Dead Metal
by HeroInteractive
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Dead Metal
Dead Metal 關聯標籤
簡介
Dead Metal 係一款太空上視角射擊遊戲,用我哋強大嘅 BT3 引擎打造。簡單講就係 Bubble Tanks 太空版加 Star Forge 美術。遊戲係我哋試引擎時玩出嚟,飛嚟飛去射導彈爆嘢好過癮,大家都覺得超正。遊戲有超過 30 種獨特敵人、5 大種族、10 隻造型各異嘅主角戰艦、武器選擇超多。最後一關係生存戰,睇下你頂到幾耐,挑戰最高分。每完成一關都會自動儲存。玩得開心!
玩法說明
鍵盤操作可以喺主選單「快捷鍵」設定更改。A、W、S、D 移動。滑鼠瞄準射擊。空白鍵副武器。Q 轉換鎖定目標。P 暫停同打開商店。
開發者更新
UPDATE: v 1.01.1
- Nerfed the Bullet Storm.
- Boosted the Shock and Awe
- Boosted the Pyro
- Lowered Time Freeze cooldown time on Weapon X.
- Scrap gives you far less healing, making the game more difficult.
- Standard weapons now use a type of “enhanced aiming”. The will try to anticipate where you will be and aim ahead of you.
- Shield turrets now get spawned farther from the enemies that create them.
- Other misc. small changes.
FAQ
留言
noeg12
Sep. 16, 2011
This game suffers from the same problem as Bubble Tanks--you don't see half the action. Most of the time you are going around in circles shooting at things you don't see.
Natter91
Sep. 29, 2011
What is the point of such close-ranged seeker missiles? You don't need intelligent rocket guidance when you can hit the enemy ship by throwing rocks out your spaceship's airlock.
ryanstark1989
Sep. 28, 2014
needs an autofire, i can direct the mouse just as easily without having to hold it down
iNebby
Sep. 20, 2011
I am a single ship from a JUNK SHOP against these entire alien fleets. These aliens have no future.
petesahooligan
Sep. 09, 2011
Solid engineering and smooth gameplay, but lacks gameplay depth. The ships are all very similar in terms of how they're used. (The only exception is the sniper and the flamethrower.) In other words, the hardest levels are not that much different than the easier levels. That could be improved. Small nuances are great, like the ship timers that show their weapon cycles, but it's information the player doesn't really need. I'd love to see another version with more variety or, at least, some static objects or things to make the fields more fun. The ships lack variety as well, and maybe movement speed could be another factor. I'd like to see variety in the field drops too... temporary charge-ups and such. It's a classic game format and seems like it deserves classic game treatment, (i.e., upgrades, item and power-up drops, "scrap" and "coin" commodities, and so on.)
It's true we went more for simple classic fun than something truly innovative. That's what I enjoy about top down shooters. But those are some really good ideas and we'll keep them in mind moving forward!