Canabalt
by AdamAtomic
Canabalt
Canabalt 關聯標籤
簡介
Outrun the demolition of your city with just one button!
玩法說明
Run as far as you can. Press X, C or Space to jump.
FAQ
咩係《Canabalt》?
《Canabalt》係由 Adam Saltsman 開發嘅快節奏無盡奔跑遊戲,玩家要控制角色逃離崩塌城市。
《Canabalt》係邊個開發嘅?
《Canabalt》由 Adam Saltsman(AdamAtomic)開發,音樂由 Danny Baranowsky 作曲。
點樣玩《Canabalt》?
你要控制角色喺大廈之間跳躍,閃避障礙同空隙,目標係生存得愈耐愈好。
《Canabalt》嘅主要目標係咩?
主要目標係唔好跌落去或撞到障礙,盡量跑得最遠,爭取高分。
《Canabalt》有冇升級或進度系統?
冇,《Canabalt》冇升級或成長系統,重點係反應快、技術好,睇你可以跑幾遠。
開發者更新
UPDATE! Canabalt coming to the iPhone later this month – http://canabalt.com/
留言
Gephydrophobia
May. 07, 2011
Worst part, jumping in the windows. Best part, jumping out the windows
Doctor_K
Feb. 26, 2013
Forget the giant death machines in the future. Windows are the true killers.
Aaants
Jul. 01, 2010
I've played this to death now and noticed a few things, hope this helps:
Keep a slow pace! The platform 'spawns' are calculated based on your speed - meaning there will never be a platform that is unreachable at your current speed. Obviously if you hit a crate after the platform has spawned there's a chance you won't have the pace to make it but by keeping a low pace all the time you reduce that risk significantly. Crates near the start of a building give you a good chance to build speed back up before the next jump anyway, so hit them when possible - just avoid double crates.
Don't jump further than you need to! If you aim to land on the first few centimetres of each platform you make windows and falling grinders much less of a problem. Grinders seem to fall exactly in the middle of their platforms, so by landing early you have a better chance of getting over them and back to solid ground in time for your next jump.
<3 Canabalt!
spwack
Feb. 06, 2013
This game has the best unexplained backstory of all time 5/5
TjoCC
Jun. 24, 2010
hate it when you hit right above the window and miss