SokoKong

SokoKong

by MagiMaster
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SokoKong

評價:
3.4
推出時間: September 11, 2012
上次更新: April 05, 2013
開發者: MagiMaster

SokoKong 關聯標籤

簡介

*注意:*呢隻遊戲好難玩。倉庫番係1982年日本出嘅解謎遊戲。目標好簡單:推箱去目標位。祝你好運。h3. 關卡鳴謝(及版權):* Marcus Hof [mhof1 {at} freenet {dot} de]。* David Holland [dholland {at} dholland {dot} karoo {dot} co {dot} uk]。* Evgeny Grigoriev [grigr {at} yandex {dot} ru]。* David W. Skinner [sasquatch {at} bentonrea {dot} com]。* Rick Sladkey [rick {dot} sladkey {at} gmail {dot} com]。如果想分發呢啲關卡,請去作者網站或www.sourcecode.se/sokoban/levels.php。

玩法說明

基本操作。* 用方向鍵揀選單同移動角色。* 可以用WASD代替。* ENTER或滑鼠揀選單。h3. 遊戲玩法。* 每關目標係將所有箱推去目標位。* 邊個箱推去邊個目標位都得。* 你控制推箱機械人。* 一次只可以推一個箱。* 你同箱都唔可以穿牆或穿過其他箱,但可以行過目標位。h3. 選單操作。* 所有選單都可以用滑鼠操作。* 音量只可以用滑鼠調。* 方向鍵揀選項。* ENTER揀選項。* 關卡選擇畫面SHIFT+方向鍵跳10關,CTRL+方向鍵跳100,CTRL+SHIFT+方向鍵跳1000。* [同]換顯示分數。* ESC返回上個選單。h3. 遊戲操作。* 方向鍵移動機械人。* U撤銷上一步。* R重玩當前關卡。* [同]換顯示分數。* ESC退出返關卡選擇。h3. 編輯器操作。* 編輯器主要用滑鼠控制。* 點右邊物件,再點格仔放物件。* 要成功測試過關卡先可以提交(未得嘅話提交掣會灰色)。* T鍵開始測試。* ESC返回主選單。* 方向鍵可以移動成個關卡,超出範圍嘅物件會被刪除。

開發者更新

Apr 3, 2013 3:39am

Fixed two more editor bugs.

留言

0/1000
sokob4n avatar

sokob4n

Sep. 14, 2012

6
0

I'm lovin' it

urmelhelble avatar

urmelhelble

Sep. 11, 2012

4
0

The time counter shouldn't start until you make your first move, and a Pause button would be nice. Apart from that: Great job!

MagiMaster
MagiMaster 開發者

Thanks. I've been thinking about the pause button and timer. As mentioned on the opening screen, the game is collecting anonymous statistics, one of which is how long it takes to finish a level, so I can't really change when the timer starts without messing that up. I'm still trying to figure out if I can add a pause button without interfering with the statistics.

Darkscanner avatar

Darkscanner

Oct. 15, 2012

2
0

Good game, 6/5

sokoban2 avatar

sokoban2

Sep. 21, 2012

2
0

a pretty nice implementation for sokoban.

me2002 avatar

me2002

Sep. 14, 2012

2
0

Man, level 22 was tough. Every one after that was pretty easy though. Good game, brings back memories of Boxel.

MagiMaster
MagiMaster 開發者

Thanks. Level 18 and 22 still get me, and I've beaten them several times. The difficulty is pretty subjective (or at least tough to measure) so I can't quite put them in any specific order.