Topic: Bloons TD 5 /
think of your own towers and upgrades for them
What about some 4/4 towers ideas? They will probably never be implemented, but it’s cool.
Throws 3 juggernauts instead of 1. Ability: Hypersonic Juggernaut – Throws the juggernauts at the speed of a unupgraded Super Monkey. This effect lasts for 10 seconds.
Instead of throwing blades, it throws blazing stars that explode at contact with a bloon. Ability: Blaze Maelstrom – Covers the area in an unstoppable storm of blazing stars.
Shoots at the rate of a semi-automatic rifle. It immobilises MOABs for a longer time. Ability: Crates Rain – It covers up the entire map with crates. Each crate gives 350$.
It’s fast like a Glaive Lord but has better range and has 2 bionic arms instead of 1, so it does 2 glaives. Ability: Explosive Glaives – Everytime a glaive comes in contact with a bloon it explodes. This effect lasts for 10 seconds.
Throws 5 shurikens and 2 flash bombs per throw. Ability: Sabotage Jutsu – All bloons move at 50% and every 5 seconds, get stunned. This effect lasts for 15 seconds.
Shoots a MOAB mauler and 3 little cluster bombs that stun even MOABs and BFBs but not ZOMGs. Ability: Cluster Assassin – Shoots 1 MOAB Assassin that when hitting a MOAB, shoots 4 Bloon Impact that stuns the MOAB-class bloons.
Before it freezes a bloon, it implodes popping 2 layers inside the bloon but not other bloons. Ability: Viral Implosion – Freezes all the track for 5 seconds, including MOAB-class bloons, and it implodes every bloon 5 layers and destroys every MOAB, deals 75% damage to BFB and 25% to ZOMG.
A liquifier that shoots 3x as fast. Ability: Glue Annihilation – Covers all the track in Liquifier glue that spreads from bloon to bloon. MOAB Class Bloons are glued, when they touch glue or get hit by ability, but it wears off after 3 seconds.
Aircraft Carrier that has aces that shoot grapes and have a independent cannon with bombs. Ability: Double Takedown – Grabs 2 MOABs instead of 1 and reels them in.
A Spectre that shoots 16 neva miss darts and shoots 1.3x faster. Ability: Double Zero – Shoots out two Ground Zeros instead of one.
A Temple with a Technological Terror on it instead of a Sun God. It shoots 2 Sun Rays instead of 1 and they are green. The sacrifices are the same as before, but if you get a Perfect Technological Temple it shoots 2 tornados, 2 ice bolts, 2 glue shots, 12 missiles, 2 tornados and 32 blades instead. Ability: Sacred Judgement – Deals 100% damage to MOABs, 100% to BFBs and 75% to ZOMGs that are in his range and stuns them for 5 seconds.
The same, but it doesn’t eat towers.
A High Energy Beacon made of Gold that shoots 2 golden beams instead of 1. Ability: Call to Arms – All tower cooldowns are instantly finished (it doesn’t work on Monkey Villages) and all towers in rage attack at a rate of 2×. This effect lasts for 15 seconds.
A triple The Big One that’s green and black. It pops 6 layers instead of 5 and it can make camos lose their detection. Ability: Burn in Awe – Stuns Bloons, pop two layers every second (For 10 seconds) and inflicts them with Burny Stuff.
Beam of Oblivion
Shoots out 3 rays of doom and 3 missiles. Ability: Negated Access – You don’t need to guide anymore your Dartling Gun! Well, at least for those 20 seconds. Its beam becomes dark and deals 10x damage to MOAB-class bloons and it automaticly attacks every bloon, like if it was a normal tower.
Purple and dark mines of doom! Produces them 2x as fast. They have 16 spikes and when they lose them all, they explode and glue all bloons, even MOAB-class bloons. These mines deal extra damage to ceramics and MOAB-class bloons. Ability: Cursed Mines – It gets infinite range and spikes automaticly go to where there are bloons and they can move. When they explode, they release 2 more mines. It lasts for 30 seconds.