Recent posts by Kiershar on Kongregate

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Topic: Bloons TD 5 / think of your own towers and upgrades for them

Monkey Smasher
It smashes bloons and pops them with his powerful fist! Has not a very big range because his arm it’s not too long, but his attack rate is not bad.

Upgrades – Path 1:

Muscle Training
This monkey is training his muscles! Pops 2 layers instead of 1.

Speedy Smashes
It smashes bloons 20% faster.

Hammer Time
You can’t touch this monkey! Now he gets a yellow hammer that pops 4 layers and pops leads!

Spiked Hammer
His hammer gets some nice spikes that make it stronger! Pops 17 layers, exactly enough to pop an entire ceramic! Also it deals a lot of damage to MOAB-class bloons.

Upgrades – Path 2


Brain Improve
The Smasher got smarter! Now it can see camos and pop them.

Banana Smash
Seems like this monkey is getting in business! He gets 20% cash per pop.

Gunpowder Gloves
Each smash makes a little explosion, that means the Smasher can also pop more bloons and leads!

Aerial Puncher
Smashes 2x faster than before and the explosions get bigger. Also deals more damage to MOAB-class bloons. Aerial Punches of Faith Ability: A lot of dark gloves come from the sky and automatically seek bloons and punch them. Each glove pops 20 layers each punch and it lasts 10 punches. They punch at the speed of a Super Monkey*

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Topic: Bloons TD 5 / think of your own towers and upgrades for them

I’m a girl lol. Btw, I play minecraft, but the only thing that is from minecraft is the Iron Ingot thingie… and yes it may be a little too op XD

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Topic: Bloons TD 5 / think of your own towers and upgrades for them

Monkey Thrower
Description: A monkey that throws little rocks to bloons. It can pop up to 1 bloon and it can’t pop leads or camos.
Cost: 650 (Medium)

Path 1 Upgrades:

Sharpened Rocks
The rocks are sharper and can pop up to 3 bloons.

Ingot Shooter
Instead of throwing rocks throws iron ingots that pop up to 7 bloons.

Explosive Gems
Throws red gems that explode and pop 3 layers instead of 1.

Meteor Striker
Shoots epic meteors that deal 10x damage to MOAB-class bloons and pop 9 layers. They also explode and the meteor breaks in pieces that pop up bloons.

Path 2 Upgrades:

Speed Boost
Shoots 2 times as fast.

Smart Throws
It can pop up camos and the range increases.

Burnin’ Deal
It can pop up leads and to 15 bloons. It also pops up to 4 layers of bloon.

Bullet Dinner
It shoots stone bullets and it’s also 5x faster. Deals 2x damage to MOABs. Ability: Bullet Overkill – Shoots 10x faster and deals 5x damage to MOAB-class bloons. This effect lasts for 15 seconds.

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Topic: Bloons TD 5 / Bloons TD 6 Suggestions!

There’s already a tower suggestions thread …so why not use that?

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Topic: Bloons TD 5 / Bloons TD 6 Suggestions!

Originally posted by JernieA:

And I would also suggest a Camo/Regen ZOMG that contains 4 Camo/Regen BFB, that each contains 4 Camo/Regen MOAB, and vice-versa. :D

That would be OP’d. Not for the bloon army, but for us. You could make easy regen farms.

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Topic: Bloons TD 5 / Feature suggestion: Placing a new monkey

Yes, that’s a good idea, I agree. But SHIFT is for placing multiple towers, so it’s already taken.

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Topic: Bloons TD 5 / think of your own towers and upgrades for them

What about some 4/4 towers ideas? They will probably never be implemented, but it’s cool.

Hypersonic Juggernaut
Throws 3 juggernauts instead of 1. Ability: Hypersonic Juggernaut – Throws the juggernauts at the speed of a unupgraded Super Monkey. This effect lasts for 10 seconds.

Blaze Maelstrom
Instead of throwing blades, it throws blazing stars that explode at contact with a bloon. Ability: Blaze Maelstrom – Covers the area in an unstoppable storm of blazing stars.

Sniper Captain
Shoots at the rate of a semi-automatic rifle. It immobilises MOABs for a longer time. Ability: Crates Rain – It covers up the entire map with crates. Each crate gives 350$.

Bionic Riccochet
It’s fast like a Glaive Lord but has better range and has 2 bionic arms instead of 1, so it does 2 glaives. Ability: Explosive Glaives – Everytime a glaive comes in contact with a bloon it explodes. This effect lasts for 10 seconds.

Ninja Sensei
Throws 5 shurikens and 2 flash bombs per throw. Ability: Sabotage Jutsu – All bloons move at 50% and every 5 seconds, get stunned. This effect lasts for 15 seconds.

Mauler Impact
Shoots a MOAB mauler and 3 little cluster bombs that stun even MOABs and BFBs but not ZOMGs. Ability: Cluster Assassin – Shoots 1 MOAB Assassin that when hitting a MOAB, shoots 4 Bloon Impact that stuns the MOAB-class bloons.

Viral Implosion
Before it freezes a bloon, it implodes popping 2 layers inside the bloon but not other bloons. Ability: Viral Implosion – Freezes all the track for 5 seconds, including MOAB-class bloons, and it implodes every bloon 5 layers and destroys every MOAB, deals 75% damage to BFB and 25% to ZOMG.

Glue Annihilation
A liquifier that shoots 3x as fast. Ability: Glue Annihilation – Covers all the track in Liquifier glue that spreads from bloon to bloon. MOAB Class Bloons are glued, when they touch glue or get hit by ability, but it wears off after 3 seconds.

Aircraft Takedown
Aircraft Carrier that has aces that shoot grapes and have a independent cannon with bombs. Ability: Double Takedown – Grabs 2 MOABs instead of 1 and reels them in.

Zero Specter
A Spectre that shoots 16 neva miss darts and shoots 1.3x faster. Ability: Double Zero – Shoots out two Ground Zeros instead of one.

Technological Temple
A Temple with a Technological Terror on it instead of a Sun God. It shoots 2 Sun Rays instead of 1 and they are green. The sacrifices are the same as before, but if you get a Perfect Technological Temple it shoots 2 tornados, 2 ice bolts, 2 glue shots, 12 missiles, 2 tornados and 32 blades instead. Ability: Sacred Judgement – Deals 100% damage to MOABs, 100% to BFBs and 75% to ZOMGs that are in his range and stuns them for 5 seconds.

Wizard Lord
The same, but it doesn’t eat towers.

Golden Beacon
A High Energy Beacon made of Gold that shoots 2 golden beams instead of 1. Ability: Call to Arms – All tower cooldowns are instantly finished (it doesn’t work on Monkey Villages) and all towers in rage attack at a rate of 2×. This effect lasts for 15 seconds.

Bloontonium Mortar
A triple The Big One that’s green and black. It pops 6 layers instead of 5 and it can make camos lose their detection. Ability: Burn in Awe – Stuns Bloons, pop two layers every second (For 10 seconds) and inflicts them with Burny Stuff.

Beam of Oblivion
Shoots out 3 rays of doom and 3 missiles. Ability: Negated Access – You don’t need to guide anymore your Dartling Gun! Well, at least for those 20 seconds. Its beam becomes dark and deals 10x damage to MOAB-class bloons and it automaticly attacks every bloon, like if it was a normal tower.

Damned Mines
Purple and dark mines of doom! Produces them 2x as fast. They have 16 spikes and when they lose them all, they explode and glue all bloons, even MOAB-class bloons. These mines deal extra damage to ceramics and MOAB-class bloons. Ability: Cursed Mines – It gets infinite range and spikes automaticly go to where there are bloons and they can move. When they explode, they release 2 more mines. It lasts for 30 seconds.

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Topic: Bloons TD 5 / think of your own towers and upgrades for them

Knight Monkey
A monkey that swings his sword to pop bloons. It can pop up to 3 bloons each time it swings. It can pop frozen bloons. Slow attack rate and good range.

Cost: 650 (Medium)

Path 1
Higher Pop-xterity:
Faster attacks.
Cost: 325
Wider Blade:
Wider sword, able to pop up to 5 bloons each time it attacks. Also, 1.25x faster attacks.
Cost: 1300
Darkness Sword:
Dark sword with purple sparks on it, each time it attacks creates a black bolt that can pop leads and up to 17 bloons.
Cost: 2350
Gets a dark purple armor and a bigger sword that creates bigger bolts. Each time it attacks it pops 3 layers. It does 20x damage to MOAB-class bloons. Ability Knightmare: Its speed quadruplicates and its sword becomes bigger and more powerful: it pops 7 layers each time it attacks and it does 30x damage to MOAB-class bloons, but just for a really short time.
Cost: 14750

Path 2
Range Improvement:
Its attack range increases.
Cost: 350
Dragon’s Eye:
Its attack range increases even more and it can see camo bloons.
Cost: 650
Flaming Slicer:
Flaming sword that sets bloons on fire and can slice leads bloons. It pops 2 layers each attack.
Cost: 1400
Blaze Katana:
Pops up to 20 bloons and 4 layers each attack, sets MOAB-class bloons on fire and stuns them for 1.5 seconds.
Cost: 5900

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Topic: Anti-Idle: The Game / Submit artwork for the game here!

Originally posted by TheChaosNinja:

Me and ChaosII7, the two makers of the food items, came together in chat room 1. We decided to both make cake-themed weapons to celebrate the anniversary. Here’s my cake sword:

Zoomed in 5X:

For those who can’t see where the sword ends:

It almost seems a Minecraft cake XD Great job