Recent posts by jexia on Kongregate

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Topic: Game Programming / First Version of my game

“hi guys(and maybe girls , but i think here are none :D )”

This sort of attitude is why there’s not more.

 
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Topic: Game Programming / NaGaDeMo (National Game Development Month)

http://www.kallisti.net.nz/~donnelle/dev/nagademo/index.html

 
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Topic: Game Programming / NaGaDeMo (National Game Development Month)

Well, my seven-year-old and I managed to get something together for NaGaDeMo. We’ve been really busy with other things, so I’m delighted that we got anything playable at the end of it!

 
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Topic: Game Programming / Show us a screenshot of what you're working on!

If the art looks like it’s been done by a seven-year-old… it’s because it has ;)

 
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Topic: Game Programming / PGGC #2: Cities

I love Mario’s too! Great concept.

 
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Topic: Game Programming / NaGaDeMo (National Game Development Month)

Email from them once you register:

Hello, NaGaDeMo participants! Thanks so much for trusting us with your email address — we know the eternal fear of spam under which the entire internet lives, and will not abuse this bit of knowledge you’ve given us. You’ll be receiving just a few mails from us: this one, about engine licensing (and perhaps one additional if another deal comes through), one about the kickoff, and a final one at the conclusion to let you know how to share your game.

IF YOU WANT A UNITY LICENSE:
Send an email to license-request@nagademo.com with the subject “UNITY LICENSE REQUEST” — we’ll email you back your license code once we get it from the Unity people.

IF YOU WANT A STENCYL LICENSE:
1) Sign up for a free account at their website f you haven’t already.
2) Send an email to nagademo@stencyl.com which includes your full name and Stencyl username.

 
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Topic: Game Programming / NaGaDeMo (National Game Development Month)

http://nagademo.com/

Anyone entering? Looks like you can have access to free Unity licenses and other things.

 
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Topic: Game Programming / PGGC #2: Cities

Ha, thanks! I’m hoping to start working through the code academy site with him this week.

 
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Topic: Game Programming / How long have you been programming for?

My first “Hello World” type program was on my brother’s Apple IIe, so… 24 years? :P

 
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Topic: Game Programming / PGGC #2: Cities

Yes, there are lots of things I would like to continue to work on, but since I have two-year-old twins, and a homeschooled seven-year-old – and we’re all sick – I have to accept my limitations and post what I can realistically achieve.

And that’s really hard for me.

 
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Topic: Game Programming / Enemy creation help

I’m only a newbie myself, but I’ll give you a piece of code that I’ve found helpful:


		public static function randomMinMax(min:Number, max:Number):Number
		{
			return min + (max - min) * Math.random();
		}

It’s an easy way to adjust ranges as you tweak.

As I say, I’m a noob myself, but I would probably approach speed as a “movement per frame” distance, and you can use that randomMinMax to give you small values.

How many cars will you have at a time? I’d probably handle them differently depending on whether it’s one or more.

 
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Topic: Game Programming / PGGC #2: Cities

Here’s my entry; it’s unlikely that I’ll get any more time to tweak it!

 
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Topic: Game Programming / PGGC #2: Cities

Just wanted to say how much I appreciate your tutorial! It’s really interesting where I have done things similarly or differently.

 
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Topic: Game Programming / PGGC #2: Cities

Specific question, if that’s ok – are the searchlights etc done with alpha values / glows / what? Hope that’s ok to ask :)

 
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Topic: Game Programming / PGGC #2: Cities

It’s mostly my situation that makes it disheartening! I only get any quiet and head-space after oh, about 10:30pm, and by then I’m too tired to really do the in-depth stuff I need, or even do the research to lead me to the easy way to do things I want to do. Does that make sense?

I totally appreciate your example! It’s not that which is disheartening and frustrating, and I didn’t express that well. I’m sorry.

 
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Topic: Game Programming / PGGC #2: Cities

Man, I was just about to start working on this again. I’ve been dealing with sick sproglets etc. This makes it obvious just how much I still need to learn! Bit disheartening :o/

 
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Topic: Game Programming / PGGC #2: Cities

My first approach. Gave up ;) Might still have some potential if I took it more cartoony. Have learned more with my second approach!

I appreciate the help.

 
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Topic: Game Programming / PGGC #2: Cities

Definitely planning on a plane, maybe cars / traffic lights. I can’t get the glow filters to do what I expect, which means that my expectations are wrong and I need to spend more time working it out! The bitmap info is interesting, thank you.

I think I will try a circular gradient, good idea. The fake water is SUPPOSED to be a gradient, too, but mumblemumble something wrong mumble.

I tried a 3Dish version and it got ridiculously slow on my machine and my head was about to explode. I’ll post as far as I got, if you’re interested?

 
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Topic: Game Programming / PGGC #2: Cities

Work in progress. This has been a great way to learn about the graphics functionality. Still struggling with glow filters, though; they do weird things for me.

And yes, the light on top of the Sky Tower blinks.

 
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Topic: Game Programming / PGGC #2: Cities

Holy cow this is fun!

 
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Topic: Game Programming / Art vs code vs performance - what's more valued nowadays?

Different things for different audiences, I suspect! Story is separate from art, too.

 
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Topic: Game Programming / Using game state

Originally posted by BobJanova:

One good way to do that is to have the main game class as a state machine, i.e. it stores what state the game is in (paused, running, etc) – and make ‘animating tile drops’ a state.

Just wanted to say thanks again- this has really helped with the structure of my game. I love that you guys aren’t horribly judgmental about newbie questions (at least where we can see it ;)

 
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Topic: Game Programming / Using game state

Cheers- totally the sort of info I needed. Thanks.

 
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Topic: Game Programming / Using game state

New, trying to get my head around this, etc etc. Using Flashdevelop.

A good analogy for what I’m trying to do:

Tetris. The moving piece is redrawn on keydown, timer etc. That’s all good.

But it’s the variant where once one column of the tetronimo is landed, the others are free to fall down as far as they can.

I’ve got the logic all sorted, but what I want to do is show the little squares quickly falling.

	for (var i: int = 0; i < rowsToDrop; i++)
{
    square.y += GAMEAREA_SQUARE;  //TODO: show the falling
}

At the moment, if we had a pile of bricks in the middle of the screen, the tetronimo would move down the screen until a square touched the pile, then bam all the other squares are at the bottom.

Before I burrow myself into a mess of wrong approaches, what should I be doing? Addchild(square) etc doesn’t seem to do what I want; I need some sort of control over the speed at which the steps down are shown but… fire off a timer or something?

Oh, I don’t know! I only get to do this between 10:30pm and midnight when my twins are in bed, so I’m not at my best, ha. Any suggestions / discussions gratefully received so I can stop wading through google without a good idea of what I’m looking for!

 
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Topic: Game Programming / Word game dictionary

Yep, all good. Thanks for the clue of “associative array”.