Recent posts by Baerk on Kongregate

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Topic: Rise of Mythos / VIP boss is no more

those still showing a 2nd attempt even though the event is over probably got an out of date cache. this wouldn’t be the first time game displays failed to update properly…

 
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Topic: Rise of Mythos / World boss rewards

unfortunately just before I made that post of mines in this thread I was having a very hard time loading the game and it was laggy in game. It’s for this reason I requested the window people can load the game and be able to create a world boss room be extended. It’s so that bouts of severe lag like this don’t potentially prevent people from playing the world boss at all or cause them to start very late preventing them from having any competitive edge in competing for max damage…

I personally would love to win some more max damage boxes myself.

 
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Topic: Rise of Mythos / World boss rewards

eventually the reward will become an other race’s new units. I’m guessing the rough timeline of that is when the elf awakened units are introduced. on an other note I wish people didn’t have to refresh the game just to be able to create a boss room. As it stands the game has to finish loading after the world boss session starts or you can’t create a world boss room. This forces a lot of people to reload the game at a rather specific timing. If the game reloading gets unexpectedly slow for any reason this could end up causing a lot of complaints. It should atleast allow people to reload the game 15 minutes before the world boss starts when the countdown is able to show up and allow people to create a world boss room when their countdown hits 0. This way people have a 15 minute ideal window to refresh instead of everyone trying to jam their refreshes in a 5 second ideal window (which is horrible load for the server trying to reload so many people at once).

 
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Topic: Rise of Mythos / No negative or POSITIVE effects for Chosen ones?

originally in the skill’s spoiler description when it was posted up in spoilers months ago it was stated that chosen one gave artic barrier. however the ingame description indicates shield ward. A translation blunder isn’t out of the possibilities.

 
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Topic: Rise of Mythos / <Petition> Master Skill Packs IV

I would agree though… the fusion lab’s card pool hasn’t been updated for the longest time. It still has only 1.0 cards. As it is fusion lab legend skills are still not something often seen even in 5 slot fusion labs.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

maybe within the upper elites cain is “common” but if cain were really so common he wouldn’t be selling for over a thousand legend in auction house even on the likes of stone ruins.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

personally I don’t have cain yet. Even though cain is actually very good I still don’t see him in many power decks still (so I personally doubt cain is as common as kkeellee thinks since only one of my guild mates has cain if that).

 
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Topic: Rise of Mythos / <Petition> Master Skill Packs IV

there is no buff immune to purge and I doubt chosen one will change that trend since purge is not a negative status effect. purge is a dispel with a conditional damage nuke attatched.

 
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Topic: Rise of Mythos / Judge Alaksandria OP MUCH

what causes opponents to rage is when multiple kings get full healed by the alek. When 3 near dead kings get brought back to full health that one playing of alek turns into playing 2 kings with one card effectively. unlikely situation yes but that’s the main reason she causes more rage than a king.

 
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Topic: Rise of Mythos / Judge Alaksandria OP MUCH

depending on the opponents draw they might be forced to place the alek to stall to keep stuff from getting into their face if they are faced with a furious rush.

 
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Topic: Rise of Mythos / Skill pack IV description

I’ve been seeing a number of legend skills from the boosters personally on my server. Seen Time to die, cull the weak, and treachery drawn so far.

 
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Topic: Rise of Mythos / Answers to the hot issues here

Actually this occurs whenever there’s a maintanence on sunday before showdown. Something about maintenance disrupts guild showdown registration if it occurs during the registration time. It’s just daylight savings time is one of the reasons they’d actaully suddenly do a maintenance on sunday aside from emergencies.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Personally I wouldn’t care even if the godlike templar booster bonanza required 200 human standard boosters as long its specifically human standard boosters. It has to be specifically a silver requiring bonanza so that VIP 0 have any hope of actually making use of those VIP boss events over time.

 
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Topic: Rise of Mythos / Winged Emporer's eating habits

a thing with the older summoned units though is that they are specifically units that can’t be directly summoned by the player. a lot of the newer summon units summon things that a player could directly summon by playing the card. odds are the newer summons aren’t clones created for the difference of being eatable by predator while the direct summons are immune as usual. lord pumpernickle could probably be predatored without complication but whether it happens or not we’ll see.

 
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Topic: Rise of Mythos / Awakened Spoilers

inspiration is an expensive stat to begin with. units that have inspiration usually suffer considerably in the brutes/toughness department. A non hero unit even gaining +1 inspiration is actually technically a large stat step as far as the devs are concerned. Since awakened high elf priestess is gaining +1 inpiration that’s why it only gains 1 hp.

 
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Topic: Rise of Mythos / hp glitch

I suffered the same bug after the first fight against the VIP boss today. I DCed mid match with 4 units on the field. Those 4 units won me the match while I was busy fixing my internet. When I got back into the game I had mail giving the boss picks for the won VIP boss match. Afterwards till I refreshed I was suffering the low hp bug which brought me down to 20’s base max hp from 64 normal max hp.

 
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Topic: Rise of Mythos / [Devs] Worldboss needs more than 2 opening times

Still its some rather awkward scheduling to have it over lap with stuff.

 
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Topic: Rise of Mythos / Awakend Fragment

either that be prepared throw over 5 million silver at the rep shop if you don’t wish to rely on luck.

 
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Topic: Rise of Mythos / wind opal maybe

guess i’ll have my 1200 tower coins wait for other things then since neither the current other rep 50 units nor judge tytus are worth gunning for. Game isn’t all about hero units anyways. There’s a number of strong non hero units out there at legend. Such wind opals would help me attain them faster since I wouldn’t have to rely on 16 pink diamonds to pull a 100% combine.

 
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Topic: Rise of Mythos / wind opal maybe

thinking it over it doesn’t sound like that fatal of an idea really. People are already using mass pink diamonds to amass enough of an epic to succeed at legend combines. those wind opals would just simply be getting used on the mass pink diamond targets.

 
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Topic: Rise of Mythos / [BUG] 1.7 Bugs

is it just me or is it impossible to lock the world boss rooms? it made inviting specific people extremely difficult because even if I kicked someone someone would just fill up the seat a second or 2 later.

 
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Topic: Rise of Mythos / 【Announcement】 Weekly Server Maintenance from 6:00pm on 0ctober 22 PDT

The dragon adept and desciples. basically dragon girls with overall appearance similiar to that of the dragon queens but non hero units.

 
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Topic: Rise of Mythos / what makes you frustration and suggestions

One difficult suggestion to make server merges more effective. It often ticks people off that they greatly lose chance to cross server rank when server merges happen. Is there any hope of making the ranking prizes based on percentile rank prizes (based on how many people are above the reset score)? This way a server cluster could actually realistically support stable more than 200 competitive people. We can’t have large servers with only 200 pvp prize slots.

 
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Topic: Rise of Mythos / New Pvp Shop Skills on Chinese Server

they’ve been following a rather default system of 10 turns for all but the most powerful player buffs. I personally don’t see a reason for the ranger skill to be less than 10 turns as its single target (and it would require atleast 2 turns to function properly anyways).

 
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Topic: Rise of Mythos / [NEW VERSION] Rise of Mythos 1.7 ----The Awakening is Coming Oct 22

I’ll admit infiltrate on eike would be troublesome but there’s ways to go about stonewalling a whirlwind infiltrate to limit the carnage. Also doesn’t hrafn remain a pure tribal card seriously limiting the possibilities? It’s been a while since i’ve had a chance to look at the exact stats.