Recent posts by Baerk on Kongregate

Flag Post

Topic: Rise of Mythos / Wheel of fortune, the pay to win card

Wheel of Fortune never prevents the innate abilities of monsters such as turning into a bone heap on death. That’s forgetfullness’s domain. Wheel may be really strong, but don’t blow its OPness out of proportion.

 
Flag Post

Topic: Rise of Mythos / The Wheel and us Priests....

I own GL wheel myself so I don’t want too many priests adapting quickly (that and I’ve dropped plenty of good hints as it is). The ability that grants immunity to wheel’s buff erasure is a bit rare though. I can only think of 2 unique units that start below legend that have it. Although there’s a number more units that start at legend that have the ability too that’s entering the domain of whale units.

 
Flag Post

Topic: Rise of Mythos / The Wheel and us Priests....

No. I mean there monsters with a particular ability that you can still cast sanct on like you normally would even if the enemy has a wheel out and the sanct buff will still work like normally. I’m not referring to monsters with innate attack/hp growth abilities. I’m referring to monsters that laugh at enemy wheels and take buff skills/auras like normal without them getting erased or negated.

 
Flag Post

Topic: Rise of Mythos / The Wheel and us Priests....

Yes wheel will negate freyja’s aura on most monsters. However, monsters with a particular ability are immune to an enemy wheel’s cursed aura debuff. Since wheel can’t debuff them with the aura that erases buffs they recieve buffs normally regardless of whether or not wheel is present.

 
Flag Post

Topic: Rise of Mythos / Wheel of fortune, the pay to win card

Most of the debuffs available to the common mages aren’t competitive to begin with (such as charm and weaken) so it doesn’t really matter if they get hard countered because any smart mage wouldn’t be using them to begin with for pvp. Wheel only really hurts a mage’s petrify skill (since that’s a highly viable debuff). Mages have the tools to easily knock out even GL wheel though so they can continue with the stone garden afterwards anyways.

 
Flag Post

Topic: Rise of Mythos / positive or negative...some about wheel

Wheel’s allied shield ward does not apply to itself. If magician attempted to transfer a pet to the wheel’s ally it would just destroy the pet instantly. If you get lucky and the pet gets transferred to wheel though… you just took out the wheel hopefully (assuming the opponent doesn’t have some sort of dispel/disinfo to recover the wheel).

 
Flag Post

Topic: Rise of Mythos / The Wheel and us Priests....

Actually whale priests sorta have a counter measure in the form of chosen one. If chosen one gets out before wheel does wheel can’t stop chosen one. Also certain monsters can be buffed normally regardless even if the opponent has wheel out. Priests aren’t screwed entirely per say but its going to greatly complicate deck construction if they are at a level where they encounter wheel a lot.

 
Flag Post

Topic: Rise of Mythos / [discussion] minor nerfs on heavenly help

that bug with overload was something beyond what the ability description indicated though. would be like as if arma actually did 20 damage instead of the 12 damage listed. It’s just with the extra effect bugs unintended effects aren’t so easy to notice sometimes so devs take a while to fix them (especially in the case of cards not released in china). Non bug fix changes to cards still remain almost non existant however.

 
Flag Post

Topic: Rise of Mythos / [discussion] minor nerfs on heavenly help

Cull the weak is the only card that has ever been nerfed. Cull was truly game breaking however. Heavenly help is not so OP that it can overturn full board control with ease or other ludicrous things. While generally the cards with more power have higher CD there is no hard and fast rule stating that “A card can not have than y power for X cooldown”. All this chatter over “overpowered” heavenly help is quite frankly moot. Heavenly help has more indirect nerfs on the way anyways. Direct nerfs to cards are very damaging to their pay to win model and risks things such as chargebacks over fraud. As a result only dire emergencies to the balance such as the original cull the weak will be nerfed. Heavenly Help may be “strong” but its by no means even close to as game crushing as the original cull.

 
Flag Post

Topic: Rise of Mythos / People are disconnecting like crazy.

I did have one day recently where I DCed twice in one day recently but its hardly been mass DCs for me.

 
Flag Post

Topic: Rise of Mythos / To gamefuse, Artwork sprites

yeah all this battlefield sprite reuse is getting lame. Given how the models are such low quality it shouldn’t be too much effort to develop models of similiar quality. I would personally be all for volunteer work to give cards their own battlefield models as long as the sumbmitted work fits the norms of the quality.

 
Flag Post

Topic: Rise of Mythos / [PETITION] New merge

Originally posted by Mardoek:
Originally posted by Soleil_Noir:

On the older, progressed servers, 2vs2 will always be dead.

Ever since spike was heavily nerfed, 2’s matches now are just based on a food chain to feed the bigger whales.

There’s no point for lower tiered players to fight 2’s if in the end they will just be farmed.

this is a general mistake, there are more lower tiered players then bigger whales, just by this attitude of being farmed, lower tiered people will quit 2v2 and leave the other lower tiered people with the bigger whales, this progress wil continue and continue until 2 options, only bigger whales in 2v2 or some lower tiered people decide to start again do 2v2 and if more follow, then you will barely see bigger whales(who cares about those few games you will probably if you face mostly other
lower tiered people), there are people with high rankings that earns it and people with low rankings that earns it, so the nerf of spike isn’t the reason why 2v2 is dead, only some guys that give up doing 2v2, they are the reason

I would have to say its more the mentality of the community than that spike isn’t viable, sombrero (and spike is still viable even with the 30% hp buff). Monster at one point threw out the stat that 80% of the players are free to play. Whether this is accurate for the active players is an other matter…. however, it wouldn’t change the fact that if the weaklings actually bothered to que in mass they’d actually have a chance of encountering each other and getting remotely fair matches for a change.

 
Flag Post

Topic: Rise of Mythos / Cheating

There’s still the matter of server logs though. GMs can just simply check the activity logs for the players in question and see if the que timings, number of surrenders, and other factors are suspicious. Its just sometimes the mods for the wall of shame get overzealous and prematurely update the wall of shame before all the evidence is gathered for the purpose of either proving innocence or condemning the convicted. If you honestly suspect someone is boosting then by all means you should report it. Hopefully we can avoid further situations where the mods put names on the wall before the suspects are proven guilty.

 
Flag Post

Topic: Rise of Mythos / we really need ways to liven up 2s

The current scoring system can work but the problem is pvp activity is simply too low for it to function properly. The only thing I could really think of to really modify the scoring system would be bonus score points for those on a big win streak so that they seperate from the weaklings faster.

What we really need above all else is some sort of FZ style event that rewards actually duking it out with the opponent (even if it means losing) more just simply surrendering. The real problem with pvp is that losers get dog meat for even trying. It’s nice that winners get more than losers and should be the norm, but atleast the losers that genuinely try (and especially those who try a lot) should be getting rewards too. The pvp losers that keep trying extensively should be getting more than the mighty that just simply win a few matches (but that isn’t the case).

 
Flag Post

Topic: Rise of Mythos / WB need to be fixed

I think an appropriate measure to help encourage activity in world boss would be to stack on participation reward on top of the valour box. You can take away the 8-10 points worth of silver for having the box too but it would give those who rack up massive scores on world boss but not quite fast enough to max/fatal a potential 20kish silver to look forward to for their efforts.

 
Flag Post

Topic: Rise of Mythos / Take The CITY DEFENSE Pledge

In any case it actually benefits everyone more to have a defense that only wins some of the time.

 
Flag Post

Topic: Rise of Mythos / Super Store

The devs are very stubbornly resistant against any suggestions to change existing features from others (unless game breaking emergencies are involved). The only time existing features get changed usually is if the devs decide to do so of their own volition and not from player input. As nice as it would be to update the super store card pool I have no hope for it happening.

 
Flag Post

Topic: Rise of Mythos / [Community Discussion] Merge Compensation

let’s be serious… no demand for equal compensation or better compensation will be taken seriously. They did it so so people would “stand a chance” against KG1. I’m worried more for the weak of KG1 who has to deal with the others recieving such a massive compensation.

 
Flag Post

Topic: Rise of Mythos / swift dragon boss to death

The boss is somewhat random with its timing of nukes I’ve seen the wall sanct victim spell performed on turn 9. it fail to cast on turn 11 despite not using it before in a match (causing the wall sanct tactic to flop entirely). I’ve seen the team instakill at turn 21 at the earliest personally.

 
Flag Post

Topic: Rise of Mythos / Equal recharge bases across all platform and yahoo complain

Also I’m under the impression that the the amount of gold difference that people get for the recharging options is rather small between platforms to begin with. It’s not like kong platform gets 10k gold for the some amount of money while yahoo only gets 5k gold for the same amount of money. The difference is way smaller than that.

 
Flag Post

Topic: Rise of Mythos / swift dragon boss to death

actually jaarax does work on bosses. it’s just unlike players the lossed card doesn’t show instantly on rollover after being hit by temptation. it’s a display bug when AI gets hit by temptation cards such as jaarax.

 
Flag Post

Topic: Rise of Mythos / [discussion] changelog in wishlist

The devs have already established a policy they have no wish to change rewards of existing events and features (thus why activity chests still keep giving the same 1.0 and 1.1 junk cards)… Things like them adding fire opals to activity chests a rare and far between act of them giving new/better rewards to something already existing.

It’s FZ that’s arisen to answering the call for the need of more silver. Personally I think we need more events similiar to FZ that reward grinding generously.

 
Flag Post

Topic: Rise of Mythos / Master of alchemy

I tends to be on a montly or slower cycle. I thought it returned not too long ago but I havne’t been keeping track of exact date.

 
Flag Post

Topic: Rise of Mythos / Solutions/ideas for more permanent resolution to Cheaters.

My suggestion would be to do a pvp ranking ban so that there’s no complications with them ranking high and then doing complicated coding to find the next highest rankers. The pvp ranking ban functions as their score is rigged to not be able to raise above the reset points of 800/400 for 1v1/2v2. This way they can still do pvp win quests but the are barred 100% from any ranking rewards on any active server. With a little que ninjaing the other high rankers can just simply avoid their score getting ganked by the pvp ranking banned dude since once they reach a certain score they won’t match with the banned anymore. 1st time caught they can get off a little easy with a warning and reminder of the rules and score reset and rescinding of post season prizes if the report was acted upon late (in the case of those that really did skip over the ToS/rules). Any Further offenses though should be punished with increasinly longer pvp ranking bans (as well as season end rewards rescinding if it was caught after season ended).

 
Flag Post

Topic: Rise of Mythos / [Discussion] Future Login Rewards

When kings and legends did their last 1 month daily log in. they actually gave ALL 3 of the rarest colors for an upcoming collictable event (effectively meaning they gave away free fire ruby and solar chest). Personally I wouldn’t be against 5th-7th colors being given away since it’ll result in fire opal/ruby + a random prize that may be amazing. If just the 6th collectible was given out for example it would force people to be active enough to collect the lower 5 so that they could turn it in (since the 5th isn’t so absurdly hard to collect).