Recent posts by Baerk on Kongregate

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avatar for Baerk Baerk 3 posts
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Topic: Card Monsters / What changes would you like to see?

Concerning Juzzie’s post:
Point 1 I agree with. Also doesn’t help matter that exp 1 monsters/equips are showing up in exp 3 boosters even when the tooltip says there shouldn’t be any exp 1 stuff in exp 3.

Point 2 and 3 I’m not particularly concerned about myself.

Point 4 I agree with for sure. At least actuaryal’s idea of the price being hidden till you actually own an epic monster is already implemented. I will agree however the cost of the epic 4/5 evo is quite discouraging once it sets in how slow grind is for players. Triclops being unlockable earlier wouldn’t be a bad idea at all.

Point 5 I’m a bit mixed about. The time the developers spend on the chat could be time spent on getting content/fixes out faster. Play testers on the other hand can inform the community about what’s being worked on without the developers having to waste time to do so. Lamatiel seems to have a pretty strong link with the devs though. An other active community manager, however, would actually be a very nice idea. Although Lamatiel seems to have access to the actively developing, to do list, and the unlikely to happen lists he doesn’t share their contents much.

I agree with kevinke6 about (un)commons as well. This game is becoming very rare/epic centric. While that’s nice for the more veteran players it isn’t encouraging to the newbies in the slightest. Newbies just take one look at all the work the majority (being rare/epic) of the cards require and go “nope this game’s just too slow”. The fact the (un)common selection is so tiny causes the live play events focused on those 2 rarities to be especially boring as well. We could use stuff like common rarity healers for example.

 
avatar for Baerk Baerk 3 posts
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Topic: Card Monsters / Get Rid of Tear and Judgement

Actually the thought of further restricting the borderline OP uniques to you can only have one of them in the entire deck sounds very good. Very much also an other valid path of nerfing.

 
avatar for Baerk Baerk 3 posts
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Topic: Card Monsters / Get Rid of Tear and Judgement

Given how these 2 cards define top level decks I’m inclined to agree. Crystal 2 is simply the ability that should of never been introduced in the first place. While unique restricting may have prevented people from cramming decks with them it does nothing to change the fact it’s just simply too powerful for anything except judgement to even compete with it. Judgement is in a similiar boat in that nothing competes with it as well.

Personally I doubt getting rid of the cards altogether will happen so nerfing will be the most realistic route. Dragon Tear can remain the only equip/use with crystal ability just make it only crystal 1 instead (removing the unique restriction if necessary). Raise the cost on judgement 1 crystal to make it cost 7 crystals to see if it’s enough to make players hesitant about still using it if available.