Necromancer's Quest Beta
by ExperaGameStudio
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Necromancer's Quest Beta
Necromancer's Quest Beta 關聯標籤
簡介
喺四國度,一個遙遠世界入面,死靈術同黑魔法畀人驚同憎。不過有個年輕又勁嘅死靈法師,想證明死靈術唔一定係「邪惡」嘅藝術;為咗呢個目標,佢會幫人同解任務,用自己技能同一隊不死軍團。《死靈法師任務》係一隻回合制策略遊戲:建設同擴展你嘅死靈城,收集資源,召喚不死士兵,完成任務同防守敵人入侵,向世界證明好人都可以做死靈法師!
注意:遊戲仍然係Beta版,未來幾星期可能有大改動,我哋會根據意見改進。故事只係序章,之後會有更大內容。Beta期間只會做細微修正同平衡,大修會等最終版先出。Chrome用戶:
我哋好快會出WebGL版,支援Chrome。不過Unity WebGL編譯器仲係預覽版,未必冇技術問題。如果有問題,可以用Firefox加Unity Web Player玩。
玩法說明
新遊戲開始時會有「玩法教學」,日記入面隨時可以睇返。睇日記可以跟住死靈法師故事。
買建築、單位、法術要去左上角「領地」面板。
查狀態(單位數、法力、金幣維持、名聲、軍力、法術、建築、死靈城血量)要去左下角「總覽」面板。
任務喺右上角「任務」面板。
遊戲日誌喺右下角,可以睇回合數同事件。
收集資源可以建多啲建築,或者解任務、打退入侵。
入侵會喺第十回合後隨機開始,同任務一樣,越後越難,記住唔好鬆懈。
貼士:開始任務前睇清楚難度,如果太難可以撤退。打硬仗輸晒都可以讀返最後自動存檔,每回合自動存一次!
留言
ExperaGameStudio
Sep. 23, 2015
FOR CHROME USERS:
We will soon release also a WebGL version that will work on Chrome.
Because the Unity WebGL compiler is still in a preview version, we can’t guarantee there won’t be technical issues. If you experience any problem, you can always try to play it with Firefox with the Unity Web Player installed.
grivas
Sep. 23, 2015
During the end-game(end/after the campaign)the game becomes extremely hard,and the difficulty scaling is extreme.The new quests are harder and harder,while the lack of a x10,x25,x100 buy button makes you waste minutes at a time to buy market and resource upgrades.
Overall,the game is awesome and i would like to see it finished,but try to help the player or give them a reward for finishing the campaign(like the ability to ''turn off'' base attacks.They become the most difficult problem to deal with since they constantly drain your minion count every few turns,forcing you to rebuy huge amounts of them)
Those are very good ideas! Thank you! We'll consider them and try to insert them in a future release, if possible. Right now we couldn't find a way to make a "neverending mode", but we'll see what we'll be able to do. Thank you again and keep having fun! ;)
erifnevow
Sep. 23, 2015
I like it, and it shows a lot of promise. Most of the flaws I've noticed from my, let's just say half hour of playtime, seem to be mostly oversights. The UI is a bit rough, LOTS of clicking that could be cut down on with some hotkeys. And a few menus should be a bit more... fluent. A buy all option for units would cut down on my turn time a lot, since I have to replenish every battle or two.
Thank you! We'll consider all of your ideas for the next release... thank you for helping us improving! :)
FireNinja2013
Sep. 23, 2015
This game needs some global income boosts for late game. One "easy' attack takes me dozen of turns to recover from. Not only has progress come to a halt, I am actually losing ground to the ever increasing difficulty. This game needs a major rebalancing.
Your idea about the income boost in the late game is good, we're putting it down; about difficulty you met, as we said to the other players, in the beginning, it should be normal to find it hard; after many tries, though, you'll find out that you just have to find your strategy. One of us, in his first run, had the same difficulty you met; after 2-3 games, he got to destroy any invasion without any loss. Just keep trying! ;)
Avalus
Sep. 23, 2015
Not bad. But let me point out the weakpoints that I found: You should be able to see the amount of units you already have (and the cap) when you are going to buy new ones as well as in the Domain Tab. I think the resources are a bit imbalanced and Upgrades (at least for Mana and Gold) seem to be too small for the price you have to pay. Either that or the price for units and new buildings is too high (or maybe both). For my taste there are way too many resources and buildings to keep track of, but that may be different for other players. Right now the game feels a little bit like an Idle, so if you could somehow make the story stand out more (if that is possible), I would appreciate it. As you know I enjoy your games and the fact that you put so much dedication into each and every one of them, but since this game is in Beta and because I want to help you improve it, my comment may sound a bit critical with a minimal amount of compliments. I'm sure you understand, though.
We surely appreciate your help! :) About the amount of units, you can easily see it in your domain: standing on the necromantic power icon (it will show you both your amount of units and their maximum number). About the cost for the market and the shrine, we could modify it in the future; right now, it is balanced so that you should be able to repay every market level within 2 turns. About the story, right now we had to put almost all of it in the diary, but maybe, in the future, we'll try some other way to show it. About the "idle" sensation we understand what you mean; on the other hand, unlikely idle games, in this one you have choices to make and you can loose. Anyway, we'll see what we'll be able to improve in the future! :) Thank you , tell us any other thought about the game you'll have and keep having fun!