Recent posts by Baerk on Kongregate

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Topic: Rise of Mythos / Bots for PVP

i’ll bring up this idea that was brought up in the other server merge thread. How about allowing global queing between all the english servers? It could be a seperate match find button in the pvp room. the matches from this seperate global que button won’t count for the normal pvp ratings so it won’t tamper with season rewards and rankings. Whether or not we allow PvP rankings to be influenced by this global matching could be an other discussion.

By not allowing this seperate que to affect scores will sorta give the best of both worlds. People from newer servers won’t have to worry about losing score or ranking position against the stronger people of older servers (its quite a buzzkill for some to lose out on season rewards). Also it gives a surefire way to atleast get enough matches quickly for activity.

If the global que matches are allowed to affect score maybe they should have a reduced effect on score changes (such as 1/4) or in the very least don’t make the cross rankings one giant mega server.

 
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Topic: Rise of Mythos / Merger for Twilight/Dragons

I’ve been entertaining the same idea as blindlight but with my own spin. For the global PvP pool to activate the servers at one minute or so intervals match up anyone who’s been in que for atleast 10 seconds. The 10 seconds looking restriction is applied so that people from older servers can’t just simply casually curb stomp the newer server players by timing their queing right for the global matching timing. The 10 seconds of having to que locally will mean they’ll encounter people from their own cluster first in case multiple people attempt to time a que for the global matching from the same cluster (in order to keep things more fair for the que match ups without prolonging the que times excessively).

Under these sort of timings it should hopefully mean hardly anyone has to wait more than 69 seconds save for the odd man out (but the odd man out could be prioritized for matching when the next global matching one minute later is executed)

 
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Topic: Rise of Mythos / Suggestion of Seaport

even if it was crystal for rubies the conversion rate would have to be pretty low. It would have to be a bare mininum of atleast 100 crystals spent to gain 1 ruby. Given how its possible for players to get 10k or so crystals per day even without guild showdown’s rewards this would result in 100+ rubies per day even at the 100 to 1 conversion rate.

 
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Topic: Rise of Mythos / 【HOT EVENT】Pegasi Blessing Ⅱ

The fact he bought so many and actually gave us a real sample actually gives a real indication of roughly what the odds really are. Personally i’m happy to have a chance to actually get hold of info with a sample of genuine hundreds of trials even if it wasn’t complete data.

 
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Topic: Rise of Mythos / Jaraax The Tormentor

main problem is that none of the older content actually gets modified. so when these new cards with obvious power creep roll in it can only break the backs of the bosses based on and meant to be against the older cards.

 
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Topic: Rise of Mythos / Hell's Realm for Non-Priests

while yes there’s ryli and it breaks the boss’s back not everyone is a freaking whale/top PvPer however. the boss may be easy for the whales (and heavy veterans like myself) but its not for some random lvl 40. The average dudes below lvl 50 probably get their backs shattered by the boss.

 
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Topic: Rise of Mythos / Hell's Realm for Non-Priests

in particular skeletons with 4-6 hp are awesome for this. Even if you don’t have mages blocking every lane skeletons in that hp range can just simply be paired up one behind an other to form a block line that will hold even through a plague. if a heaped skeleton gets plagued it just simply reforms self dispelling the plague.

if a skeleton gets heaped for whatever reason while plauged (plague damage or damage from imps) its heaps and self dispels the plague. front line skeles will just heap from the imp damage not even giving the plague a chance to act. the skele behind the front will heap from the plague damage but it will be protected by the front skele. since the heap occpuies a tile the imps can’t just pass through the front skele tanking for it.

a pure warrior set up could probably probably murder this boss with the appropriate monsters and buffs (skeles holding the line and buffed desperate soul with counterattack/heroic/cleave being a wrecking ball destroying everythign for 3 lanes)

 
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Topic: Rise of Mythos / FREE Dragon and Angel Gift Packages!!!

WAY too late at that…. if you were trying to claim during the appropriate time frame you are taking much too long to report your problem anyways.

 
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Topic: Rise of Mythos / Celestia

there’s one other general event card not in event packs besides fire lady. that is king’s emissary alice. the recent event cards are still too new to have been put into event booster just yet.

 
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Topic: Rise of Mythos / 【Event】Rewards for Opening Packs---Fire Opal and [Celestia]

I wonder if this will start a trend of double booster bonanzas? guess it will mean keeping even more silver saved up. I guess 50k silver for one of those boxes isn’t too bad a deal.

 
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Topic: Rise of Mythos / Poison Swamp[GM please answer]

on that note I managed to buff my vel’assur with heroic despite it being in a smoke screen.

 
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Topic: Rise of Mythos / UNIVERSAL STRAT FOR HELL'S REALM!

if its a bug its a bug that’s been kept around for the longest of times then. also they’ve fixed bugs of much lesser impact first such as vigil spears attacking thorn walls from other lanes not taking damage. If it was really a bug they should of fixed it by now since it has such devastating impact against bosses.

 
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Topic: Rise of Mythos / 【Event】Major Recharge Event -【Archangel Israphel】

this particular angel will be under the festival/exclusive offer subsections in the tab of the collection exclusively for event/special cards. it will not be on the same page as the rest of the angels.

 
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Topic: Rise of Mythos / Poison Swamp[GM please answer]

a lot of the 4×1 attackers fly though. are the hero dragons also ignoring the swamp despite not flying? also 4 movement cavalry can travel 2 squares through swamp if they start right before the swamp and are not flying (so if its a single tile of swamp cavalry could technically go clean through it assuming no blocking monsters).

 
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Topic: Rise of Mythos / Suggestions to improve activity

I personally aquire enough rubies from selling rep shop cards (which only cost silver once unlocked) to be able to buy a 1k silver booster for 12 rubies every day if I wish. With enough effort and getting the right rep shop unlocks its entirely feasible for a VIP0 to reliably generate their own rubies in under 6 months (would be hard to say the exact time since i was VIP4 early on and pink diamonds have considerably changed the deck improvement to epic progression). With proper deck making tactics a mere all epic deck would allow you to obtain the necessary things which isn’t hard to make at all these days.

 
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Topic: Rise of Mythos / UNIVERSAL STRAT FOR HELL'S REALM!

if you use the right skeletons though you could make a practically plague proof line. then dispel wouldn’t be so critical for the melees. this would give a chance for the dispel units to dispel the ranged units that actually need dispel (however that’s still a bit of long shot depending on the situation). admittedly this would rule out breath dragons for using this skeleton tactic but there’s plenty of other AOE attack units that one could use in order to dish out the hurt without causing friendly fire and messing up the skeletons.

 
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Topic: Rise of Mythos / [Guide] Hell's Realm Boss

I just had a flash of inspiration from a unit someone else played a bit earlier today. Something to hold the line without dispels through plagues. 4-6 health skeletons. Whenever a skeleton heaps or reforms it loses all buffs/debuffs. with 4-6 health a skeleton takes 2 imp hits then collapses. If the boss plagues a heaped skeleton the skeleton just reforms self dispelling the plague making the plague in vain against the skeleton. Even if the skeleton behind the first ends up heaping from the plague it will still hold the tile, however, preventing imps from running through. Behind the skeletons you can have whatever super crowd pulverizing units ready to unload.

having skeletons for a front line means that you only have to worry about dispelling the rear support then which makes a lot less stress on the priests dispel load because there’s less they actually have to worry about actually dispelling.

 
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Topic: Rise of Mythos / [Guide] Hell's Realm Boss

if I had to flat out say something for a good idea… it would be using counter attack on a shadow dragonkin. due to their life drain they’ll recover every time they hit something. since the boss’s monsters are feeble monster vs monster hitters and the boss has no true direct damage spells the shadow dragonkin’s rage will charge like crazy (and it wouldn’t be strange for that shadow dragonkin to start one hitting enemies). a counterattack shadow dragonkin would probably shred an entire lane by itself as long as you got some unit behind it to prevent stuff from going through it. once it reaches the boss alive (assuming priests keep the plague dispelled on it) it would probably very quickly shred the boss’s health.

 
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Topic: Rise of Mythos / Poison Swamp[GM please answer]

poison swamp does not effect flying units. if something has the mage hermes wing skill applied to it it will gain immunity to the swamp.

 
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Topic: Rise of Mythos / Inventory Space becoming an issue

sell the melee, attack, and milk runes, you can always purchase more of those from the tower shop if you really need them. i’d personally sell all the free epic event card fragments as well. there’s no telling when the next ark sniper event is coming around. not like any of the free event monsters are actually amazing enough to actually justify holding onto spare fragments for them anyways. getting rid of those free event monster fragments should free up some considerable space along with the runes and combining the armor.

 
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Topic: Rise of Mythos / how long will soul summoner last? [GM please answer]

Given that i’ve played for a year the event will definately truly reward the diehard players. I can wait 4 months for a guarenteed king. I look forward to getting an augustus to go with my vel’assur.

 
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Topic: Rise of Mythos / Inventory Space becoming an issue

personally I don’t really keep spare equips around. I tend to combine them immediately to keep space saved (since its impossible to save up enough of them for a 100% combine)

 
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Topic: Rise of Mythos / Prepare for The Wrath of The Abyss: Rise of Mythos 1.6 is Coming!

they’ve already officially stated that fire opal will not appear in the kongregate server’s tower shop. if you’re still waiting for it just give it up already.

 
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Topic: Rise of Mythos / Anybody have data on the seaport?

what you request will be very difficult to provide. the results are actually semi random and hardly ever does some 10 minutes interval with the same deck power and time actually gives the same amount. I doubt anyone has honestly done enough trials to properly figure out the A success rates as well as the value ranges for each deck power/seaport mission.

 
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Topic: Rise of Mythos / Server connection problems

for the most part my mid match lag spikes are pretty rare. however when I suffered the lag spike at the time of my opening post I noticed friends logging off in mass (possibly forced log offs from lag). otherwise most of the time my DCs happen right at the end of a PvP match on occassion. I use firefox with noscript addon personally. I’ve used a particular functionality from the add on to load just the game window and not the rest of kong.