Cube Flip - Grid Puzzles

Cube Flip - Grid Puzzles

by BytehopGames
回報問題
舉報遊戲
Loading ad...

Cube Flip - Grid Puzzles

評價:
3.2
推出時間: March 19, 2020
上次更新: May 19, 2020
開發者: BytehopGames

Cube Flip - Grid Puzzles 關聯標籤

簡介

Cube Flip – Grid Puzzles 係一款俯視角解謎遊戲,靈感來自舊手機經典。如果你鍾意,話我知,我會想做多啲關卡。1.2 更新:而家可以用方向鍵移動。有關卡選擇畫面。重玩關卡掣。音量控制。

玩法說明

用 W-A-S-D 移動。R 重玩關卡。收集晒所有箱,再踩黑色終點完成關卡。

留言

0/1000
casimodo avatar

casimodo

Mar. 19, 2020

3
0

I keep doing levels without any sense of progression or challenge. The game runs smooth and the controls are easy (although I would also enable arrow keys). I don't know if later on in levels there will be any more changes such as "enemies", or different planes, portals, tiles that fall when stepped twice.. just ideas that come to my mind.

BytehopGames
BytehopGames 開發者

Will do an update to fix these things asap! and yes ill be introducing many more mechanics if i do get a good response on this one. :D thanks for playing!

Pykrete avatar

Pykrete

Mar. 22, 2020

2
0

The puzzles don't really go anywhere. It's just pick up everything along these linear or slightly circular paths that don't significantly restrict you. There's not even anything under the pickups that keeps you from doubling back or restricting how you pick them up within an enclosed cluster, so having to pick up a bunch of them is just tedium instead of complexity.

nenslo avatar

nenslo

Mar. 26, 2020

2
0

This is beautifully done, looks good and plays good. As the levels got larger and more complicated I began to feel less like doing them because having all the tokens before you finish a level doesn't get you a bigger reward if you have more of them. It's more work for the same thing, that's the feeling I get. Definitely keep going, you seem to have the skills to do something really impressive and this is very good for a start.

BytehopGames
BytehopGames 開發者

Thanks, i am extremely new to level design and UI/UX design in general but i am trying to learn and get better with the help of casual games.

mrputter avatar

mrputter

Mar. 22, 2020

2
0

I'm assuming that there's been an update to the game since casimodo commented (and possibly Pykrete as well?) - but I'm definitely finding that the spikes, the directional barriers and barrier/one way switches add a significant element of interest to the game as you go along. The game *is* admittedly a bit slow ramping up the difficulty -- it's probably not until about 25 or so levels in (I think? I don't even know, as there's no level counter?) that it actually gets interesting. Some things that it's noticeably missing and really should be there somewhere: [1] a level counter, [2] ability to level reset ("R" key?) when you realize you've trapped yourself, [3] Arrow keys as well as/instead of WASD, [4] Remember your international non-QWERTY using audience! WASD doesn't work on all keyboards! [5] For the love of $deity, please include a mute button! It's 2020 ffs. Other than those glaring omissions, I actually quite enjoyed it.

Mozai avatar

Mozai

Mar. 23, 2020

1
0

Game won't load: "[UnityCache] indexedDB database could not be opened". Other Unity games on Kongregate work fine.

BytehopGames
BytehopGames 開發者

On it.