Cat Astro Phi

Cat Astro Phi

by PhotonStorm
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Cat Astro Phi

評價:
3.5
推出時間: December 21, 2010
上次更新: December 23, 2010
開發者: PhotonStorm

Cat Astro Phi 關聯標籤

簡介

Created in the style of a Gameboy Classic title, this is a space-action pixel-art adventure!

There is much planet exploring, bot shooting, bomb exploding, lazer wall hacking, sentry gun evading, cat finding fun to be had :)

We like to think of Cat Astro Phi as a mini-Zelda in space. Obviously we'll never be as good as Zelda, but you've got to have something to aim for, right?

玩法說明

Arrows = Move
Space = Fire
- and + = Volume
P = Pause

開發者更新

Dec 21, 2010 2:33pm

v1.3 Update – 23rd December 2010

You can no longer die if the lazer wall override is open
Fixed bug that caused game to freeze if you paused while hacking a lazer wall
Removed console key
Can no longer blow up space on level 3 :)
Can’t fire / move while space ship blasts off
Fix for if you paused while the pause overlay was tweening out, it got stuck

留言

0/1000
nick20200 avatar

nick20200

Dec. 22, 2010

261
13

he should really take jonesy out of that seat ._.

CourtRecords avatar

CourtRecords

Dec. 22, 2010

261
17

Cat Astro Phi: A game where you WANT asteroids to hit you so you can further play the game.

PhotonStorm avatar

PhotonStorm

Dec. 22, 2010

177
15

Thanks for the comments all :) killer2237 - the Gameboy had a resolution of 160x144 which we copy here, only we zoom x2. The actual Gameboy screen had quite large pixels really, but still only as many of them as we use.

Toper - Bombs were added quite last minute, so no they don't blow each other up. Heck, they don't even blow YOU up! :)

Toper avatar

Toper

Dec. 22, 2010

234
21

What? Bombs don't blow up other bombs next to them? This violates the most basic laws of bomb physics!

Lancer873 avatar

Lancer873

Dec. 22, 2010

158
14

Yay! It's finally here! I was hoping this one would come to Kongregate. Loved playing this one on Newgrounds, and I certainly enjoy it here as well. This is a serious retro game, you put yourself down to all the limits the old games had to prove that you could provide a fun experience just as much as they could, and you definitely succeeded. Great job with this one! The only thing is that it's really kind of weird to have such a lack of a penalty for dying in an old-style game, but I suppose that's quite necessary for this one, and it works out very well.

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