Reactor Incremental
by Cael
Reactor Incremental
Reactor Incremental 關聯標籤
簡介
一隻有關管理核反應堆嘅增量點擊/放置遊戲!(有好多好多層抽象!)燃料芯會產生電力同熱量。電力可以賺錢買新部件,熱量如果積聚太多就會熔毀。呢隻遊戲靈感來自 Minecraft 嘅 IndustrialCraft 模組。希望大家當係致敬,而唔係抄襲,因為我好鍾意 IC2 團隊嘅作品。
玩法說明
左鍵點擊揀組件類型、購買升級、撳掣同放置組件。右鍵點擊可以喺格仔上移除組件。部件越熱,賣返時退少啲錢,而燃料芯永遠唔會退返錢俾你!當你儲夠熱量同金錢,就可以選擇「轉生(Prestige)」,即係重新開始。你會失去所有金錢、電力同升級,但會獲得異常粒子,可以永久解鎖新核反應堆組件同強力升級。異常粒子都係遊戲嘅關鍵數據,如果你想上排行榜,呢個就係你最好嘅選擇!
FAQ
咩係 Reactor Incremental?
Reactor Incremental 係由 Cael 開發嘅放置增量遊戲,玩家要建造同管理核反應堆產生能源。
Reactor Incremental 點玩?
你要購買同擺放反應堆零件,管理溫度,升級反應堆,提升產能。
Reactor Incremental 嘅主要進度系統係咩?
主要進度就係靠產生能源賺錢,解鎖高級零件,最後用轉生(Prestige)重設換能量倍增器,加快未來發展。
Reactor Incremental 有冇離線進度?
有,Reactor Incremental 支援離線進度,即使你唔在線反應堆都會自動產生能源同資源。
Reactor Incremental 有咩特點?
特色包括模組化反應堆格仔系統、多款有獨特效果嘅零件、溫度管理、Prestige 系統提升重玩性,同深度增量玩法循環。
開發者更新
Hello everyone! Just checking in to remind everyone that I’m still alive and kicking. I’ve just uploaded a new build that has three ‘exciting’ new features. Hopefully that’ll keep you tided over while I work on some BIG changes. So here are the new things:
There’s a new upgrade that allows you to E X P A N D Y O U R R E A C T O R. People have been asking for this for a long time. It costs a hefty amount of Exotic Particles, and each level adds another row and column to your reactor.
Exchangers have been ‘fixed’! Before they were, uh, random, in order to prevent the kind of sided bias you can see in Reactor Idle. It was an adequate solution, but as the game progresses into the future, I wanted something a little more consistent. Exchangers are now 100% deterministic, though their new behavior in more complex setups might take some getting used to.
Extreme Coolant Cells have been changed to take 10% of the current heat of whichever components they’re affecting, rather than some weird formula that I couldn’t possibly decipher a year later.
留言
DestructivForce
Jan. 13, 2018
*Misclicks once* *reactor explodes* well then...
gedanken_welten
Jan. 29, 2015
I have 2 suggestions.
1. I think that saveable designs would be nice, so you can save and compare designs that are different, like inderect cooling vs. direct cooling etc.
2. A second "tab" would be nice, where you can build experimental designs while the the reactor in the first tab generates money. The "experimental" tab should not be able to generate money. Just so that you can work on something, while your current top notch design generates money.
I Like thos game very much, although I think that there are still big balancing issues, like the heat exchanger. Although it now can transfer more heat than before the upgrade, it's still better tu use direct cooling an go completely without exchangers. That's ab bit sad. Still rating 5/5 ^^ .
SilverSlyder
Jan. 31, 2015
Message to the game Dev: I can't speak for everyone here but as for me, I'm more than happy to put up with repeated/botched updates with someone who updates fairly frequently rather than deal with a crappy game that someone never touches again. Nice job so far, I look forward to see where this goes.
kNIGHT0wl
Feb. 02, 2015
An idea...how about a slider, with a max value of the number of ticks per second. That way you can turn it down, and slow the ticks, in case you want to make a change and monitor it with time to respond.
Hootplate
Jan. 31, 2015
In response to your latest update; brother, you've been the most reliable, constant, and engaging developer I've had the pleasure to come across. PLEASE keep coding, keep building, keep conversing with your playerbase just like you do. We need more like you in every field of work. Thank you so much for writing something that is about to eat another evening up. :)