Recent posts by FlashoFosho on Kongregate

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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Just for the record..

Susu you forgot to add me :(
I was in for like a week and helped you against xXHero RiseXx and I was your first decent member on FrankFlasho

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Season Over; Cores Handed; Agency next move?

I think people in Agency should stay.
But I believe Agency should stop inviting the best people.
The best players not in agency also shouldn’t wish to someday join Agency or it will be bad forever.

 
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Topic: Freefall Tournament / How to use classes

To kill a tech blockade just have an assasin bomb the shit out of everyone Lol.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by AleXinoS:
Originally posted by Rudgutter:

Thanks for the catch with Seripha’s speed, Alex.

You’re welcome.

Now let’s put all this Hero bullshit aside, and take about real problems: auto-repair.

Yeah, that one’s a real bitch. When the player is online, their homebase auto-repairs to avoid this popup that was breaking the game, ok, good. But what’s not good is that things that started auto-repairing will keep repairing after an attack. Lemme explain better.

If the player is online but not at homebase (attacking someone else or campaign or w/e), another player can attack and end their attack, and the base will repair. It’s a good thing except for when it comes to silos. As I’ve already mentioned before, but was clearly not listened to, adding 24-hour prot after breaking cit is a good thing IF AND ONLY IF there is a smaller time or any other penalty when breaking a silo. Now that there is auto-repair, some mother f*cker can just attack your base while you’re not looking, hero-rush the silos, end attack and come back when they are repaired and keep getting resources that way, until they’ve drained it all out. Worst part is, if they come while the silo is auto-repairing and break it, it will come back to how much it was before the attack, so they can instantly attack again and get nearly the same amount. THIS IS BROKEN BULLSHIT. And no matter how good the defenses are, it changes nothing. So this bullshit happened to me as well as people using 3-4 attacks to only get my silos with hero then come back less than 24 hours later. Half the time, I didn’t mind too much because I could get it back since an upgrade was going on for a long time, but it’s a bitch when it’s almost over (~10 hours left), and this shit happens. Seriously, fix this; it’s a game-breaking issue.
On the other hand, when a player hero-rushes a Citadel, well, just the 30% armor thing is good enough, and it really doesn’t bother if it happens, because you’ll be protected from that player for 24 hours (good).

Here’s what I suggest, many things (apply only one):

1- A player can get resources only once from each silo every 24 hours.
2- A player can lose resources only once from each silo every X hours.
3- X hours of protection towards a player who broke 2+ silos.
4- Heroes deal no damage to silos unless accompanied by an army of at least 3/4 encamp size (promotes usage of units and f**ks hero-rushing bullshit on silos).
5- Add hero damage reduction to silos (can combine this one with other suggestions) that goes up to 75% at L3 reinforce. (It’s not that much; it simply forces the use of units.)
6- Make defenses defend the base (can be combined with other suggestions). Their name even says “Defence Towers”; they are supposed to defend, and not tickle the enemy.
7- Reduce amount lost from silos to 1% if Citadel is not taken down in the same attack as the silos were.

That’s about all the suggestions I have to do for this.

As for the auto-repair, I’d suggest adding a “repair” button that appears when a repairing building is clicked (in the menu) or simply appears in one of the corners of the screen (and doesn’t interfere with gameplay) that allows you to spend 1 SS to insta-repair your whole base like it used to.

PS: Did you ever think this out? 30% of resources at L6- is fine, but at L8 cit, it’s freaking 780k.

Edit: One more thing: an unrelated suggestion.

How about you added deflect upgrade to buildings that is similar to reinforce, but can only be put on certain buildings, such as, for example, Citadel, Towers and Silos. It’s basically small damage % reflected to attacker that ignores armor. So something like 5% at max level, which means a ranger that deals 100 damage to it will take 5 damage, and a Vogul that deals 325 damage will take 16 damage (not 6 because it ignores armor). So, it’s not a huge over-powered thing, but it’s still super useful imo. Maybe simply combine it to reinforce, idk.

All good and I agree with everything except number 4 of your ideas and things related closely to it. Hero Damage Reduction too them and them being only able to be hit like every 6 hours is good enough on the silo matter.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] SEASON 3 – A NEW BEGINNING.

Nope still gay and dumb……

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] SEASON 3 – A NEW BEGINNING.

But the name is too gay….

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] SEASON 3 – A NEW BEGINNING.

Sure I’ll join I planned on creating a guild with jim anyways to -- Agency in the butthooole.