Pixel Jump

Pixel Jump

by Nohandev
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Pixel Jump

評價:
2.5
推出時間: May 12, 2026
上次更新: May 19, 2026
開發者: Nohandev

Pixel Jump 關聯標籤

簡介

Pixel Jump est un jeu d’arcade rapide où vous devez contrôler un petit personnage pixelisé, éviter les obstacles et survivre le plus longtemps possible. Plus vous avancez, plus la difficulté augmente. Réflexes, timing et concentration seront essentiels pour battre votre meilleur score.

玩法說明

Appuyez ou cliquez pour sauter / changer de gravité. Évitez les pics et les obstacles. Survivez le plus longtemps possible pour faire le meilleur score.

開發者更新

1 day ago

19/05/26

7 additions shipped in v2:

Generative music — procedural minor pentatonic arpeggio, bass line every 4 beats, counter-melody, synthetic kick. BPM scales 90→140 with game speed. Clean fade in/out on start, pause, death, and menu.
Combo multiplier — staying airborne for 2.5s builds a ×0.2 score bonus per level. Displayed in HUD with a bump animation. Resets on floor/ceiling contact.
Mobile haptics — 22ms vibration on gravity flip, [80,30,80] pattern on death.
Zen mode — 3 lives (❤️❤️❤️ HUD), reduced speed, ×0.75 score multiplier. Death consumes a life and repositions the player mid-air instead of ending the run.
Session leaderboard — top 5 scores of the current session, shown on the Game Over screen from the 2nd run onward. Current run highlighted in cyan.
Portal obstacles — colored rectangle pairs (floor + ceiling) appear after score 400. Contact teleports the player to a random Y position with flash, screen shake, and double haptic pulse.
Animated environment transitions — instead of an instant background swap, the background lerps smoothly to a new color palette over 2 seconds each time the score crosses a 1000-point tier :)

留言

0/1000
BioXP avatar

BioXP

May. 12, 2026

1
0

A simple runner. Really messy, the floor does not gain speed so you can't feel it, the spikes are just floating around, the square is rolling for some reason, there's no music once again, and not enough punch to any of the sounds or effects, for an example when a shield is broken (a circle disappears, a text shows up and a slightly different sound plays), slow-mo does not fade in or out, it's instant and therefore barely benefits the player, the UI is unstylized copy-paste, there's no difficulty in the beginning, and once you're used to it there's no difficulty even when it caps out at 3 total hazard types. Cool overall, but very raw.

Nohandev
Nohandev 開發者

Salut, merci à toi pour tes avis sur tout mes jeux alors : Je prévois déjà une mise à jour pour ajouté de la musique et avoir des effets sonore + impactant après le problème c' est que si j' augmente trop la difficulté les autres ne pourront potentiellement pas suivre donc partir Mais je prend note de tes remarques merci à toi

v3rtigo avatar

v3rtigo

May. 12, 2026

1
0

Fun game. It's not fully translated from French to English, but a good start.

Nohandev
Nohandev 開發者

Thanks for the feedback! Full English translation has now been added and improved. Glad you enjoyed the game!

Scyrus avatar

Scyrus

May. 12, 2026

1
0

very fun!

Nohandev
Nohandev 開發者

Thanks bro :)