Math Trainer

Math Trainer

by GoldenTechNinja
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Math Trainer

評價:
3.3
推出時間: July 04, 2013
上次更新: August 12, 2013

Math Trainer 關聯標籤

簡介

Learn the fastest methods for mental arithmetic and beat the calculator on time! Sharpen your math skills in 7 different topics from the basic operations such as addition and subtraction to exponentional notation and modulo.

玩法說明

You can find methods for mental arithmetic under the "Learn" tab. Click "Train" to get training problems. You can learn more about the options for the training problems under "Instructions" in the game.

The goal of the game is to achieve the "Mathemagician" title by reaching a total level of 200.

留言

0/1000
sopus5 avatar

sopus5

Jul. 04, 2013

2
0

i love this game!!! i really like the idea about levels
i think it would be a good idea for the game to be online so that you can play against others i speed, and if you won you could get 100+ exp
as a prize.

GoldenTechNinja
GoldenTechNinja 開發者

Thank you for your feedback! I agree with you. Online competition would be much fun, but I doubt enough people will join. Because of this I added the "Best <5s" highscore as a speed achievement.

c0mput3rg33k avatar

c0mput3rg33k

Jun. 04, 2016

2
0

dear math, I am not a therapist! Solve your own problems!

strit5 avatar

strit5

Jul. 04, 2013

5
1

Play this game in the school... Your teacher wont get angry

CloudHill avatar

CloudHill

Jul. 04, 2013

1
0

Also, the fraction thing simplifies anything over 0 to 1 over 0. Maybe you could change the lower bound minimum to 1. Or if you want to include negatives at least disable 0 when randomizing the denominator.

GoldenTechNinja
GoldenTechNinja 開發者

2/0 is equal to 1/0 and x/0 is equal x inifinitive or +/- inifinitive, but I understand that the problems aren't interesting and very confusing too, so I change it. 0 can't be either the denominator or the numerator from now on.

CloudHill avatar

CloudHill

Jul. 04, 2013

1
0

Best under 5 is somewhat pointless, as you can set the problem count high and the range from 0 to 0, and the time is counted per problem, so every problem can be completed at under 1s for a total of 0s; I thought it would be best if I demonstrated my point. In all this was actually kind of interesting. Throw an interesting GUI on it and market the game. I know it would be a nice warmup before going into accounting. 7^3 is 343, had to think about it the first time, but I've memorized it now. 8^3 is 512, 9^3 is 729, etc. So yeah.

GoldenTechNinja
GoldenTechNinja 開發者

Okay, I will apply the 25% percent rule for the numbers' size values for both achievements. Thank you for your feedback. It's great to hear that you can use the techniques.

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