Recent posts by Baerk on Kongregate

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Topic: Rise of Mythos / Fuse bug or only the unluckiest player?

I haven’t reached lvl 70 all that long ago personally. Neither was my last legend roll of guardian angel particularly long ago either. I think its a case of sporadic luck. I think its just due to the chances being retardledly low its all too easy for there to be an extended dry streak.

 
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Topic: Rise of Mythos / Malucifer1, why have thou forsaken us?

+1

malucifer had quite teh burst of activity when he was initially assigned the post but he’s quieted up.

 
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Topic: Rise of Mythos / Fuse bug or only the unluckiest player?

I personally gotten 3 last stands, 2 swift raids, 1 arma, and 1 guardian angel before reaching lvl 70. I also had a guildie that got armagedon in his first week of playing with only a mere 1 slot lab (most retarded luck of all possibly). It just boils down to dumb luck and sheer lab refreshes.

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve PvP

An idea to desenitize the loss of cross server rewards when platforms get crossed. Have the season mounts moved to cross server rewards and the season end boosters moved to local rewards.

 
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Topic: Rise of Mythos / Suggestions on GL combine

1) the display is rounded to the nearest .1% so 99.95%-99.99% will display as 100% (and still allow the tiny possibility of failing). Condolances to the guildies that made that not even .05% chance of failure.

2) if you can’t even trust the RNG to work out for 4 card combines why would you even trust it to work out for 2 card combines? Can you say you know for a fact the RNG favors such low card combines more than it should?

 
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Topic: Rise of Mythos / Suggestions on GL combine

2 cards for attempts isn’t magically better cardwise. Each card beyond the first is sacrificed should you fail and you get success chance in porportion to the number of cards sacrificed. You just burn more silver for your success chance should you do 2-3 card combines instead of 4+. Sure nothing prevent you from doing a 2 card combine 3 times sacrificing 3 cards in the process but why do that when you can only pay the combining fee once by doing a 4 card attempt and get the same chance as the 3x 2 card combines combined. godlikes combines are 30k silver base. You’d be burning an extra 60k silver for every 3 sacrificed legends for the same rough success chance if you were to to do 2 card combines instead of 4.

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

its referring to a relatively unknown player on stoney ruins/snowy fort… a guildy at one point.

 
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Topic: Rise of Mythos / 30 Day Black Opal Event

as it stands kings and legends has already done an effective fire ruby guaranteed type daily log in event by giving out the 3 rarest colors all in one daily log in event.

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve PvP

The general nature of the matchmaking algorithem is fine. The real problem however is that the population is getting too low so they have to allow some rather different score differences to match up. Also the algorithem doesn’t base matching on player lvl… just pvp score… I got a lvl 47 guildie I mentored that even sometimes beat lvl high 60’s.

 
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Topic: Rise of Mythos / Suggestions on GL combine

doing anything less than a 4 card combine wastes resources (and reduces the amount of success chance you get for silver spent). If you want to take gambles do 4. But given how you’re REALLY close to being to do pull it with all 100% combines resource wise you should do it the 100% route so that RNG can’t screw you. If you want to take gambles with 4 don’t come back complaining you used 40 legends yet still didn’t get it.

 
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Topic: Rise of Mythos / Glitch in the Ascension Tower

It’s a bug most likely related to doing the VIP boss and the bug hp sticks around till you refresh.

 
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Topic: Rise of Mythos / 30 Day Black Opal Event

still it doesn’t cost anything to use a black opal silver wise. Besides those that recieve a black opal would have more incentive to create a GL hero unit if they don’t already have one.

 
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Topic: Rise of Mythos / Anti P2W strike or don't release tarot priestess

I suspect kevinke was serious about the ranger victories in chinese though. Wheel of Fortune really is that strong against mages and priests.

 
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Topic: Rise of Mythos / Merge Realms <To Devs + Community>

that’s probably exagerating on the full godlike part godlikes aren’t THAT easy to obtain for the pvp champ.

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve PvP

A person in the other thread was hoping for merges which re-alerted me to the MAIN problem with server merges/crosses. It’s the PVP reward system. As long as the pvp rewards system remains as it does the weaker side of a merge/cross will always be infuriated and want to quit. I propose a pvp rewards system overhaul.

Firstly the bulk of the pvp rewards will be focused on local server. This means the post season tourny will be done on local server scores and each server will have its own seperate post season tournie. While cross server rewards can still exist they can’t be anything big enough that players will be particularly upset about losing them (such as their spot on the post season tourny) when getting further crossed. Since each server will have its own post season tournie even servers of different time zones can be merged or crossed for arena pvp since only the season end times need to be forced to match (and the servers can continue to have their time zone for their own respective events)

 
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Topic: Rise of Mythos / Merge Realms <To Devs + Community>

We really do need some sort of mega server but the problem is the pvp rewards system. Merging/crossing servers reduces effective pvp rewards which infuriates various players that aren’t the strongest of such merge/cross. We need to overhaul the pvp rewards system first before such mass merging is possible.

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve PvP

Malicufer is surely looking through the thread every so often seeing if any worthwhile ideas get thrown around. The idea is that maybe the players can come up with a bright idea which could be submitted to the devs and see if the devs fancy the idea. Even if malucifer hasn’t said much since the opening post he’s surely keeping an eye on the thread.

 
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Topic: Rise of Mythos / cryptic packs

entitlement a tad much? In terms of misinformation a mislabeled event tab title is not that grievous. Its not like it displays a mythos booster picture along with mythos monster list along with mythos booster displayed in shop that actually gives you cryptic booster’s card pool which includes incarnate monsters. It should be obvious as soon as you click on the event tab that the tab’s title is misdone.

 
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Topic: Rise of Mythos / Fight the Rush?

I think the idea with a twist wouldn’t be too bad. Just a 1 column of fog immediately next to the heros and have the pvp variant of the fog stripped of its ability to protect its allied units (so one could drop AOE nukes onto the fog if necessary if they know something’s hiding under it). 2 Columns of fog would probably be a bit much however for spike defense purposes. It’s going to be bad enough if someone hides a gargoyle under the one column of fog and you don’t find out till it’s too late getting only one ambush/xbow hit through.

 
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Topic: Rise of Mythos / Unlock soul summoner creatures

Originally posted by ChillingTouch:

You got your locked card for crystals/stones. It would be fair and logical to convert such cards back into crystals/stones, maybe for a race of your choice.

Not a bad idea actually. Makes more sense than allowing the possibility of removing the lock.

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve PvP

A more basic idea to reduce the greivances of server crossing/merging. Increase the number of people of the lowest season reward tier is given out to based on the number of servers in the cross. The biggest population killing factor about server crossing is the fact that pvp rewards are effectively reduced whenever it happens. Those that stayed around for the pvp rewards but can no longer obtain any end up quitting. An example would be to increase the number of people rewarded 50-100% of the base quantity 100/200 for each merge/crossed server in the cluster. Since the post season tournie packs cause too much of a rift it between F2P and P2W the post season tournie can be kept at just 32 people. But for say a server cluster with 8 servers in it the cross server rewards would go as low as rank 900 or 1600. This way the weaker servers aren’t just blatantly shut out of the rankings by the strong servers and have more of a chance.

 
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Topic: Rise of Mythos / Unlock soul summoner creatures

Such an unlock item would have to cost way more gold than the king would be worth selling on older servers… such as say 10k gold. Due to the abuse possibilities such an option would have to be made prohibitively expensive.

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve PvP

What’s occured in 2v2 is going to eventually spread to 1v1. One things for sure… pvp rewards need to change so that fighting win or lose is actually worthwhile. There needs to be an event that gives rewards for inflicting and recieving damage within a pvp match.

 
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Topic: Rise of Mythos / Difficulty of bosses!

if more threads like this get posted though it should really drive home the point that power creep is making bosses too feeble. The only real PvE challenge now is ascension tower floor 46+. but it lasting only 5 floors and having to grind through 45 boring floors first just to reach it makes AT weak PvE entertainment.

 
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Topic: Rise of Mythos / answering questions for beginers

if you do well in league you can get medals of honor from the league pick table.