Mars Colonies Demo
by Kendja
Add to your home screen for quick access
Install this game
Tap the Share button, then "Add to Home Screen" to install this game for quick access.
Mars Colonies Demo
Mars Colonies Demo 關聯標籤
簡介
[2016年1月14日] [而家最新一集Mars Colonies已經開放BETA,可以喺呢度玩:] [https://www.facebook.com/games/marscolonies/] 建立火星上最成功嘅殖民地。用科學!Mars Colonies係一隻即時戰略game,關於喺火星建設同保護你自己嘅殖民地。請有能力嘅殖民者,幫佢哋捱過火星震、沙塵暴同其他威脅,打造最成功嘅火星殖民地。用科學!
玩法說明
* 用[F]加快遊戲速度。* 移動滑鼠到建築圖示上會彈出菜單,檢查建築需要幾多能量同水。放置新建築後要連接能源或水,記得接駁電線同水管去建築西南面。如果冇水/能源,會有警告圖示。* 用畫面下方中間「HIRE」按鈕請新殖民者。殖民者需要糧食同氧氣。* 點擊殖民者右下角可以檢查需求,可以改名或者解僱。* 「JOBS」視窗分配工作,唔一定要做,但可以令殖民地更有效率。* 「ORDER」視窗訂購資源,缺氧或糧食時有用。* 按ESC取消建築模式。* 按殖民者名可以改名。* SHIFT+點擊可以拎起地上單位。
開發者更新
[1.05]
- All research points are returned when you cancel not finished building.
- You can see where building’s inputs are located when placing building. Green – energy, white – water.
- You can set target minerals for mining by clicking on them.
FAQ
留言
Azgara
Jun. 16, 2013
1. My colonists sometimes randomly go into the enemy's base to fight them, for no reason.
2. I zoomed in to play the game, i can't imagine how anyone else could play it without zoom. Make an option to play it fullscreen.
3. Enable targetting minerals like we target bases. Also colonists should always go to the nearest mineral rather than go off into the unknown when there's plenty around.
4. Enable turning the buildings around.
5. I need to know if i'm producing more food and oxygen than what my colonists need. Or how fast they're consuming it.
That's it for now. It's awesome though, deserves a 5/5
stained12
Jun. 21, 2013
This game is underrated, it deserves a 4+ rating and that is an understatement. I like how all colonist have their own strengths and flaws. I would be nice to know the exact numbers: f.e. thick, speed reduced by X %. There should also be a way to skip a certain colonist to hire. I would recommend that you can pay X science to change all colonists to hire. Geotowers have two major flaws: (1) sometimes the best collection of resources is just below it and you have to destroy it and then build it again and (2) it is hard to defend cause it is sometimes far out of base. A solution to both problems would be that once you know where all the resources are, destroying the geo tower doesn't undo that knowledge. This game is really good and has much more potential. Make campaign longer, add single missions, let the player chose difficulty, add defensive towers, make an AI that can build the same things, more units/buildings, ... . 5/5.
Sleepingpill
Jun. 16, 2013
need to be able to rotate buildings, and the output pipes needs to be way more obvious.
T86g
Jun. 16, 2013
Nice concept, but:
You should be able to the pipeline ports before placing a building.
If my factories do not produce anything (because the storage is full) they should not use any energy.
Maybe you should get part of the building costs back after demolishing (especially if the building has not been used yet).
skultech
Jun. 16, 2013
The most annoying thing in this game is that you need to know the port location for energy and water of every building to actually make a base. You don't even see the locations of it before you build it and this is a serious fault here as it is very very important.
Thanks, just updated the game. Now you can see where the ports are, when you placing building. Green for energy, white for water.