Fractured Memories

Fractured Memories

by FDInteractive
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Fractured Memories

評價:
3.0
推出時間: March 25, 2016
上次更新: May 13, 2016
開發者: FDInteractive

Fractured Memories 關聯標籤

簡介

公元4056年。仙女座星系第三避難所收到Vivar星團某星球求救信號。主角Alex接任務去Steron星球調查同救失蹤太空旅人。到達Steron時,Alex架太空船俾人摧毀。收集失蹤旅人遺留嘅記憶,了解佢哋到達時發生咩事。依家佢孤身一人,唯一出路係搵到發信人,先有機會返屋企。

玩法說明

為咗有更好遊戲體驗,建議用Chrome 64位或Firefox 64位。鍵盤設定1:A、D、W移動。J射擊。I跳。L滑行。ESC暫停。鍵盤設定2:方向鍵移動。C射擊。X跳。Z滑行。ESC暫停。支援XBOX 360手掣(Windows):左搖桿移動。X鍵射擊。Y鍵跳。A鍵滑行。有Power Up時:雙重跳:著地後連撳跳鍵兩次。滑行:左右+滑行鍵。要有技能先用到。

開發者更新

May 13, 2016 6:51pm

v1.3.4.3
Minor issues fixed

留言

0/1000
Solomon968 avatar

Solomon968

Apr. 21, 2016

3
0

Problem came up when loading: Uncaught Rangerror: invalid typed array length. Opened console, got following message: Invoking error handler due to
Uncaught RangeError: Invalid typed array length
blob:http%3A//game259318.konggames.com/b09e7de0-2527-4ba7-9263-bf89982d4368:1 Uncaught RangeError: Invalid typed array length

Umbers avatar

Umbers

Apr. 20, 2016

2
0

It has a lot of potential to be a great game. But Spacebar for jumping, and Ctrl for shooting, aren't the easiest configuration to use for a platformer. Maybe X jumping and C for shooting (N and M, or J and K, for the other side of the keyboard)? Or, make them customized so each player can configure what they need to play.

FDInteractive
FDInteractive 開發者

Thank you for your feedback. We released a new version covering these suggestions. Regards.

Mozai avatar

Mozai

Mar. 31, 2016

6
1

inconsistent frame rate makes the jumping puzzles harder than they should be.

kcolloran avatar

kcolloran

May. 15, 2016

2
0

There's a lot to build on here. but a lot to be improved as well. More save points, more power ups to collect and a longer game would be good. I am intrigued by the story, so I am looking forward to the next in the series.

Kenaron avatar

Kenaron

May. 09, 2016

2
0

Load time is unbearably long for a game as simple as this, and double-jump fails so often it feels like it has to be intentional. Stage design irritating at best. Enemies serve no purpose; not a challenge to defeat but merely occupying space. I would urge the devs play Super Metroid to completion before declaring this a metroidvania.