Recent posts by Baerk on Kongregate

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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Part of the reason the mage dopple was banned though was because its just simply too potent an effect. If wheel gets doppled you get a shield ward wall which not even Modesty can break. If awakened sarya gets doppled the opponent will be hard pressed to play units that can even live. The very nature of the skill breaks one of the core rules of the game by allowing multiples of a given elite on the same side.

 
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Topic: Rise of Mythos / Dark Champion

Actually a DC potion in the 350/600 activity chest wouldn’t be a bad idea. Would be a good incentive for people to crank their activity higher without handing out way too many of the pots. It would do wonders for reducing the adventurer que time as well as breathing life into the event.

 
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Topic: Rise of Mythos / Fix the shoddy login and lag

I have to concur about the lag. The server selection process loads way slower than it used to before the 2.0 update. Also something about kong’s webpage being loaded with the game causes the game to lag after a while for some mysterious reason.

 
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Topic: Rise of Mythos / Improving Chrome Flash Performance / Clearing Cache

The special refresh button is just simply not showing when I open the inspect element window in chrome.

 
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Topic: Rise of Mythos / Severe lag Issues

Seems the lag’s cleared up a bit ago.

 
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Topic: Rise of Mythos / Severe lag Issues

Tried cache clear, tried explorer and firefox over chrome and neither of those 2 other browsers have loaded RoM any time recently. Managed to load the game but its still lagging very severely for me to the point I can’t maintain connection. The rest of my internet is fine (I can pull up youtube just fine etc)

 
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Topic: Rise of Mythos / Severe lag Issues

All of a sudden I started lagging extremely hard on stoney ruins and I DCed. Trying to get back in but the game simply won’t load.

 
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Topic: Rise of Mythos / Merge from GameFuse to Kongregate Server

Looking at the thread I’m seeing the same signs repeat here…. I just hope the same signs don’t progress.

 
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Topic: Rise of Mythos / Lag

Personally I’ve been having extensive game data loading problems outside of incognito mode on chrome. Ever since that maintenance update they added devil to the guide the game just hasn’t been functioning properly on a fundamental level (not some new feature/event failing to work but even long existing features are failing as well). They need to fix up their servers, because if these loading problems get any worse its going to end up impacting their bottom line very directly when people can’t load the recharge events.

 
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Topic: Rise of Mythos / Next Daily Login Opinions?

Personally I wouldn’t mind an FZ starting every 3 weeks. Although it was at that tempo once in the past not sure if we’ll revisit that pace.

 
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Topic: Rise of Mythos / [discussion] record spike in 3 turns...

If a certain unit was not banned it would actually be possible for a turn 3 4x warrior spike to easily cause 4 digit damage.

 
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Topic: Rise of Mythos / Aurora volexia

Actually in the case of 4v4 an aurora spike could easily overkill an enemy team by a factor of about 50% (even with with the 30% hp buff) on turn 3 even without crits. even if some of the damage potential had to be lossed for removals an aurora spike is still obscenely deadly. If Aurora had been dragon rep shop 50 like it was on the chinese server it would break the game even harder than original cull the weak (which thankfully had its damage limited by the fact it was a hard to obtain card from an event booster).

 
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Topic: Rise of Mythos / 【Announcement】 Weekly Server Maintenance from 11:00pm on June 17th PDT

I’ve seen 2x legend card sys announcements from the new booster so far. One of them was for goddess of sea even. people on your server are just unlucky I guess.

 
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Topic: Rise of Mythos / 【Announcement】 Weekly Server Maintenance from 11:00pm on June 17th PDT

given that its only 2 epics I doubt its 498 gold level. if it is it better have a really nice legend chance. I think 398 is a more likely price given how its a bit more than 1 epic+ guarenteed boosters but still less than the 3 epic+ guarenteed boosters.

 
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Topic: Rise of Mythos / Tiers compilation

That would probably be one large bingo book.

 
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Topic: Rise of Mythos / Ranged Creatures Walking Bug

Actually this may be an existing bug. As I recall its heavily Tallis related. It typically has to do with something being next to a tallis that died (although exact conditions escape me).

 
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Topic: Rise of Mythos / arena problems

It should be noted that that for every score level divisible by 100 you reach (900,1000,1100,etc) the match making limits change. If you want to stay able to pick on 800ish score wimps you’re going to need to keep your score below a certain level.

It’s a shame the pvp rewards model/cross server system can’t be made similiar to ROM2. Where most of the servers are merged together for pvp ques but there’s no cross server rewards (all the rewards are based purely on local ranking). Would probably do a lot to curb boosting issues (as well as reduce que times) if there was a system like that.

 
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Topic: Rise of Mythos / record for best luck with the alc/fuse

now that screenshot is some true epic luck.

 
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Topic: Rise of Mythos / Wheel of fortune, the pay to win card

Wheel of Fortune never prevents the innate abilities of monsters such as turning into a bone heap on death. That’s forgetfullness’s domain. Wheel may be really strong, but don’t blow its OPness out of proportion.

 
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Topic: Rise of Mythos / The Wheel and us Priests....

I own GL wheel myself so I don’t want too many priests adapting quickly (that and I’ve dropped plenty of good hints as it is). The ability that grants immunity to wheel’s buff erasure is a bit rare though. I can only think of 2 unique units that start below legend that have it. Although there’s a number more units that start at legend that have the ability too that’s entering the domain of whale units.

 
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Topic: Rise of Mythos / The Wheel and us Priests....

No. I mean there monsters with a particular ability that you can still cast sanct on like you normally would even if the enemy has a wheel out and the sanct buff will still work like normally. I’m not referring to monsters with innate attack/hp growth abilities. I’m referring to monsters that laugh at enemy wheels and take buff skills/auras like normal without them getting erased or negated.

 
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Topic: Rise of Mythos / The Wheel and us Priests....

Yes wheel will negate freyja’s aura on most monsters. However, monsters with a particular ability are immune to an enemy wheel’s cursed aura debuff. Since wheel can’t debuff them with the aura that erases buffs they recieve buffs normally regardless of whether or not wheel is present.

 
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Topic: Rise of Mythos / Wheel of fortune, the pay to win card

Most of the debuffs available to the common mages aren’t competitive to begin with (such as charm and weaken) so it doesn’t really matter if they get hard countered because any smart mage wouldn’t be using them to begin with for pvp. Wheel only really hurts a mage’s petrify skill (since that’s a highly viable debuff). Mages have the tools to easily knock out even GL wheel though so they can continue with the stone garden afterwards anyways.

 
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Topic: Rise of Mythos / positive or negative...some about wheel

Wheel’s allied shield ward does not apply to itself. If magician attempted to transfer a pet to the wheel’s ally it would just destroy the pet instantly. If you get lucky and the pet gets transferred to wheel though… you just took out the wheel hopefully (assuming the opponent doesn’t have some sort of dispel/disinfo to recover the wheel).

 
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Topic: Rise of Mythos / The Wheel and us Priests....

Actually whale priests sorta have a counter measure in the form of chosen one. If chosen one gets out before wheel does wheel can’t stop chosen one. Also certain monsters can be buffed normally regardless even if the opponent has wheel out. Priests aren’t screwed entirely per say but its going to greatly complicate deck construction if they are at a level where they encounter wheel a lot.