer Bomb
-Bounces in place five times, releasing a large explosion every time it hits the ground. Perfect for keeping enemies from advancing on a particular area.

 
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Topic: Freefall Tournament / Tanks are OP

People who are are sick of Tanks sitting on a CP need to buy Blasters. The Blaster’s weapons have a further effective range than the Tank’s, and he can use his Repulsion Fields to shove the Tank away while pounding away at him with rockets.

Engaging a Tank at close range is almost as bad as engaging a Blazer at melee range. It’s just not a good idea, and 9/10 times you’re going to die. (Assuming you get lucky on the tenth try.)

 
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Topic: Freefall Tournament / Suggestion Box

Originally posted by Flapppy741:

New class idea: Freezer

weapon 1:icicle gun= shoots icicles (like the pulser but a little more damage) and has a frost effect, which reduces the targets speed slowly. Effect can stack like poison to as low as a little bit slower than the heavy classes. (guns will work properly like usual)

weapon 2:blizzard= (idea from the tech buyable weapon sound cannon) charges up and releases a moving snow storm. The frost affect will be stronger than the icicle gun, max stack reduces speed to around the bell rung affect, but due to the sheer amount of snow or ice on the target, its defenses are increased by 50%-75%.

Ability 1: Hypothermia= The freezer sets out micro helpers in each gun to apply a sharper ‘tip’ to each weapon. When hit by a freezer weapon, the ice reaches the bloodstream of the opponent, applying hypothermia. The health will steadily drop for 50 hp each second for a minute. This effect cannot stack.

Ability 2: Ice Age= (Similar to the assassin catalyze move (ability 2)) The Freezer dramatically drops the temperature around it to way below freezing point. Opponents will be immobilized for 7-10 seconds, but due to the amount of ice around it, increases defenses to 50%. Shooting the frozen target melts the ice, making the wait speed up.

Ability 2: Hypothermia= The freezer sets out micro helpers in each gun to apply a sharper ‘tip’ to each weapon. When hit by a freezer weapon, the ice reaches the bloodstream of the opponent, applying hypothermia. The health will steadily drop for 50 hp each second for a minute. This effect cannot stack.

Ability 3: Water’s Rage= Throws a ballon(like the mines) filled with icy cold water and blows up. The splash of the water gets to opponents, applying the frost effect with no extra defense boost and leaves a puddle for victims to step on. Staying in the water applies a weak hypothermia, 50 hp for 30 seconds. Puddle will evaporate 15 seconds later.

*The freezer will have a small coat of ice armor, denying critical shots from any other weapon. This is what will make the class respected.
*Due to the fiery heat of the blazer, the stack of effects from freezer will be dramatically reduced.
(tell me what you think people)

There’s a “Create Your Own Class” thread, you know. Try posting this in that instead.

 
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Topic: General Gaming / Help me! (Phosphor Beta 2)

I think this game has been cancelled…

 
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Topic: Freefall Tournament / PhragX's Awesome Class Guides: Light-Chasses

Why hasn’t this thread been stickied with all the rest?

 
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Topic: Freefall Tournament / Suggestion Box

Originally posted by TROPAFLIGHT2:

@StrangeMinion:
Kamikaze: Already ingame. Do you know how many people suicide with their bombs and kill their opponent in the process? It’s become a part of the game. :P

I’m not talking about suiciding with an F-Bomb. I’m talking about a powerup that makes your corpse explode 3 seconds after dying. Also, the explosion radius would be far bigger than a normal F-Bomb explosion.

 
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Topic: Freefall Tournament / Suggestion Box

I’m going to re-post some of my old suggestions.

-Player Spectating: It’d be nice to WATCH a match unfold every now and then…Add some player spectating so players aren’t forced to fight.
-Super Pickups: We already have the Mega Damage. Why not add some other super pickups like Health Regeneration? (Player regenerates a set amount of health every second) Or Kamikaze? (3 seconds after dying, the player’s dead body releases a large explosion.)
-Environmental Hazards: Some maps could have lava, acid or other tricks and traps. There could also be some timed events for certain maps, such as meteor showers and shapeshifting environments.
-Taunts: For that extra humiliation after killing someone. Add insult to injury by dancing next to that guy you just killed! :D

 
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Topic: Freefall Tournament / PhragX's Awesome Class Guides: Light-Chasses

I just want to open up by saying that the Blaster class can rip apart Light Chassis classes fairly easily. If you’re playing as a Light Chassis class, avoid melee combat with a Blaster unless you’re positive his Repulsion Field has been used up. If you rush him while his Repulsion Field is active, he can shove you away before you get even remotely close enough to slice him. Worst part is, you’ll be eating Minigun bullets the entire time.

If you’re playing as an Assassin, avoid Blazers at all costs. Taking on a Blazer one-on-one is suicide: His Flamethrower will cook you alive long before you can land a single melee hit. Worse still, he can see you with the Spectral Optics, whether you’re visible or not. In other words, if he sees you, you aren’t going to escape.

 
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Topic: Freefall Tournament / PhragX's Awesome Class Guides: Heavy-Chasses

Some tips on how to use the Tank properly:

I find that most noobs use the Tank’s Neutron Shell immediately apon encountering enemies. As an experienced Tank user, I can tell you right now that this is a BAD IDEA. Maximize your lifespan by waiting to activate the Shell until you’re down to 50% health or less.

Also, it’s a general rule of thumb that you shouldn’t use the Shell in a one-on-one encounter. Rather than waste the Shell fighting one enemy, use the Nullification Buckler (Alt-fire for the Blitzkrieg Mauler) to block ranged attacks. Autotargetting will usually keep the Buckler pointed at the enemy until they’re outside targetting range. Save the Neutron Shell until you find yourself confronting multiple enemies at once.

 
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Topic: Freefall Tournament / Favorite Map?

What is your favorite map out of the three currently available?

My favorite is the Moon Base. The Shuttle Bay is a close second, though.

 
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Topic: Freefall Tournament / Top 3 Favorite Classes (So Far)

What are the three classes you like to use the most? Describe your reasons for liking these classes so much.

I like my three favorites equally:

Tank – This is my go-to class when I want to spearhead an assault on a CP. plus, his ability to dominate 1-on-1 encounters makes me love him all the more.

Blazer: I use this guy when I want to be on the offensive. Or when I want to troll noobs. (Since almost all of them seem to do nothing more than run straight at you.) Another great thing about this guy is his ability to smoke out Assassins like a boss.

Blaster: Not only is this another great class for pushing CPs, he’s also useful for ripping apart enemy Scouts. He has the capacity to function as an offensive AND defensive unit.

 
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Topic: Freefall Tournament / Design Your Gamemode

Harvester (Based on “Greed” from Unreal Tournament 3)

-When players die, they drop Skulls. If the player has collected skulls from enemy players, he will drop that amount of skulls +1 upon death. (i.e. Player who dies after collecting 6 Skulls will drop 7 Skulls. Player who hasn’t collected any Skulls will only drop 1 Skull.)
-There is also a capture point at the center of the map. Unlike with the Shuttle Bay and Moon Base, however, the team that has control of the capture point will power down the barriers surrounding the enemy base. (You know, the ones in the Shuttle Bay and Moon Base levels that keep the enemy team out of your team’s base? Those barriers.)
-Each team’s base will have a small obelisk. The goal of the game is to hold the CP long enough for you and your team to carry the Skulls you collect from dead players and “sacrifice” them to the obelisk. (by touching it) As soon as a player touches the enemy team’s obelisk, that player is teleported back to his team’s base.

 
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Topic: Freefall Tournament / Help by Rating FFT

It’s about time Freefall got some publicity!

 
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Topic: Freefall Tournament / Co-op

This has already been discussed in previous threads. They plan on making a survival-type mode in time, but for now they’re focusing on Player-VS-Player modes.

 
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Topic: Freefall Tournament / Proudest Freefall Moments

What have you done in this game that makes you proud? Was it a really fancy kill, or an awesome display of teamwork, or just a really close call? Anything is allowed as long as it happened IN THIS GAME!!!

For me, one of my proudest Freefall moments happened while when I was playing as a Tank in the Training Arena the other day. I was headed towards our team’s teleporter, and I ran headlong into a collective of spawncamping Shockers and Assassins. (As well as a Blazer.) I knew I wasn’t getting away, so I pulled out my Blitzkrieg Hammer and charged forward.

Either they were almost all complete noobs, or I was just really on top of my game that day. I managed to destroy their entire defense and eviscerate 5 people before the Blazer finally burnt me alive. It’s pretty amazing what you can do when you know you’re going to die! xD

 
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Topic: Freefall Tournament / vehicles

I like to compare this game to Gears of War in the sense that it’s more of a squad-on-squad style game than most other free to play titles. There might not be a cover system or anything, but the scale is similar.

Any Gears player will tell you that (Outside of the Silverback in Horde 2.0) vehicles in Gears of War is a bad idea. It just doesn’t fit the type of gameplay that the game currently delivers.

Freefall Tournament is similar: Vehicles would only throw off the style of gameplay that the game currently delivers.

 
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Topic: Freefall Tournament / vehicles

Originally posted by skullhead51:

There are jetpacks, what would be the point of vehicles when you can simply fly?

Another good point. Most games throw vehicles into larger-scale game modes for the purpose of mobility. There are already jetpacks in the game, so that makes adding vehicles in to help maneuver the maps…pointless…

 
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Topic: Freefall Tournament / vehicles

Vehicles in Freefall…

Hell no?

Honestly, the game has issues with balance as it is without throwing overpowered/noob-friendly vehicles into the mix. This isn’t Halo, you know…