Idle Sorcerer
by IOUaDOT
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Idle Sorcerer
Idle Sorcerer 關聯標籤
簡介
放置型地牢冒險,隨機生成裝備,超過一百萬種附魔組合,角色自訂同聲望系統。
玩法說明
教學會有詳細指引。
開發者更新
This is probably the final update for Idle Sorcerer. Based on the feedback I’ve received, I’ve made a couple QoL improvements. Firstly, you can now Devour Orbs in your inventory simply by right-clicking them. Removed the Devour button from the interface. You may need to start a New Game or New Game+ to see the change. Second, seems most people find the Cunning builds to be comparatively overpowered because of the Guaranteed Hit aspect. Reduced enemy Dodge parameters to make other specs more competitive. Third change, made the background slightly darker in order to improve text contrast and readability.
Thank you all very much, and best wishes to you.
留言
shibbysean
Oct. 22, 2019
So the price for attributes either need to be individual or the rate the price goes up needs to be drastically lowered. There should also be a bigger difference in orbs as you go to higher floors.
goku90504
Oct. 27, 2019
it'd help if there was a better way to sort the orbs maybe an optional full screen inventory where we can filter them by effect types so we can devour the weakest ones easier or something
Azrain
Oct. 23, 2019
In other words, PLEASE make attributes' costs COMPLETELY separate. I personally don't mind exponential growth to match the gameplay, but I'd really like the opportunity to micromanage a teensy bit between spell types to match what I'm fighting, or just try out different stuff.
hyperman1233
Oct. 26, 2019
How about a keyboard shortcut for devouring?
Lochrin
Oct. 22, 2019
overload on one attribute and grind.
mix and match doesn't work anywhere as good.