Recent posts by Baerk on Kongregate

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Topic: Rise of Mythos / so you good with this gamefuse?

personally i’m all for the idea of pvp cross matching for all servers within the same timezone. Just simply make post season and pvp rewards purely local based so that the weaker servers don’t suffer too much.

 
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Topic: Rise of Mythos / Merge question

I only donate 100 silver a day personally and still make 700 CP by friday midnight with ease. Those that are really determined to save silver that are donating 10k silver a day are doing something wrong IMO. On a serious grind day I can make over 50k silver off of just bosses in a day.

 
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Topic: Rise of Mythos / Thread to lower the max starting prices on godlikes and awakens.

I’ve heard that there’s no arbitrary min price on the chinese server but I don’t play on it so I can’t confirm. Any of the legend elites sell at min price just by virtue of being good fire ruby fodder. Legends don’t particularly need their min price lowered that drastically (nor epics for that matter). for all the other rarities the min price jumps no more than 4x between single rarity level steps. But what hurts godlikes is the fact their min price is 15x that of a legend’s min price. Realistically a godlike’s min price should be like 500-1k and awakenedmore like 1-3k min price.

 
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Topic: Rise of Mythos / Thread for Server Merges (TRIGONIA/SAINT)

Although the KG1/Stone ruins cluster has been feeling the urge for a merge itself I recognize that pretty much the rest of the servers desperately need a merge of their own much more than my cluster. It’s really high time that new merge schemes were rolled out.

 
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Topic: Rise of Mythos / Thread to lower the max starting prices on godlikes and awakens.

Agreed. the starting prices for godlikes and awakens are just simply too high in AH.

 
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Topic: Rise of Mythos / equipment enchant chances?

Although enchanting one equip to lvl 20 is pretty costly there exists an even more intensely costly goal though. Leveling a GL saddle to lvl 10.

 
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Topic: Rise of Mythos / New City Defence

I’m really looking forward to the new city defense rewards too.

 
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Topic: Rise of Mythos / patch notes?

cannabis. most of the time they do not do compensation for supremacy failing to show in time (and in fact I don’t think they ever have). The only reason they did that 700 gold compensation was because those boneheaded devs really screwed up and knocked off the server clock by 16 hours which in turn totally screwed various other events and daily cycles including supremacy.

 
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Topic: Rise of Mythos / Excellent way to deal with Faerie Rush

Things aren’t as hopeless as you make them out to be cannabis. Even though I’m regarded as the strongest fairy rusher in the stone ruins cluster by some there are F2P decks that reliably stop even the likes of me cold and make me lose. Also its rare for a fairy deck to put out 3 fairies every turn so your statement is just really a hyperbole. Realistically a fairy deck can average 1 or 2 fairies per turn once its at full revs. If you’re still having troubles with faes and don’t want to use them yourself then you’ve just simply been failing to adapt.

 
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Topic: Rise of Mythos / Excellent way to deal with Faerie Rush

Evilsoull and holynis have points though. For Evilsoull they are a legit source of pvp score income for him because he knows how to counter those demonic butterflies properly instead of giving up and relying on some troll approach like jatebe suggested. Although admittedly only one class can counter fairies really well the counters are there and by no means expensive for some F2P to pick up. Holynis’s last post is highly realistic with the reality of things though.

Although fighting against fairies might stink since it may force you to become a ranger to counter them…. but let’s keep in mind that pvp is all about using the most effective methods. Fairies are without a doubt a highly effective low VIP solution. Your options are either to beat them down with sheer whaliness or actually use your brain and come up with proper counter tactics even if it means not using your preferred tactics. PvP isn’t the place you go to win with any ol’e style you please. Whiners who can’t be bothered to try to seriously adapt to the changes in what’s effective and complain about losing a lot can go home for all I care.

 
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Topic: Rise of Mythos / release

Personally I don’t think the ranger 1 CD instakill skill is truly that overly strong because it has a serious draw back which makes it more of a desperation damage control unless the opponent is really dumb to casually allow you to get equal (or good if it manages to return) trades with it. Yes it technically has mastery but the mastery amount is low to the point it would require insane luck to kill 2 creatures with each card of it for a run of multiple cards in a row (a more realistic number with fairly good hero crit of 50 is that 1 of the skill kills about 1.3 monsters on average when factoring in all the mastery returns). Also the classes have their ways of dealing with nimble so even if the GL version of that ranger wall becomes such a big hit the classes all have their respective counters for it.

And yes the mage copy skill I seriously think is too strong as it is. The elite rule exists for a reason. Odds are we’re going to continue to see even more outrageous elites in the future. We can’t have this card laying around causing unintended situations with specific elites because the copier broke intended limits. Due to a certain other mage card that mage copy spell could even go as far as end up producing an unending stream of copies due to combo possibilities

Also warriors won’t just simply be able to rune anything to death. Under the right conditions they can even absolutely kill every enemy monster vulnerable to physical single target spells with their repeating spell. While the F2P warriors might be disadvantaged for the time being the whale warriors are amongst the most dangerous encounters you can face right now because of cull the weak.

Also it should be noted that the walls are going to be an event pack released which means F2P are going to have a bear of a time obtaining them , and they are base legend cards to boot which means they are extremely hard to obtain for all but the biggest event pack busters. So realistically the ranger wall will only counter the mage copy spell and other things as you invision in the upper tier whale meta.

 
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Topic: Rise of Mythos / release

the mage copy skill doesn’t gain mastery with increased rarity. Unlike most other cards the mage copy skill’s base CD actaully gets lower the higher the rarity level. Mage copy epic is 5 CD, mage copy legend is 4 CD, and mage copy GL is 3 CD. Getting the legend wouldn’t be too hard thanks to fire opals but whales would get a faster mage copy.

In regards to not losing anything with the ranger 1 CD instakill skill though. Let’s be realistic…. just the solace ability on fallen angels is generally a crappy ability because the condition is too strict and unconvenient (because realistically its very hard to win a match with one monster only). If you truly got no monsters on the field (an even stricter condition than what is necessary for solace) while the opponent has multiple monsters out odds are you are in a losing situation unless its near beginning of the match. A ranger might be able to shuffle one or two of the skill into their hand at the start of the match if they are lucky. It would require extreme luck for them to get all 3 of the instakill right off the bat. A ranger isn’t going to be able to count on that skill always being there at the very start of the match to save their hide. Also just as the ranger could play the waiting game so can the opponent can wait as well for the ranger to finally play a monster so that their 1 CD instakill is no longer so amazing. Yes the skill has potential for reversal power, but I believe any smart player can find ways to work around it.

 
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Topic: Rise of Mythos / release

Releasing Aurora is not sane. That card is even more broken than the unnerfed original form of cull (and considering that was the only card to EVER get officially nerfed in the entire history of the game that says a lot). Anyone who thinks releasing aurora is a good idea probably doesn’t realize just how ludicrously high aurora’s potential is in a spike. In Kings & Legends the english platform where aurora was released there was even players envious of our platform for not having her unleashed here.

I’m personally surprised they haven’t just simply had some other mage skill replace the mage copy skill to properly handle the MoH shop skill release for that skill set. The thing about the mage skill though is that it breaks a core rule of the game: you may not have more than 1 of the same elite on the same force on the field. With that skill you can have extremely broken situations such as 3 awakened saryras on the field, 2 wheels owned by the same player, etc. There’s a reason the elite rule exists…. its to prevent already strong cards from getting utterly overpowered. The mage copy skill however breaks that limiter.

Also the whales could arguably use the mage copy skill even better than F2P meaning the skill may not reduce the gap as much as you hope. Theoretical scenario:

Whale mage plays GL wheel. Since wheel is nimble F2P mage can’t copy it. F2P mage is probably strapped thin on nukes from dealing with all the huge threats a whale mage has so he can’t nuke wheel. Whale mage plays awakened sayra and copies it so he has 2 on the field. The resulting -20 max life aura more or less crushes the F2P mage’s entire army. Even if F2P mage copies the awakened sarya the whale mage’s saryas are protected by wheel and won’t die from F2P mage’s copied awakened saryra. Even if the F2P mage does that specific copy the whale mage’s awakened saryas will just instantly crush f2p mage’s freshly copied saryra.

This isn’t even getting into the fact the whale mages/teams will have first dibs at copying whatever OP cards they put out potentially putting the F2P in a horrible situation before they even have a chance to react (such as a sturdy legend+ rank redmaw for every enemy hero to lock the entire F2P team preventing them from even copying back or being able to respond with much in the way of skills).

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

My rush be a whole lot less deadly if class rep could actually allow a hero to block… however, the game engine is HARD CODED to forbid a hero from blocking. The devs would have to overhaul the game engine before a hero could block. That’s too much work for the devs however so we aren’t ever going to see heros block like a monster can.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Such a card could just as easily prevent spike though. Only dethonate among the spike damaging skills is actually immune to the skill banish of redmaw. Whatever spiker that little girl hits won’t be able to spike properly the next turn especially if they are warrior. They’ll be hard pressed to use their removal skills too unless its true shot. That girl just simply has to buy enough time for redmaw to arrive and its game over for the spikers in a 2’s scenario (since spikers are heavily dependant on their skills).

 
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Topic: Rise of Mythos / remove thoth and plan b glitch with fairies please

Isn’t that more a problem with the design of the ranking system though? Players are always going to be discouraged left and right if they can’t make the rankings.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Part of the reason the mage dopple was banned though was because its just simply too potent an effect. If wheel gets doppled you get a shield ward wall which not even Modesty can break. If awakened sarya gets doppled the opponent will be hard pressed to play units that can even live. The very nature of the skill breaks one of the core rules of the game by allowing multiples of a given elite on the same side.

 
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Topic: Rise of Mythos / Dark Champion

Actually a DC potion in the 350/600 activity chest wouldn’t be a bad idea. Would be a good incentive for people to crank their activity higher without handing out way too many of the pots. It would do wonders for reducing the adventurer que time as well as breathing life into the event.

 
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Topic: Rise of Mythos / Fix the shoddy login and lag

I have to concur about the lag. The server selection process loads way slower than it used to before the 2.0 update. Also something about kong’s webpage being loaded with the game causes the game to lag after a while for some mysterious reason.

 
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Topic: Rise of Mythos / Improving Chrome Flash Performance / Clearing Cache

The special refresh button is just simply not showing when I open the inspect element window in chrome.

 
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Topic: Rise of Mythos / Severe lag Issues

Seems the lag’s cleared up a bit ago.

 
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Topic: Rise of Mythos / Severe lag Issues

Tried cache clear, tried explorer and firefox over chrome and neither of those 2 other browsers have loaded RoM any time recently. Managed to load the game but its still lagging very severely for me to the point I can’t maintain connection. The rest of my internet is fine (I can pull up youtube just fine etc)

 
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Topic: Rise of Mythos / Severe lag Issues

All of a sudden I started lagging extremely hard on stoney ruins and I DCed. Trying to get back in but the game simply won’t load.

 
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Topic: Rise of Mythos / Merge from GameFuse to Kongregate Server

Looking at the thread I’m seeing the same signs repeat here…. I just hope the same signs don’t progress.

 
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Topic: Rise of Mythos / Lag

Personally I’ve been having extensive game data loading problems outside of incognito mode on chrome. Ever since that maintenance update they added devil to the guide the game just hasn’t been functioning properly on a fundamental level (not some new feature/event failing to work but even long existing features are failing as well). They need to fix up their servers, because if these loading problems get any worse its going to end up impacting their bottom line very directly when people can’t load the recharge events.