Idle Vikings RPG
by KingOg
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Idle Vikings RPG
Idle Vikings RPG 關聯標籤
簡介
Idle Viking RPG為放置類遊戲帶嚟新玩法,將你-主角-加入遊戲,仲有RPG劇情分段呈現!歡迎嚟到Midgard世界,呢度有勇猛維京人、強大神祇、奇怪生物同一大堆斧頭!喺Idle Viking RPG入面,創建你自己嘅英雄,決定你想做咩類型嘅領袖,準備帶領你嘅維京人走向榮耀。你嘅聚落即使你離線都會自動收集資源,記得返嚟睇下進度同升級!喺英國古地建設三個聚落,透過聲望系統賺取祝福。每個聚落都係為三位維京神祇之一(奧丁、洛基、雷神)而建。收集大量資源,建設同升級聚落,訓練你嘅英雄,遇到難題要果斷抉擇。
玩法說明
指派工人或自己撳下收集資源。收集夠資源完成聚落就可以去下一個。每個聚落都要重新開始,但你嘅英雄可以升級,數據會延續落去。教學之後,畫面頂會有幾個分頁:收集-撳下收資源!英雄技能越高,每下收得越多。建設-買建築同升級完成聚落。交易站-賣嘢用,有三個篩選(材料、製成品、戰利品)。招募-請工人幫你收集!生產-製作升級或賣嘢要用嘅道具。英雄-分配英雄活動、參加活動等。地圖-推進聚落進度。設定-管理存檔!小貼士:關咗game再返嚟,聚落市民都會幫你收資源,等你下次再行動!撳畫面底部任何物品icon可以睇詳情。各個畫面都有問號掣,想知多啲可以撳嚟睇。維京人最威!
開發者更新
Have made a variety tweaks and fixes based on feedback and reports (thanks all!)
To mention some key changes:
– Scrolling on the production and building list screens should now be easier (although note that you can click and drag to move up and down!)
– The XP level caps now only take effect before you prestige.
– Values for selling food you have produced in settlement 1 has been increased to be more inline with their costs.
Other feedback raised is noted and not forgotten!
留言
G_Prime
Aug. 13, 2015
I'm not a Zoologist or anything but I'm Pretty sure that's not a picture of a goat.
Lol! Sadly we arent artists, so we had to use what we had. We did get an artist friend to help out with the Viking characters and map, but that was all. Hopefully if people like the game we might get an artist to help us out with some better icon and button images :)
ArtyD42
Aug. 20, 2015
Third city needs to set an objective before you can choose to prestige or it's meaningless of a city.
Thank you - shall have a re-think on this!
Manaszunex
Aug. 15, 2015
The selling prices of the crafted items needs to be reexamined. It costs 15000 Boar Meat to make 100 Boar steak things, which sell for 300 each. Uncooked Boar sells for 3g a piece.
3x15000=45000 gold from selling uncooked.
100x300=30000 gold from selling cooked.
Why spend 15 minutes to create items that you will lose money on in the process? So far I haven't found any upgrades that require cooked meats to reach, so there is literally no point to the cooked foods other than the fish one, which gives you about a 4x yield compared to selling it raw.
Thanks for the feedback - shall certainly have another look at the costs. EDIT: Have improved the costs of the food you produce.
KaisarDragon
Aug. 18, 2015
Claiming items made bit by bit is very annoying.
fyedakin
Aug. 15, 2015
For those who haven't realized it yet: for building requirements higher tier resources can be used for lower tier production. This is why sometimes you can build without appearing to have the full requirements met with the baser resources. :)