Recent posts by hahaownedlolz on Kongregate

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Topic: Clicker Heroes / Chat Room #11 is the best - Come Visit

Team #11 checking in.

 
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Topic: Clicker Heroes / No longer an idle game.

Originally posted by rockdust:
Originally posted by ivan19842812:

You are very confused comparing AdCap and Heroes.

I think it’s perfectly fine comparing the two, as long as people get their facts straight. AdCap fanboys rarely ever do.

Fanboys? When did you start playing Adcap and what level have you reached without cheating? Anyone with two brain cells wouldn’t deny Idling in Adcap is far better then in Clicker Heroes. Of course we’re talking about lategame here, that’s how both games are always discussed.

Your adcap game experience is completely different then mine. And quite frankly it’s amazing how stubborn and wrong your are about almost everything you say. You’re just completely unable to understand what other people mean.

 
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Topic: Clicker Heroes / Iris and Juggernaut

Well i’m not saying it’s completely useless, just badly implemented. It definitely needs a change. People wanted to skip a few 100 levels without any work required. Just have the gold to buy the heroes to beat that particular level they skipped too. Going back and forth in levels is not a good implementation of this ancient.

It really needs changes as it is now and many good ones have been suggested.

 
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Topic: Clicker Heroes / No longer an idle game.

It looks like the newbies of AC got it easy. I played the game when the cap was still 500 and getting to 300 everything was impossible. There was more active play in the beginning of course, but still way more idling then Clicker Heroes has ever had. From that point on i’ve always been a lategame player and regularly idled for hours and even a whole day eventually.

 
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Topic: Clicker Heroes / Iris and Juggernaut

Originally posted by rockdust:

Iris only exists because a lot of people were begging for an ancient that works exactly like Iris does. People saying Iris is useless have no idea how to use it. Used correctly Iris will save close to two and a half minutes per 100 levels each ascension.

Except it’s extremely expensive and you don’t have the gold to beat the levels you start at. So it’s pretty bad at it is now.

 
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Topic: Clicker Heroes / No longer an idle game.

Originally posted by rockdust:

It’s not a significant boost at all if you compare it to playing actively. That’s just how it works with Clicker Heroes.

Jesus christ you are dense.

In AC you accumulate angel investors, which keeps happening at a decent rate even when offline. The reset-currency in Clicker Heroes does not accumulate while you idle. And the gold gain is so bad that idling is nearly pointless after being AFK for 1 hour. This is not even close to similar to how it is in AC.

If you still don’t see all the significant differences then all hope is lost for you.

 
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Topic: Clicker Heroes / At what point will Siya and Lib make skills useless?

Once you get Fragsworth and Bhaal: absolutely never.

 
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Topic: Clicker Heroes / Getting to lv200

If you haven’t ascended yet, you should definitely do that.

 
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Topic: Clicker Heroes / No longer an idle game.

Originally posted by rockdust:

Adventure Capitalist does not have balanced idling.

It’s one of the few idle games where idling offline adds a significant boost but is not broken. If you have to go for an expensive upgrade you can just idle (Which you can’t do with clickerheroes). That’s why people like it so much. Might depend on when you started playing though as i played the game from the start.

TL;DR you can truly idle in AC, you can’t in Clicker Heroes. It’s a huge difference.

 
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Topic: Clicker Heroes / No longer an idle game.

100% agree. They need to re-adjust the scaling or boost offline idling. Look at how Adventure Capatalist balanced the game. If you idle 2, 8 or 24 hours it’s a noticeable increase.

With Clicker heroes it doesn’t matter if you idle for 1 hour or 3 days as you can only get like 10-20 levels after that because the scaling is so insane. It completely ruins the idle aspect. And really there is no such thing as an idle build as you’re clicking every single minute to buy new heroes.

 
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Topic: Clicker Heroes / Playsaurus,please respond to this

Originally posted by Gremour:

I’m now using autoclicker to play idle. Real idle, not that quasi idle, when you’re tied to the game to level up heroes. The program is clicking on the “level up” button of one hero, so he levels as soon, as there’s enough gold. No monster clicking or skills using.

There could be other ways implemented to play idle. But since they aren’t, I’m playing the game the only suitable for me way.

This is the sad reality. The idle builds basically require an autoclicker to truly be idle since you have to constantly upgrade your heroes or you hit a brick wall after as little as 5-10 levels. So what’s the point of having an idle build when you can’t even truly be idle?

Reversing the silya and liberta nerfs would be a good start. And make being idle/offline actually rewarding. it doesn’t matter if i’m afk for 1 hour or 3 weeks. I can still only get 2-3 bosses. That’s just stupid. There’s no benefits to idle builds, while active builds win on every front.

^ Actually you are completely wrong. Adventure Capatalist does implement idling effectively, that’s why it became so popular. You actually progress greatly from being afk for 2 hours or 8 or 24 hours. They all show you a decent increase. That’s not the case with Clicker Heroes. Where there’s little to no difference between idling for 2 or 24 hours. And that makes idling useless.

 
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Topic: Clicker Heroes / 2 new ancients spotted in the beta version and beta access link.

Originally posted by lolkiller1:

Implying that autoclickers are cheaters facepalm

What?

A program that replaces human interaction is the definition of using a bot, and therefore cheating. Not that it matters in an idle game. But to say it isn’t cheating in incredibly dumb.

 
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Topic: Clicker Heroes / Ancient with higher starting zone

I would like this in addition to Khrysos being buffed to be much better. He just sucks at the moment. Not even being able to buy 1 frostleaf when maxed is just ridiculous to give up an ancient slot for.

If your buffed zone is too hard you can always manually click back so there’s no real problems with this.

 
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Topic: Clicker Heroes / Remove Passive Hero Soul DPS Bonus

horrible idea.

I think morgulis should be removed. It’s just a silly ancient with no real value. And it’s honestly a pretty big trap for newer players. I’ll personally never get it. I like to see my souls accumulate. And morgulis totally ruins that.

 
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Topic: AdVenture Capitalist / Lack of Communication Between HyperHippo (Devs) and their Players

They’ve been talking about this HUGE update for what.. since july or something? Since then they only extended the endgame several times, add some small features and micro-management.

I really think it’s very long overdue. And i really hoped they’d have put more effort into valuable updates for web instead of pointless updates like extending the endgame yet again (which they did like 5 times total).

Their regular and funny updates made waiting so much better. But the posts have been way less and much lower quality (recent posts have been far less entertaining). So it’s not even a case of keeping the quality of the posts the same or higher and just less posts. It’s just worse all around. I’d really like more sneak peaks or updates on why it’s taking so long.

 
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Topic: Clicker Heroes / Suggestions for next Update

Would be cool to see how much of an effect the achievements bonusses have. Currently i have no clue if it’s significant or nearly worthless.

The click damage reward on the ascension achievements is also completely worthless. Once you reset often.. you will only click till you get the 50 gold for Treebeast. So my suggestion is that they either give a small amount(50?) of DPS or Gold as a reward instead of click damage. This will actually benefit lategame players.. and that is what those ascension achievements should be geared towards.

 
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Topic: Clicker Heroes / Late-game hero power

bump.. one of the most useful threads.

 
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Topic: AdVenture Capitalist / Badges for this game (pointless or maybe not?)

Idle games don’t get badges because it’s too easy too hack idle games to get them. They’d basicall be giving the badges away for nothing.

 
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Topic: AdVenture Capitalist / Balance Issue at untrigintilliions

you must not have started when the game was released. Because the game is incredibly smooth compared to what older players had to deal with. You can still progress.. We had to deal with having no upgrades at all and not making any sort of progress in weeks.

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

Why post a pic of the final boss ? You’re just spoiling it for no reason.

Also mentioning the fact you get 100-200 souls per run is unnecessary and is something that annoys me. Letting people know how far behind they are from you is kinda sh*tty.

 
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Topic: AdVenture Capitalist / Worth going past 2,000 of a building?

It’s really quite simple. going from 2000 to 2500 is a 25% increase in income. So yes it is worth it. As long as you use some common sense and don’t spend 12 hours of income on going from 2000 to 2100 of the shrimp boats or something.

 
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Topic: AdVenture Capitalist / How to get 2000 of everything?

Originally posted by Ghostmaker8177:

It has been 2 weeks since the last update, the highest I have seen anyone get to legitimately is a few tredecillion AI.

If those people have spent a similar amount of kreds on multipliers to me (about 100 kreds or a total 30 * multiplier) they are about 0.001% of the way to needing the required amount of AI’s to make a reasonable run at 2000 all.

AI growth slows horribly in the tredecillions (I know, I tried it) to the tune of being lucky to make half your total amount in 2 days.

This is not a scenario that lends to being able to get anywhere near the target in a few weeks, more like a few months, possibly even years lol.

There is absolutely no way the developers are not aware of this fact, draw your own conclusions from that, I know I have.

This is the truth, however they’ve done this every single update. The game has really never been beat-able without paying. Perhaps if you played the first day and every day from there on out you could have hit SOME of the end-caps. Definitely not this one though.

They claim it’s different this time and wanted to make us wait. but everytime i hit the “CAP” i waited several weeks with resetting every day and never even came close to the end-caps. So it’s not really true they just did it for “this update” it’s been like this since the start of this game where it would take many months to achieve 200 or 300 i believe.

Perhaps they were influenced by people who cheated saying they beat the game as i’ve seen plenty examples in the comments.

 
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Topic: AdVenture Capitalist / Angel Claim is USELESS

I’d say the explanation of AC is pretty sound. However i hope they don’t continue the trend of “testing a higher price point”. Games like Dawn of the Dragons have been completely destroyed because of some whales who will pay hundreds if not thousands of dollars for some items and just turned into the worst example of a pay-to-win game.

OT: It is a fairly useless upgrade. As you’re assuming your time in the game is worth anything, it isn’t. anything you gain past 1800 is pretty much wasted time if the previous updates are any indicator. They always blast your income by x100 at the very least. Turning your monthy progress into 3 days of work.

For me it takes 5 mins to get back to 1800 everything. I can wait a whole week from that point and maybe boost my income by like 10-20%. hardly significant or worth it to use angel claim EVEN at the very very lategame. Unless you get to absurd spending such as Aella83 there’s not much worth to it. But he clearly doesn’t care about the money spent so then you can’t really quantify if it’s really “worth it” for everyone else based off his opinion.

 
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Topic: AdVenture Capitalist / Scientific Notation?

Originally posted by Whut:
Originally posted by hahaownedlolz:

I don’t really like the idea of having a scientific notation.. as it’s not so fun to see numbers increase from 1*10(87) to 1*10(90) that just destroys all the fun of progressing and the game itself.

…because ‘leveling up’ on an obvious logarithmic scale is totally not fun and shows menial progress. It doesn’t have to skip to the next 1000, with the distinction between 10 87 and 10 88 being easier to state and compare (so you never have to say something like hundreds of duodecillions when trying to be precise). In fact, because the last indicator changes more often it actually gives more of an incentive and a better sense of progress in my opinion.

Seeing numbers increase from:
1 million → 1 billion = fun
1*10^6 → 1*10^9 = not fun

If you don’t understand that concept from a gameplay perspective then there’s really no point in going on. The only positive aspect the scientific notation has (for a game) is that it’s easier to understand the big numbers once it gets really ridiculous (like this game).

To sum it up: It’s an update that will satisfy a small amount of the playerbase. As indicated by how much comments about this got downvoted. I personally wouldn’t want them to waste time on this over much more important updates that should come. Unless it takes very little time to implement and optional of course.

 
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Topic: AdVenture Capitalist / Scientific Notation?

I don’t really like the idea of having a scientific notation.. as it’s not so fun to see numbers increase from 1*10(87) to 1*10(90) that just destroys all the fun of progressing and the game itself.

On the other hand i think they’ve extended the endgame way more then they should have, which have caused the numbers to be ridiculously big. Stopping at 500-1000 achievements wouldn’t have created this problem.. But that’s too late now.