Recent posts by Baerk on Kongregate

Flag Post

Topic: Rise of Mythos / Cheating

There’s still the matter of server logs though. GMs can just simply check the activity logs for the players in question and see if the que timings, number of surrenders, and other factors are suspicious. Its just sometimes the mods for the wall of shame get overzealous and prematurely update the wall of shame before all the evidence is gathered for the purpose of either proving innocence or condemning the convicted. If you honestly suspect someone is boosting then by all means you should report it. Hopefully we can avoid further situations where the mods put names on the wall before the suspects are proven guilty.

 
Flag Post

Topic: Rise of Mythos / we really need ways to liven up 2s

The current scoring system can work but the problem is pvp activity is simply too low for it to function properly. The only thing I could really think of to really modify the scoring system would be bonus score points for those on a big win streak so that they seperate from the weaklings faster.

What we really need above all else is some sort of FZ style event that rewards actually duking it out with the opponent (even if it means losing) more just simply surrendering. The real problem with pvp is that losers get dog meat for even trying. It’s nice that winners get more than losers and should be the norm, but atleast the losers that genuinely try (and especially those who try a lot) should be getting rewards too. The pvp losers that keep trying extensively should be getting more than the mighty that just simply win a few matches (but that isn’t the case).

 
Flag Post

Topic: Rise of Mythos / WB need to be fixed

I think an appropriate measure to help encourage activity in world boss would be to stack on participation reward on top of the valour box. You can take away the 8-10 points worth of silver for having the box too but it would give those who rack up massive scores on world boss but not quite fast enough to max/fatal a potential 20kish silver to look forward to for their efforts.

 
Flag Post

Topic: Rise of Mythos / Take The CITY DEFENSE Pledge

In any case it actually benefits everyone more to have a defense that only wins some of the time.

 
Flag Post

Topic: Rise of Mythos / Super Store

The devs are very stubbornly resistant against any suggestions to change existing features from others (unless game breaking emergencies are involved). The only time existing features get changed usually is if the devs decide to do so of their own volition and not from player input. As nice as it would be to update the super store card pool I have no hope for it happening.

 
Flag Post

Topic: Rise of Mythos / [Community Discussion] Merge Compensation

let’s be serious… no demand for equal compensation or better compensation will be taken seriously. They did it so so people would “stand a chance” against KG1. I’m worried more for the weak of KG1 who has to deal with the others recieving such a massive compensation.

 
Flag Post

Topic: Rise of Mythos / swift dragon boss to death

The boss is somewhat random with its timing of nukes I’ve seen the wall sanct victim spell performed on turn 9. it fail to cast on turn 11 despite not using it before in a match (causing the wall sanct tactic to flop entirely). I’ve seen the team instakill at turn 21 at the earliest personally.

 
Flag Post

Topic: Rise of Mythos / Equal recharge bases across all platform and yahoo complain

Also I’m under the impression that the the amount of gold difference that people get for the recharging options is rather small between platforms to begin with. It’s not like kong platform gets 10k gold for the some amount of money while yahoo only gets 5k gold for the same amount of money. The difference is way smaller than that.

 
Flag Post

Topic: Rise of Mythos / swift dragon boss to death

actually jaarax does work on bosses. it’s just unlike players the lossed card doesn’t show instantly on rollover after being hit by temptation. it’s a display bug when AI gets hit by temptation cards such as jaarax.

 
Flag Post

Topic: Rise of Mythos / [discussion] changelog in wishlist

The devs have already established a policy they have no wish to change rewards of existing events and features (thus why activity chests still keep giving the same 1.0 and 1.1 junk cards)… Things like them adding fire opals to activity chests a rare and far between act of them giving new/better rewards to something already existing.

It’s FZ that’s arisen to answering the call for the need of more silver. Personally I think we need more events similiar to FZ that reward grinding generously.

 
Flag Post

Topic: Rise of Mythos / Master of alchemy

I tends to be on a montly or slower cycle. I thought it returned not too long ago but I havne’t been keeping track of exact date.

 
Flag Post

Topic: Rise of Mythos / Solutions/ideas for more permanent resolution to Cheaters.

My suggestion would be to do a pvp ranking ban so that there’s no complications with them ranking high and then doing complicated coding to find the next highest rankers. The pvp ranking ban functions as their score is rigged to not be able to raise above the reset points of 800/400 for 1v1/2v2. This way they can still do pvp win quests but the are barred 100% from any ranking rewards on any active server. With a little que ninjaing the other high rankers can just simply avoid their score getting ganked by the pvp ranking banned dude since once they reach a certain score they won’t match with the banned anymore. 1st time caught they can get off a little easy with a warning and reminder of the rules and score reset and rescinding of post season prizes if the report was acted upon late (in the case of those that really did skip over the ToS/rules). Any Further offenses though should be punished with increasinly longer pvp ranking bans (as well as season end rewards rescinding if it was caught after season ended).

 
Flag Post

Topic: Rise of Mythos / [Discussion] Future Login Rewards

When kings and legends did their last 1 month daily log in. they actually gave ALL 3 of the rarest colors for an upcoming collictable event (effectively meaning they gave away free fire ruby and solar chest). Personally I wouldn’t be against 5th-7th colors being given away since it’ll result in fire opal/ruby + a random prize that may be amazing. If just the 6th collectible was given out for example it would force people to be active enough to collect the lower 5 so that they could turn it in (since the 5th isn’t so absurdly hard to collect).

 
Flag Post

Topic: Rise of Mythos / Asking help or Oppinion for 1v1 deck

its only a sustained 3 hp a turn at most from wanted for jack and anne. compared to judge caitlyn, khnum, or heavenly help on a high damage monster its not like it heals THAT much in the grand scheme of things. Also its not like wanted can heal the enemy player beyond max health so if you’ve failed to even reach the enemy player’s face yet then the wanted healing triggers mean nothing literally.

 
Flag Post

Topic: Rise of Mythos / [Discussion] Future Login Rewards

An other possibility would be the earring of KM legend. we’ve already recieved legend equip pieces of the lvl 40 bosses so why not KM’s equip in legend?

 
Flag Post

Topic: Rise of Mythos / Updates for March 25, 2015!!

Actually the VIP restrictions on boosters are for the purpose of their bottom line. To get people to recharge. If f2P just use free gold and rubies on event boosters it doesn’t make the devs any money. While removing the VIP restrictions may be popular with the general player base it isn’t popular with the devs.

 
Flag Post

Topic: Rise of Mythos / [Suggestion] Item Expiration

2nd idea isn’t bad. probably too much work for the devs to want to consider unfortunately.

 
Flag Post

Topic: Rise of Mythos / heavenly help unbalance skill

In regards to command vigilance vs heavenly help that’s 1.0 vs 1.6… Also the power creep is just getting crueler and crueler anyways… there’s something like a 3 CD card which prevents freshly summoned enemy units from moving for 3 turns in china (making 2 CD annie look weak). Lovers is 3 CD yet takes a dump on 5 CD Adonis for when it comes to charming power. At this rate ability strength for cooldown hardly even matters anymore. Making the strength of a card correlate to its cooldown clearly isn’t on the devs mind anymore. Honestly I don’t think we should worry about it too much at this rate either and focus more on whether a card is game breaking or not.

I don’t find Heavenly Help overpowered and as evangion pointed out it pretty much has to be 1-2 CD for it to even remain competitive (not that there’s much difference between 1 or 2 CD) since being 3+ CD would give timing issues which could tarnish its usefuless which is only high with particular monsters to begin with.

 
Flag Post

Topic: Rise of Mythos / heavenly help unbalance skill

If it’s about gunning for class equality… then there’s a lot more wrong with warriors than the other 3 classes. I personally view HH as more one of the skills priest needs to help stay competitive with ranger and mage. Warriors need so much help outside the gold pack skill department its not even funny. Warriors as it stands pretty hardly got any truly worthwhile non rush cards that start below legend rarity. For that matter MoH skills and gold pack skills are hardly even let alone 1.0 skills.

As long as the classes have different toolboxes there’s bound to be something off kilter and hoping for dead even classes is being overly idealistic. The best that can realistically be done is make sure there’s no large gap between classes (such as power warrior vs everything else).

 
Flag Post

Topic: Rise of Mythos / heavenly help unbalance skill

Personally I’d rather see chosen one nerfed sooner than Heavenly Help. Also I consider debilitating aura a rather poor comparison to begin with since it isn’t even one of the good newer cards. Just because there’s been power creep doesn’t mean all the new cards are guaranteed better than old. Khnum is also guilty for turning around big life score differences as well. If you’re raging about heavenly help’s life recovery potential you might as well be raging about khnum too. As it stands Heavenly Help and Chosen one will be seeing a new nemesis soon… however I’m sure those particular tarot(s) might attract a lot of rage themselves. That’s power creep for you though.

 
Flag Post

Topic: Rise of Mythos / heavenly help unbalance skill

You’re forgetting one major factor… power creep. You shouldn’t really be comparing 1.0 cards (of which the majority of skills are or close to it) to cards that were introduced after 1.3 in the first place (and in the case of Heavenly Help it’s 1.6 or 1.7). It’s for this reason cull still shames arma even with the nerf.

 
Flag Post

Topic: Rise of Mythos / heavenly help unbalance skill

Explain then how you intend to get the devs to act? You can discuss it till you’re blue in the face, but if the devs choose not to act on the matter then its all moot. There are plenty of skills that could use a tweaking besides Heavenly Help, but I don’t see any hope of the devs ever doing a tweak again after the unprecedented game breaker that was the original cull.

 
Flag Post

Topic: Rise of Mythos / heavenly help unbalance skill

Soleil has probably seen HH in action plenty. He’s got aang in his guild who’s got GL HH’s as well as awakened callista (which i’ve seen in action with 2 GL HH’s on it). Just a straw man’s argument. It still suffers the same weakness as all other buffs. You crush the monster the buff is on and you crush the continueing problem from the buff. HH is only a skill that makes a difference if the level of cards on both sides is atleast somewhat close. If you’re getting brutally overwhelmed HH won’t save you unless its buying enough time for mages to unload armas or some other field reset.

((double post))
In any case since the devs can’t be bothered to rebalance the warrior skills or any of the other class skills for that matter except for in dire emergencies such as cull all this protest over HH is quite pointless really. I’ll restate it: if you want a game where devs actively balance cards you are in the wrong game… try RoM2 if you want that.

 
Flag Post

Topic: Rise of Mythos / heavenly help unbalance skill

And Soleil hit the nail on the head. Heavenly help is not like the original cull which was too absurd to counter. If you want a game where they actually care about making adjustments to cards to balance them you are better off going to RoM2. Most of the older cards here quite honestly are never going to see the light of day again quite honestly because the devs can’t be bothered to make balance changes unless a game breaking emergency like original cull shows up.

 
Flag Post

Topic: Rise of Mythos / [Guide] Boss Fight Etiquette

Last stand isn’t that bad honestly. That and auto won’t play last stand anyways just like arma. In fact last stand can be useful when others have placed a lot of excess units on the field since it will melt them away while at the same time causing the current units to sheer through the enemy army and advance to give more room.