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Aug. 03, 2010
Good game. Is something supposed to happen at the end though? The dream machine is fixed and the hero goes home, but the game stops doing anything on a background of terraced houses and office buildings. No "The End" or credits or anything.
Jul. 27, 2010
Reloading the game might get you the hard badge, but I would not trust that if I were you.
Hard badge didn't work. You should take screenshots on level 30 if you are going for it. There are a bunch of screens with [x] in the corner; screenshot those.
Jun. 01, 2010
Want to get the buffer shield and dashing in-game achievements? After activating either of these and evading some bullets, teleport to the top of the opposite side of the screen. Best to do when you have multiple shooting enemies, not just one.
May. 21, 2010
Slightly better solution for android than the previously posted one: ?lvl=17&code=c8:2f2;c8:3f1;c8:4f1;c8:5f1;c9:2f2;c9:5f0;c10:2f2;q10:4f0;c10:5f0;c11:2f2;p11:4f0;c11:5f0;c12:3f3;p12:4f3;c12:5f3;c12:2f3;p13:4f2;q14:4f2;y11:3f3;g13:3f3;c13:5f2;c14:5f2;c15:5f2;c16:4f1;c16:3f1;c16:2f0;c15:2f0;c14:2f0;c13:2f0;c16:5f1;c12:10f3;c12:11f3;c8:6f1;c8:7f1;c8:8f1;c9:8f0;p10:7f0;c10:8f0;b11:6f3;q11:7f0;c11:8f0;c12:6f3;q12:7f3;c12:8f3;r13:6f3;q13:7f2;c13:8f2;p14:7f2;c14:8f2;c15:8f2;c16:6f1;c16:7f1;c16:8f1;c12:9f3;c12:12f3;
Feb. 25, 2010
Nice, but uUnfortunately the game is too easy. Even an all gold achievement would be stretching the definition of medium. Managed to get all gold except level 20 first try, got that one second try. All you have to do is scan for places where you are "forced" to play a third colour.
Jan. 13, 2010
Thoroughly unenjoyable.
Jan. 12, 2010
I played the last level first and beat it with almost full health. It's way, way too easy.
Jan. 08, 2010
Cool, another game with discrete quantities to optimise. Anyone able to finish level 15 with 6/10 jumps?
Dec. 13, 2009
Game got slower and slower and then crashed. And didn't save the progress. Noob programmer forgot to flush shared object. 1/5! :D
Nov. 27, 2009
Game froze up when I moved hero to dragon then back.
Oct. 31, 2009
Accessibility-wise, this game is horrific. The numbers and colours are hard to see, and the "harder" modes are only hard because the interface is terrible. Why cant I use arrow keys even? As for the speed completion mode... WTF is the point?
Oct. 28, 2009
Is there a way to submit a word without using the keyboard? There should be.
Oct. 25, 2009
Actually, some of the challenges ARE impossible if you have a slow computer. For example, I can't do the shotgun accuracy one, because in the time it takes to wait for being able to fire another shot, a target will appear and disappear completely. In fact, just shooting unaimed, I can only just manage to fire four shots in the whole round, which makes it pretty unlikely I will hit 6 targets.
Sep. 05, 2009
You can prove people innocent just by talking to them about four things that don't necessarily mean anything relevant.
Aug. 13, 2009
Seems like no one really tries to get high scores on this game. My score of 92 for Shots Saved goes unchallenged even though I only tried most of the levels once. It's definitely not optimal.
Aug. 07, 2009
The help system is not clear CLICK AND DRAG, it doesn't specify that you need to click YOUR CELL and drag to your other cells for it to work. This is different to what people expect (they expect rectangular drag after clicking on a blank area).
Jul. 25, 2009
Incredibly, incredibly easy. Not sure how it's even possible to die unless you do something really stupid like move your pixel onto the final boss, which I did out of complete boredom while on 160,000 HP. Also it's a bit crazy to unlock everything after the first play-through of the game.
Jul. 21, 2009
I don't see how this game could be any less fun. Sure, platform games should be hard, but you're barely in control of what is going on in this game.
Jul. 04, 2009
"Hippopotamus" is spelled with two Ms at one point in the game. Also you could fix the issue with skipping letters when the mouse is moved to fast by calculating line paths between mouse positions each frame and checking if the path goes through any squares.
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