Outpost Overrun

Outpost Overrun

by 222gizmo
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Outpost Overrun

評價:
2.9
推出時間: August 13, 2013
上次更新: August 15, 2013
開發者: 222gizmo

Outpost Overrun 關聯標籤

簡介

《Outpost Overrun》(V1.5)係一隻自動射擊防守game。控制炮塔射殺湧現嘅怪物,支援會嚟,不過要等100日。你頂得住100日咩?殺怪賺錢可以升級炮塔。開頭慢慢嚟,好快就加速!你頂得住成群怪物咩?

玩法說明

炮塔會自動射擊。收集到Mega Bomb時,撳滑鼠左鍵發動。移到Power Ups上面就可以收集。提示:炸毀障礙物有多啲金幣。

留言

0/1000
HackAR avatar

HackAR

Aug. 13, 2013

4
0

can't buy the 10800$ missile damage upgrade

hlkafhhashfjshf avatar

hlkafhhashfjshf

Sep. 13, 2013

3
0

Developer response from 222gizmo: "It's a game - not a gift."

If this game were a gift it would still be crap! 1/5

GoeyJoe avatar

GoeyJoe

Aug. 13, 2013

7
1

annoying: crosshair ist too small an yellow on yellow ground? (better a red circle), too many enemies, wait very very long for good upgrade, most upgrades are useless for long time, i only wait for megabomb - then i can get some points, have to play sooo many rounds to get a chance to upgrade.
give users a chance to play with fun :-)

222gizmo
222gizmo 開發者

Hello, the crosshair is now better visible - if you keep playing, megabombs will come faster

NaturalReject avatar

NaturalReject

Aug. 19, 2013

2
0

The ghost gun is way overpowered. Later levels are no challenge at all since you'll mow down the entire screen in seconds with 2-3 ghosts active.

MoratGurgeh avatar

MoratGurgeh

Aug. 21, 2013

2
0

Almost a cross between a shoot-em-up and a chain reaction game. Clever idea. Sadly, the gameplay, while fun at first, quickly becomes tedious simply because there isn't any difference in levels. Level 65 (where I gave up) is exactly the same as level one, except there are more creeps. The same creeps (that's a no-no, BTW. Don't ever show all the bad guys on level one), just more of them. There doesn't appear to be any difference between the cannon and missile, either, except the missile upgrades cost a bit more. I haven't needed the Megabomb since about level 40, and since level 55 most of the creeps barely get on-screen before getting splatted. Good idea badly let down by poor level design 3/5.