Recent posts by Sodafire on Kongregate

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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Name: Mark.9 Plasma Launcher
(Launcher)
Damage: 1000-1750
Ammo: 1
Reload time: 4s
Shot Interval: 0.15
Cost: 43000 and 21 cash
Requirements: 10 explosives, 2 strength, 1 accuracy
Description: After several tests, an upgraded version of the Plasma Launcher is existant.

Name: BLT 74
Damage: 750-1100
Ammo: 25
Reload: 3.5s
Shot Interval: 0.16
Cost: 15700 gold and 50 cash
Requirements: 3 strngth, 8 accuracy.
Info: An extremely high damage assault rifle that can pierce through armor.

 
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Topic: TDP4 Team Battle / Snowman or H.Z.

Let’s compare their stats.

H.Z: Damage per shot 800, reload time 1s, shot interval 1s, ammo 1. (Every[1+1] 2 seconds the weapon deals 800 damage, however another ammo takes another 2 seconds making it more than 3.6, and making it only break even with the snowman at 1600 damage)
Snowman: Damage per shot: 400, reload time: 3s, shot interval 0.15s, ammo 4. (Every [0.15×4+3] 3.6 seconds the weapon deals 1600)

Every 4 seconds, the H.Z deals [800×2] 1600 damage (shot interval+reload)
Every 3.6 seconds, the Snowman deals [400×4] 1600 damage (shot interval+reload)

More damage in the least amount of time?
Snowman wins, but the H.Z is capable of taking out people who have 600 hp, while a 600 hp opponent could simply dodge the other 3 shots, and then taking out the person with the snowman, because he has 3 seconds.

The H.Z has a faster reload time, so overtime the H.Z could dominate the snowman, as I am a snowman user I can knock out H.Z’s, but H.Z’s are still a very tough opponent.

Result?

Though I can’t confirm the data because this was rushed, I will say the Snowman due to its higher rate of fire and it’s more forgiving shots, as you have 4 at your disposal.

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Death Machine
Type: Heavy Machine Gun
Damage: 480-580
Ammo: 60
Shot Interval: 0.18s
Reload Time: 4.5s
Requirements: 6 strength, 3 accuracy.
Cost: 28000 coins – 28 cash
Description: An improved gun related to the gattling gun.

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Name: Zero Freeze
Type: Elemental
Damage: 450-800
Ammo: 12
Shot Interval: 0.25s
Reload Time: 4s
Special Ability: Every shot that hits a player has a 10% chance of slowing their speed temporarily by 60%!
Cost: 32,900 gold and 95 cash.

 
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Topic: TDP4 Team Battle / [TDP4] New Weapon Idea

Nuclear Converter
Type Of Gun: Energy
Damage: 950-1450
Ammo: 3
Reload Time: 2.5s
Shot Interval: 0.5s
Requirements: 8 strength, 6 accuracy, 5 explosions
Price: 47500 coins and 25 cash

And Also…

Reflex Rifle
Type: Sniper
Damage: 1750-1950
Ammo: 2
Shot Interval: 0.5
Reload time: 6s
Requirements: 7 accuracy, 8 strength.
Price: 59500 coins and 90 cash.

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Energy Ray V4
Type: Energy Gun
Damage: 550-750
Ammo: 5
Reload: 2s
Fire Rate: 0.16
Requirements: 10 explosions
Cost: 20k and 20 cash
Descriptoin: Modified version of the green gun

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Name: KA74 Prototype
Type: Assault Rifle
Ammo: 15
Damage: 420-470
Shot Interval: 0.25s
Requirements: 5 strength, 3 accuracy.
Reload: 2.65s
Description: The KA74 Prototype is the evolution of the AK47. With increased shot velocity the bullets penetrate armor therefore increased damage.
Price: 22 cash, 29500 coins

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Name: Acidity Fumer
Type: Elemental
Damage: 400-1000
Ammo: 3
Reload time: 5.5s
Shot Interval: 0.7s
Cost: 70 cash, 35,999 coins.
Requirements: 6 explosions, 4 accuracy, 8 strength.
Description: The Acidity shoots special slow moving acid bullets that do 400-1000 damage on initial impact. Then, the bullet corrodes the enemy, making him lose 200 health every 4 seconds, for 8 seconds! Once the enemy dies, anyone who touches his death place before he respawns will have 5% of their health taken away.

 
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Topic: TDP4 Team Battle / Suggestions For New Shop Items!

What about increase the level maximum to level 100?

-Level 70 star will be Pink
-Level 80 star will be Light Blue
-Level 90 star will be Gray
-Level 100 star will be Black

And therefore 4 new type of stats!

-Stronger Armor: even more defense

-Super Vitality: even more health (but +30 instead of +40)

-Super Speed: faster!

-Powerfulness: Guns get more powerful

New shop items such as…

Radioactive Equipment: +4 power
etc…

This would add more gameplay value and more fun!

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Name: Techno Shot V2
Type: Shotgun
Damage: 650-750
Shot Interval: 0.15s
Ammo: 4
Reload Time: 3.5s
Cost: 58 cash, 27,999 coins

Description:
This energy powered amazing shotgun shoots 4 bullets at a time, like a shotgun in real life. The color of the bullets are orange. However, every time you use it, you have a recoil of 8.5% your hp, every 1 defense point deducts this recoil by 0.5%. By my calculations, once you have 17 defense, it should have a 0% recoil.

 
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Topic: Bloons TD 5 / think of your own towers and upgrades for them

Water Monkey:
The water monkey can only be placed on water. It has several abillities it can do. It shoots a short range continious water beam reloading every 3.5-5.5 seconds. At first, however, the tower can’t pop bloons

1ST PATH:

(1/0): Faster Reload: Makes the water monkey reload faster by 50%! (350$)
(2/0): Spread-Shot: Makes the water monkey have a bit more range, and 2 water beams, reloading at the same time.1250$)
(3/0): Uber Soaker: Makes the water monkey fire faster, reload time is 0.5s, have more range, and can detect camo! (450$)
(4/0): Ultimate Soaker: Makes the water monkey able to hurt anything, and do extra to regen bloons! (1000$)

2ND PATH:

(0/1): Intenser Water Pressure: Makes the water monkey actually pop bloons! (850$)
(0/2): Watery Vortex: Every 2.25 seconds, the water monkey shoots out a watery vortex trapping all lead and creamic bloons. (750$)
(0/3): Watery Storm: Water is more intense, he makes the body of water even attack! He can use his water to target and pop multiple bloons at a time! (1350$)
(0/4) Watery Grave: His water is now red, and he shoots out 4 insane waves of BIG water, and has a special abillity that makes all the bloons on-screen get reduced to 10% their normal speed, and gets poped eveery 1.5s. (8500$)

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Mk.VI Prototype Eagle Rifle

Description: This lil’ rifle combines damage, and speed! This is perfect for aggresive combat. However, this is a prototype and not perfected yet… it was supposed to be more powerful, but good enough!
Type: Sniper Rifle
Damage: 750-1100
Shot Interval: 0.18
Ammo: 3
Reload time: 4.15s

 
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Topic: TDP4 Team Battle / Want to know which weapon is better? Ask here!

Which gun is better?

AA-12 or Snowman rocket launcher

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Name: Boomer Mk.II Prototype
Type: Special (Will be new category)
Damage: 360-410
Shot Interval: 0.65s
Ammo: 3
Requirements: 7 accuracy, 1 strength
Cost: 85 cash and 55,000 coins.
Description: The boomer Mk.II Prototype shoots litteraly a magical bullet that comes back to the owner’s gun, making reload unecessary sometimes! Also, when it comes back, and manages to hit someone, like a boomerang, it does 1/2 of it’s damage!