60 Seconds: Asteroids
by Abigayl
加去主畫面,方便快捷開玩
安裝呢隻遊戲
撳分享掣,再揀「加到主畫面」,就即刻安裝呢隻game,方便快啲入返嚟玩。
60 Seconds: Asteroids
60 Seconds: Asteroids 關聯標籤
簡介
60秒內你可以摧毀幾多小行星?摧毀得多,你艘船就越強。呢隻遊戲係喺9小時內直播趕工完成,為咗參加Mochimedia六月60秒比賽。
玩法說明
方向鍵或WASD移動。(飛船自動射擊。)按M或0靜音/開聲(音樂由KungFuFurby提供)
留言
zappy212
Jul. 01, 2012
2 Player mode would be possible by splitting the screen in two, and one ship is controlled by WASD and the other controlled by Arrow Keys, you could have different modes, ones where you work together, and ones where you battle. :)
Might work :)
zappy212
Jul. 01, 2012
Add a 2 player mode :P
And how would I do that?
shadow999999
Jul. 01, 2012
as for the upgrades there could be increase level size or after each match the level size increases anyway, there could also be when you crash into asteroids a upgrade that makes the amount less the minimum being that you only loose 1 point instead of what ever you loose , being more shots that you start with, speed of the shots , speed of the turning and thrust put together in one upgrade or it will fell odd , more bombs(things that destroy all asteroids within range , more atom bombs (bombs that destroy every asteroid on the screen/field and asteroid point increase upgrade so whenever you destroy an asteroid you get more points then you would normally.
Alright. Thanks.
lSWATLLAMA
Jun. 30, 2012
Nice. The ship rotates a little slowly - something to modify for the reboot. Also, mouse movement as an alternative would be nice, something that you didn't have time to do for this one, but for the possibility of a reboot you should add it.
Please feel free to try it again now. Since this version is not linked to the Mochi one, I am actually able to update it. Turning speed has now increased by 50% (still no mouse controls though :( ).
Cyclonea
Jun. 30, 2012
It was a challenge to make a game in such a limited time with that theme, but I like the result. The level up system is interesting and could expanded in a reboot. For example, different ship forms and more enemies as you increase your score. Good luck in the contest!
Thanks. I'm thinking about a kind-of Bubble Tanks idea, since the only thing I don't like about that game is the bubble fields you play in.