Recent posts by Baerk on Kongregate

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Topic: Rise of Mythos / [To Stormshade] We need a merge of servers please!

Let’s be frank… most players in their right state of mind wouldn’t dare to join the oldest server stone ruins. It would literally be months before they could even begin to hop to compete in PvP (and this isn’t even getting into the fact they’d be hard pressed to find a normal boss run as well to help them level). While queue times haven’t gotten too painful for my tastes yet, but the amount of rematch frequency has gotten irritating for me (there’s something wrong when you encounter the same dude 6 times in 1v1 in a 1-2 hours when you’re not even in the top 200).

 
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Topic: Rise of Mythos / When next alchemy event will happen?

could of swore an alchemy event happened a couple weeks ago but it was timed odd because it happened on thursday/friday instead of the usual saturday/sunday.one just simply has to be vigilant and check daily at the appropriate times because it always happens during a certain 6 hour frame of the day regardless of the day it happens on.

 
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Topic: Rise of Mythos / Bugged Booster Bonanza

guess that was a rare really bone headed moment on my part then.

 
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Topic: Rise of Mythos / Bugged Booster Bonanza

This outsider booster bonanza works fine for the “master” pack option in that the event pack counts towards the counter. However although the event window displays elf standard boosters required for the epic medusa reward the counter is not incremented by elf standard boosters however. Is it incremented by some other standard booster or is the epic medusa prize impossible to obtain?

 
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Topic: Rise of Mythos / Graphing Pay2Win

With the arrival of the new PvP shop stuff I suspect we’ll start seeing more soranns hopefully.

 
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Topic: Rise of Mythos / Champion pack gave only Good and rares

atleast its a consolation prize for bombing and failing horribly. the big thing though is that you win a lot you earn considerable number of gold and medals of honor. The fact a skilled player can earn enough gold from an average sealed league run to turn a profit despite the 98 gold entry cost and get medals of honor on top of that is the big reason these boosters aren’t made amazing. If a skilled player keeps turning a gold profit they can not only get a pile of medals of honor in a day but a bunch of these boosters as well. I’ll reiterate… the reason the boosters aren’t amazing is because they aren’t the only prize from sealed league.

 
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Topic: Rise of Mythos / Hungry, Hungry Devolopers.

I guess that would be a matter of discipline though. I never once had the urge to spend more real money just simply because I was losing a bunch in PvP. I just simply focused my energies on the non PvP aspects of the game since they were better silver/exp grind anyways and did no more than the bare mininum required for daily quests for PvP for a long time. Eventually I got heavy into the tournaments since that was fairer than the arena. Now I’ve been a 2v2 PvP ranker for some months though so I’ve been content with my position.

 
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Topic: Rise of Mythos / Champion pack gave only Good and rares

a “normal” chance was never terribly likely to begin with (it was like 1 in 20 for legends on master boosters). rare would indicate even less likely than that. maybe if someone did dozens of sealed league runs they’d get a legend but its not something you could realistically expect with less than 10 sealed league runs to actually trigger that legend chance.

 
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Topic: Rise of Mythos / Hungry, Hungry Devolopers.

one ticket a week would still be better than just one a month though (as it currently is on the chinese server). just one of those tickets has a hefty reward possibility.I wouldn’t be surprised if gamefuse was hesitant about giving out one ticket a week for even 600-650 activity required. Making a demand that’s only somewhat above what’s in place is more likely to succeed than something much higher. If gamefuse would be willing to authorize a league ticket for 650 weekly activity I’d be fine with that frankly (since it would be doable with rubies without necessarily spending gold).

 
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Topic: Rise of Mythos / Stormshade

Doesn’t saint run that stream weekly in the first place because of guild showdowns? Having some community manager “face” time during that regularly scheduled public streaming event wouldn’t particularly be extra work on saint’s part.

 
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Topic: Rise of Mythos / Stormshade

I’m all for the players compiling the problems to brief to the community managers at a set time weekly. Saves the manager time sifting through junk posts. Also such voice time like with how the interview during the playoffs a couple seasons end ago would go a long ways to helping the community feel like they atleast got some sort of link to the devs along with a few forum posts a week.

 
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Topic: Rise of Mythos / Hungry, Hungry Devolopers.

Having the 350 chest also automatically reward a league ticket may be a bit too much possibly. However the idea that the 600 chest gives a league ticket too is fine (players were bent out of shape that the 600 chest now requires rubies/gold to reach anyways). It would give players some more incentive to actually reach that 600 chest.

 
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Topic: Rise of Mythos / Spectate on the league

Not only that. It seems if someone else tries to fight someone fighting a league match to a boss fight the invite window responds that they are “offline” when they really aren’t.

 
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Topic: Rise of Mythos / League Leaderboards

There were system announcements indicating that DNA pulled 12-2 and Ralkkdillon pulled 12-1.

 
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Topic: Rise of Mythos / [Maintenance] Rise of Mythos Maintenance 6:00 PM - 10:00 PM PDT Wed. 3/12

guess the maintenance ended up going over the allocated time.

 
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Topic: Rise of Mythos / [Maintenance] Rise of Mythos Maintenance 6:00 PM - 10:00 PM PDT Wed. 3/12

and not just a little early… usually it ends 2 hours early. However this patch definately has considerably more going on than the usual.

 
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Topic: Rise of Mythos / God in Tower Event info

Gamefuse should really start learning to make good on their promises…The time of day the event the event ended is totally off. I was checking at 3 AM server time to find an event that according to the OP should of been ending 18:00 server time already gone. Luckily I was not one of those dudes that raced up on the tower on the first day of the event before it started otherwise this would of offended me grievously.

Also further more I’m hearing this ugly rumor that the legend lenaya is always the last card drawn in the pile. Considering the rest of the pile is random the legend should be randomly found as well. With the event being too short to get the entire pile without spending considerable gold that legend lenaya displayed before you enter the pile drawing screen might as well not even be there since its pretty much a lie.

First ticking off all the big whales by robbing them of their showdown… now ticking off the rest of the veteran players by not making good on promises for the Ascension Tower event… Are you dudes seriously out to ruin yourselves Gamefuse?

 
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Topic: Rise of Mythos / Lucky Draw Reset

lucky draw did not reset for me but I have no clue what preserved my draw compared to the others that lost it for whatever reason.

 
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Topic: Rise of Mythos / No Starting limit for AH

One: The search filter actually works if you know what you’re doing. Two: there’s a rarity filter as well.

Even if there was thousands cards on sale for each race and class all the time it would still be very easy to find what you are looking for (provided you don’t fail at using the search bar correctly). The fact there’s 100+ pages of stuff being sold would not be particularly a hindrance. Only way that a ton of cards being auctioned would be a hindrance was if there was 20+ of the same card at the same rarity all being sold for non absolute minimum prices and you had search through them for the lowest price.

 
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Topic: Rise of Mythos / No Starting limit for AH

If it’s been discussed many times before then I haven’t really noticed them (doesn’t the kong forum search stink anyways?). Personally I have nothing against the commission. It’ll atleast make people hesitate for selling for too little. The floor of 10 gold sell price min can stay. Epics should have their min set to 25 gold and legends 100 though. There’s just too many epics and legends that just won’t sell for the current min possible price. With lowered min possible prices it should atleast get cards that normally would never sell hopefully finally flowing through the AH and actually reaching a new owner’s hands.

 
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Topic: Rise of Mythos / New Game Mode

and how long ago was your idea initially posted branzzz? not every player has the luxary of scanning who knows how many months into the the past just to find a topic with an idea similiar to their own. If the thread was too far into the past the poster of this thread may have simply been unaware of what you posted and just simply posted what they thought was an original idea of theirs. Someone atleast posting the general idea again atleast gives a chance for different voices to weigh in. If enough people take a liking to the idea the community managers can atleast try throwing the idea at the devs and see if they bite on it.

 
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Topic: Rise of Mythos / New Game Mode

Don’t know so much about a seperate currency and shop for that currency, however, I think the rest of the idea is fairly nice. Just for floors 46+ the AI would be the maddness of getting 4 godlike cards per turn (which would surely result in some high tension fights to fend off).

 
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Topic: Rise of Mythos / PvP finding

If you can’t even beat ascension tower floor 35 let alone 45 you are probably no where near strong enough to actually make the top 200 atleast on stony ruins. Although I rank in the top 200 for 2v2 I’m a monster strong enough to beat ascension tower floor 50 though.

 
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Topic: Rise of Mythos / Guild name change

Well a player name change for 400 gold feature has been added… wouldn’t be that strange to be able to change the guild name for an even larger sum of gold.

 
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Topic: Rise of Mythos / Formula's

One thing to note death… sudden death damage increases the longer a match drags on. For every 20 turns that pass the sudden death damage per turn increases by 1. Due to this no set up will be infinite. By the time you reach 300 turns sudden death damage will have climbed so high that even epic 4 CD mana siphon towers will be getting OHKO’d. Staving off 10+ sudden death damage per turn won’t be such a simple matter especially when it one hit KOs whatever mana siphons/martyrs you got.