Topic: Card Monsters / What changes would you like to see?
Concerning Juzzie’s post:
Point 1 I agree with. Also doesn’t help matter that exp 1 monsters/equips are showing up in exp 3 boosters even when the tooltip says there shouldn’t be any exp 1 stuff in exp 3.
Point 2 and 3 I’m not particularly concerned about myself.
Point 4 I agree with for sure. At least actuaryal’s idea of the price being hidden till you actually own an epic monster is already implemented. I will agree however the cost of the epic 4/5 evo is quite discouraging once it sets in how slow grind is for players. Triclops being unlockable earlier wouldn’t be a bad idea at all.
Point 5 I’m a bit mixed about. The time the developers spend on the chat could be time spent on getting content/fixes out faster. Play testers on the other hand can inform the community about what’s being worked on without the developers having to waste time to do so. Lamatiel seems to have a pretty strong link with the devs though. An other active community manager, however, would actually be a very nice idea. Although Lamatiel seems to have access to the actively developing, to do list, and the unlikely to happen lists he doesn’t share their contents much.
I agree with kevinke6 about (un)commons as well. This game is becoming very rare/epic centric. While that’s nice for the more veteran players it isn’t encouraging to the newbies in the slightest. Newbies just take one look at all the work the majority (being rare/epic) of the cards require and go “nope this game’s just too slow”. The fact the (un)common selection is so tiny causes the live play events focused on those 2 rarities to be especially boring as well. We could use stuff like common rarity healers for example.