Recent posts by Baerk on Kongregate

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Topic: Rise of Mythos / Merge from GameFuse to Kongregate Server

Looking at the thread I’m seeing the same signs repeat here…. I just hope the same signs don’t progress.

 
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Topic: Rise of Mythos / Lag

Personally I’ve been having extensive game data loading problems outside of incognito mode on chrome. Ever since that maintenance update they added devil to the guide the game just hasn’t been functioning properly on a fundamental level (not some new feature/event failing to work but even long existing features are failing as well). They need to fix up their servers, because if these loading problems get any worse its going to end up impacting their bottom line very directly when people can’t load the recharge events.

 
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Topic: Rise of Mythos / Next Daily Login Opinions?

Personally I wouldn’t mind an FZ starting every 3 weeks. Although it was at that tempo once in the past not sure if we’ll revisit that pace.

 
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Topic: Rise of Mythos / [discussion] record spike in 3 turns...

If a certain unit was not banned it would actually be possible for a turn 3 4x warrior spike to easily cause 4 digit damage.

 
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Topic: Rise of Mythos / Aurora volexia

Actually in the case of 4v4 an aurora spike could easily overkill an enemy team by a factor of about 50% (even with with the 30% hp buff) on turn 3 even without crits. even if some of the damage potential had to be lossed for removals an aurora spike is still obscenely deadly. If Aurora had been dragon rep shop 50 like it was on the chinese server it would break the game even harder than original cull the weak (which thankfully had its damage limited by the fact it was a hard to obtain card from an event booster).

 
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Topic: Rise of Mythos / 【Announcement】 Weekly Server Maintenance from 11:00pm on June 17th PDT

I’ve seen 2x legend card sys announcements from the new booster so far. One of them was for goddess of sea even. people on your server are just unlucky I guess.

 
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Topic: Rise of Mythos / 【Announcement】 Weekly Server Maintenance from 11:00pm on June 17th PDT

given that its only 2 epics I doubt its 498 gold level. if it is it better have a really nice legend chance. I think 398 is a more likely price given how its a bit more than 1 epic+ guarenteed boosters but still less than the 3 epic+ guarenteed boosters.

 
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Topic: Rise of Mythos / Tiers compilation

That would probably be one large bingo book.

 
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Topic: Rise of Mythos / Ranged Creatures Walking Bug

Actually this may be an existing bug. As I recall its heavily Tallis related. It typically has to do with something being next to a tallis that died (although exact conditions escape me).

 
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Topic: Rise of Mythos / arena problems

It should be noted that that for every score level divisible by 100 you reach (900,1000,1100,etc) the match making limits change. If you want to stay able to pick on 800ish score wimps you’re going to need to keep your score below a certain level.

It’s a shame the pvp rewards model/cross server system can’t be made similiar to ROM2. Where most of the servers are merged together for pvp ques but there’s no cross server rewards (all the rewards are based purely on local ranking). Would probably do a lot to curb boosting issues (as well as reduce que times) if there was a system like that.

 
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Topic: Rise of Mythos / record for best luck with the alc/fuse

now that screenshot is some true epic luck.

 
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Topic: Rise of Mythos / Wheel of fortune, the pay to win card

Wheel of Fortune never prevents the innate abilities of monsters such as turning into a bone heap on death. That’s forgetfullness’s domain. Wheel may be really strong, but don’t blow its OPness out of proportion.

 
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Topic: Rise of Mythos / The Wheel and us Priests....

I own GL wheel myself so I don’t want too many priests adapting quickly (that and I’ve dropped plenty of good hints as it is). The ability that grants immunity to wheel’s buff erasure is a bit rare though. I can only think of 2 unique units that start below legend that have it. Although there’s a number more units that start at legend that have the ability too that’s entering the domain of whale units.

 
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Topic: Rise of Mythos / The Wheel and us Priests....

No. I mean there monsters with a particular ability that you can still cast sanct on like you normally would even if the enemy has a wheel out and the sanct buff will still work like normally. I’m not referring to monsters with innate attack/hp growth abilities. I’m referring to monsters that laugh at enemy wheels and take buff skills/auras like normal without them getting erased or negated.

 
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Topic: Rise of Mythos / The Wheel and us Priests....

Yes wheel will negate freyja’s aura on most monsters. However, monsters with a particular ability are immune to an enemy wheel’s cursed aura debuff. Since wheel can’t debuff them with the aura that erases buffs they recieve buffs normally regardless of whether or not wheel is present.

 
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Topic: Rise of Mythos / Wheel of fortune, the pay to win card

Most of the debuffs available to the common mages aren’t competitive to begin with (such as charm and weaken) so it doesn’t really matter if they get hard countered because any smart mage wouldn’t be using them to begin with for pvp. Wheel only really hurts a mage’s petrify skill (since that’s a highly viable debuff). Mages have the tools to easily knock out even GL wheel though so they can continue with the stone garden afterwards anyways.

 
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Topic: Rise of Mythos / positive or negative...some about wheel

Wheel’s allied shield ward does not apply to itself. If magician attempted to transfer a pet to the wheel’s ally it would just destroy the pet instantly. If you get lucky and the pet gets transferred to wheel though… you just took out the wheel hopefully (assuming the opponent doesn’t have some sort of dispel/disinfo to recover the wheel).

 
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Topic: Rise of Mythos / The Wheel and us Priests....

Actually whale priests sorta have a counter measure in the form of chosen one. If chosen one gets out before wheel does wheel can’t stop chosen one. Also certain monsters can be buffed normally regardless even if the opponent has wheel out. Priests aren’t screwed entirely per say but its going to greatly complicate deck construction if they are at a level where they encounter wheel a lot.

 
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Topic: Rise of Mythos / [discussion] minor nerfs on heavenly help

that bug with overload was something beyond what the ability description indicated though. would be like as if arma actually did 20 damage instead of the 12 damage listed. It’s just with the extra effect bugs unintended effects aren’t so easy to notice sometimes so devs take a while to fix them (especially in the case of cards not released in china). Non bug fix changes to cards still remain almost non existant however.

 
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Topic: Rise of Mythos / [discussion] minor nerfs on heavenly help

Cull the weak is the only card that has ever been nerfed. Cull was truly game breaking however. Heavenly help is not so OP that it can overturn full board control with ease or other ludicrous things. While generally the cards with more power have higher CD there is no hard and fast rule stating that “A card can not have than y power for X cooldown”. All this chatter over “overpowered” heavenly help is quite frankly moot. Heavenly help has more indirect nerfs on the way anyways. Direct nerfs to cards are very damaging to their pay to win model and risks things such as chargebacks over fraud. As a result only dire emergencies to the balance such as the original cull the weak will be nerfed. Heavenly Help may be “strong” but its by no means even close to as game crushing as the original cull.

 
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Topic: Rise of Mythos / People are disconnecting like crazy.

I did have one day recently where I DCed twice in one day recently but its hardly been mass DCs for me.

 
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Topic: Rise of Mythos / To gamefuse, Artwork sprites

yeah all this battlefield sprite reuse is getting lame. Given how the models are such low quality it shouldn’t be too much effort to develop models of similiar quality. I would personally be all for volunteer work to give cards their own battlefield models as long as the sumbmitted work fits the norms of the quality.

 
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Topic: Rise of Mythos / [PETITION] New merge

Originally posted by Mardoek:
Originally posted by Soleil_Noir:

On the older, progressed servers, 2vs2 will always be dead.

Ever since spike was heavily nerfed, 2’s matches now are just based on a food chain to feed the bigger whales.

There’s no point for lower tiered players to fight 2’s if in the end they will just be farmed.

this is a general mistake, there are more lower tiered players then bigger whales, just by this attitude of being farmed, lower tiered people will quit 2v2 and leave the other lower tiered people with the bigger whales, this progress wil continue and continue until 2 options, only bigger whales in 2v2 or some lower tiered people decide to start again do 2v2 and if more follow, then you will barely see bigger whales(who cares about those few games you will probably if you face mostly other
lower tiered people), there are people with high rankings that earns it and people with low rankings that earns it, so the nerf of spike isn’t the reason why 2v2 is dead, only some guys that give up doing 2v2, they are the reason

I would have to say its more the mentality of the community than that spike isn’t viable, sombrero (and spike is still viable even with the 30% hp buff). Monster at one point threw out the stat that 80% of the players are free to play. Whether this is accurate for the active players is an other matter…. however, it wouldn’t change the fact that if the weaklings actually bothered to que in mass they’d actually have a chance of encountering each other and getting remotely fair matches for a change.

 
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Topic: Rise of Mythos / Cheating

There’s still the matter of server logs though. GMs can just simply check the activity logs for the players in question and see if the que timings, number of surrenders, and other factors are suspicious. Its just sometimes the mods for the wall of shame get overzealous and prematurely update the wall of shame before all the evidence is gathered for the purpose of either proving innocence or condemning the convicted. If you honestly suspect someone is boosting then by all means you should report it. Hopefully we can avoid further situations where the mods put names on the wall before the suspects are proven guilty.

 
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Topic: Rise of Mythos / we really need ways to liven up 2s

The current scoring system can work but the problem is pvp activity is simply too low for it to function properly. The only thing I could really think of to really modify the scoring system would be bonus score points for those on a big win streak so that they seperate from the weaklings faster.

What we really need above all else is some sort of FZ style event that rewards actually duking it out with the opponent (even if it means losing) more just simply surrendering. The real problem with pvp is that losers get dog meat for even trying. It’s nice that winners get more than losers and should be the norm, but atleast the losers that genuinely try (and especially those who try a lot) should be getting rewards too. The pvp losers that keep trying extensively should be getting more than the mighty that just simply win a few matches (but that isn’t the case).