Roller Ten
by Pat_AfterMoon
Roller Ten
Roller Ten 關聯標籤
簡介
滾動個波,唔好跌落去。收集正數直到10。如果超標可以攞啲負數。
玩法說明
用兩個掣玩:左右箭咀或者A/D移動個波。贏咗、跌落去或者撞釘時,左鍵返選單,右鍵重玩或去下一關。高難度關卡有加速斜台、釘、窄平台同多啲負數。呢game本來係Kongregate Game Jam 2七日內整出嚟,主題係「10」,副題有「無暴力」、「口音效」、「兩個掣」。
開發者更新
Update 16.12a
- After ten attempts, if you can’t beat a level, a new button will allow you to bypass that level and try the next. Your progression will be saved only if you can beat the next level.
This feature was added because the difficulty is not always well balanced and some levels like the 28 or the 36 are extremely hard in comparison to the next levels. I don’t want to modify the 50 actual levels because of the existing scores in the leader-board.
- Fixed a bug where displayed time was sometime different than real time sent to the Kongregate leader-board.
FAQ
留言
Kastellan
Nov. 11, 2016
Good physics, great graphics, good flow, excellent!
Thanks, glad you like it.
RevelBase
Nov. 12, 2016
I enjoyed the game in general, but it has big lags sometimes. This makes it really hard to control the ball when they happen at the wrong time. Could be the garbage collector, but best would be to do some profiling.
Thanks for your comment and for pointing that. I've see that lag issue on my notebook, profiling is added to my ToDo list ;)
DubaiBunnies
Jun. 19, 2017
Perfect game
MattMaN
Dec. 03, 2016
I'm not sure which aspect of the lategame red walls annoys me more: the fact that they're there or the fact that it's just *barely* possible to roll around them.
Goldman10101
Dec. 03, 2016
5. 23 27 29 31 33