Depth Spawn
by Megadogdev
Depth Spawn
Depth Spawn 關聯標籤
簡介
操控你嘅外星生物,喺生存戰中鬥智鬥力,利用生物快速變異嘅能力去贏出。你會一次過挑戰所有敵人,定係等佢哋互相殘殺?
玩法說明
用滑鼠游標指揮你嘅生物移動,想攻擊其他生物或者食升級球,只要指向佢哋就得。要生存落去,你要喺遊戲選單入面買變異。你都可以避開敵人,回血同重生身體部份。快捷鍵:Esc:開暫停選單,繼續遊戲。M:開變異選單。
開發者更新
version 1.02
balancing
The following two changes were made to encourage players to finish off enemies and to bring kill rewards closer to the value of upgrade orbs.
- Killing a creatures head rewards 10 base score (up from 5)
- Killing a creatures head rewards 10 upgrade points (up from 1)
The following two Adjustments were made to the difficulty increase over time.
- On easy, 2.5% increase per minute(down from 5%)
- on medium, 3.75% increase per minute(down from 5%)
general
- fixed two bugs relating to the mute feature
- optimized how the game handles upgrade orbs
- fixed grown back segments not visually upgrading
- changed from using several sprite sheets to a single texture atlas
留言
THRILLHO_use
Jun. 25, 2015
I am surprised that I get no benefit from eating another creature, only from eating the little "food" pellets. Here I am, munching, munching, munching right up through a tail towards a head & all of my "food" goes spurting out to the sides... to be gobbled up by the other creatures. All work, no pay makes me upset.
Sansuki
Jun. 18, 2015
Very much like real life, as soon as you think yourself the king of the pond, a vastly superior mutated monstrosity appears to eat you.
KidA1515
Jun. 17, 2015
The penalty for losing segments is brutal. And the AI chases you down as soon as it detects weakness. Very difficult.
Hi there, the latest version includes some changes that have reduced how harsh both of these features are. We would love to hear what you think of the changes!
KidA1515
Jun. 18, 2015
The update made it more playable for sure. The progression is still a bit slow. I used the strategy of making sure everybody but me was missing pieces, and then harvesting them slowly. Late in the game, though, I killed one and all of a sudden this hyper-evolved megaboss showed up and wrecked me.
It's true that when an enemy dies things are about to get tougher, we intend to add a feature that will tell the player just how much tougher!
Xesc
Jun. 16, 2015
Awesome game, I just have a couple of things I miss; a HOTKEY to enter the menu - it often ruins your path having to move the mouse up there. Also, sometimes it lags like 10 secs when in the menu, to load the menu main screen. I do like the level of progress, it's slow, but you really feel a difference with every little mutation :)
Thank you, good points. The game currently allows you to press ESC to open the pause menu though we've neglected to add that to the instructions. We'll be adding a shortcut key for the mutations window as well as performance improvements.