Recent posts by 8008man2 on Kongregate

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Topic: Spellstone: Technical Issues and Feedback / [Dev] Update 12/8/15

Originally posted by jakebromano:

How about listening to player feedback and fixing the card pool so we don’t have to buy the effective cards…

Exactly. It seems like unless players boycott purchases, like they did with refills, the devs will continue to ignore the free players.

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Topic: Spellstone: Technical Issues and Feedback / [Dev] Raid Event Discussion Part 2

Reward Structure
Finally, one of the biggest complaints has been that the rewards are competitive rather than based on the level achieved. The event was announced as PvE rather than PvP as a description of the decks you battle, rather than the reward structure. This led to many players feeling misled about the nature of the event. This was not our intent, and we apologize for the miscommunication here. Regardless, we agree with the feedback. For future events, we are planning to add new “Milestone” rewards in addition to the Ranking-based rewards. We still want to encourage competition, but we feel that players should also be awarded for reaching major milestones in the event, independent of what other guilds have done. We still expect that the very top end rewards (Legendary cards) will be ranking-based, but hope that the expanded reward pool provides a much better experience for future raids.

As always, your feedback is appreciated. More than that, it helps to shape the game that we want to make and that you want to play. Thank you again for being a great community, and not being afraid to be vocal about the things you care about!

No, it doesn’t look like you are actually listening to your player base at all. You might want to encourage competition all you want, but it’s NOT a competition at this point. The top 3 guilds are the ones who pay the most money and no matter how hard you play the game or how much you do the raid you just will not get the top rewards. This raid system was a chance for free players to stay relevant in the game, even in a very minor fashion, but even after numerous complaints and posts about it being PvE you still refuse to change the format. You need to step back and ask yourselves “What incentives do free players have to play our game”, and when you do look at these things: the difference in strength between free cards and premium cards, the number of free cards vs premium cards, the sheer difficulty of events, the pointlessness of even playing the brawls and raids if you aren’t a top 3 guild, and the constant interaction between free players and premium players. Maybe then you will understand why players are upset that the event is PvE, but their contribution (and their even playing the game) is pointless when the rewards are PvP. These raids could have been beneficial to your player base, and by extension your profits, but players actively boycotted your event and the only thing you changed for the positive is the point contribution. The problem is that this raid WAS advertised as PvE, but it was in reality a PvP event, yet another PvP event that only the top 3 guilds will benefit from. A lot of people see this change as a positive but in all reality the only thing that was changed was your personal point contribution, which means less than beans if you didn’t place in the top 50.

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Topic: Spellstone: Technical Issues and Feedback / [Dev] Raid Balance

What are you actually talking about when you say you don’t want legendaries becoming commonplace and ruining the economy? An economy can’t exist without players trading items and affecting the value of currency. What you really mean to say is “We don’t want free players getting too many legendaries because they would stop paying for the game”. Here is the problem, as I see (as a free player), with the game. The large difference in the amount of available legendaries and epics, and the quality of those cards, are vastly different for free players and premium players. It’s possibly the largest difference I have seen in a p2w ccg, barring a few. Each update the difference between players becomes larger, while the interaction between f2p and p2w become increasingly common, and this serves absolutely no purpose other than alienating and frustrating f2p players.

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Topic: Spellstone: Technical Issues and Feedback / [Dev] Player Feedback

The new event map is completely absurd. It’s obvious players aren’t happy but I have a strong feeling you will have a hard time keeping player support with this new event. 7 stars with 4 levels per star, yet the very first stage the opponent has a deck of entirely legendary cards? I understand that this is a permanent addition to the game, yet free players will have absolutely no way of obtaining the mythic cards. I strongly urge the devs to take a step back and evaluate their future business model. The player base is already crumbling to pieces with the outrageous power creeping that is completely destroying the free players, and this event will do nothing but reward the whales while alienating the free players even more. I’m curious to see how the rune crafting plays out, because unless it’s free you will have lost your player base.

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Topic: Spellstone: Guild Recruitment / Family recruitment

If you have an open spot I can try. Bounty 12 so far but steadily working my way up

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Topic: Raid Brigade: General / Elysium Guild Recruiting

If you have any spots left I can join been looking for an active guild. In game name is 8008man2

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Topic: Rise of Mythos / [Monster Talk] Weekly Maintenance from 6:00pm on November 19 PST (Change log included)

I hope there is a compensation for the server maintenance. People are going to miss the 2v2 equalizer and some people who work (me) will be completely unable to even do dailies because it is the only time they can.

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Topic: Technical Support / Kong games not working

Well, I booted up my computer this morning and for some reason none of the Kong games are working at all for me. On some I get a white screen, others gray, and others a black screen. I have tried Chrome, FF, and IE and no game will work on any browser. Flash, Java, and Unity are all working fine and the same games run fine on different sites, they just won’t work on Kong. I have all of my extensions disabled, storage is set to unlimited, and I have the correct date and time, the games just won’t even start up.

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Topic: Kongregate Multiplayer Games / [Dev] Crafting/Arena Update

So now the already slow enough arena grinding is even slower due to not being able to turn off live PVP? Well that just lost about 2 stars from me. It was already slow going getting to platinum rank, and now that added about a month of laggy, indecisive PVPing for people just starting out in the game.

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Topic: Kongregate Multiplayer Games / [Fantasy Online] New characters.

ok so i know that the game is supposed to be linked to your account and all that, but i got slightly far into the game and really forgot everything about it. i would really have liked to start a new character but be able to play on my account, just so i could get a fresh start. if you want leave your opinions on this

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Topic: General Gaming / [Mardek 3] How to defeat Fire Guardian?

actually the iversion spells so 100 times your resistence level. so if you have 50% resistence, then he will do 500 damage. and even with the ballad of balance that would just mean that it damages all character 4 times. so either way it is all based on luck. i lowered solaar’s fire resistence to equip torquoise and iversion killed my whole party, whereas with 2 fire pendants he only killed 1 character(sadly elwyen). i only beat the fire guardian once and that was because i did a very lucky guess at when he would do inversion and i used null fire. so good luck

Originally posted by Procyonpi:
Originally posted by Remembamehah:
Originally posted by DarthKitty:
Originally posted by Galaga1971:

You need the Null Fire Once spell and Fire Pendants or Rings and everyone to resist or absorb the big mass fire spells. You should do the water temple first though. I found the fire temple first and couldn’t kill the boss either even with the water spells on the mage. Once you complete the water temple you should have a fish sword for Mardek that does kick ass water damage. Everyone else can heal or lob cold water at him. Easy that way. Just make sure that you heal up straight after the fight – then head north pick up the crystal and then it’s fighting time again!!

Otherwise, their inversions will be a 1-hit KO.

The interesting thing about this is that, if my characters dont absorb/resist the element [in this case the water guardian] it 1-hits everybody with Tsunami…so I cant exactly figure out what to do.

ABSORB is resistance over 100%

The best way to go with the guardians is to equip their respective elemental pendants and the m (element) – 50% reaction it gives. That way, Tsunami / raging inferno / earthquake do NO damage, but inversion still only does 50% of your health.