Eternal Fury

Eternal Fury

by ProficientCity
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Eternal Fury

評價:
3.1
推出時間: July 03, 2019
上次更新: December 21, 2021
開發者: ProficientCity

Eternal Fury 關聯標籤

簡介

展開你喺Eternal Fury嘅冒險,對抗惡魔,保衛城堡,成為真正領袖。擴展領土、完成任務、打多場戰、加入公會、搵返失去嘅記憶!成為無敵英雄,帶領王國走向勝利。即刻開始你嘅冒險!

玩法說明

- 建立你最強嘅傭兵隊伍。- 升級佢哋等級同覺醒技能。- 享受無窮樂趣,擊敗神話怪物。- 自訂、裝備同升級你角色。- 建設同升級你自己嘅城堡。- 用英雄同技能陣型創造獨特策略。

留言

0/1000
rf1rf2 avatar

rf1rf2

Jun. 26, 2019

16
0

lol - Wartune lite

phantrr avatar

phantrr

Aug. 04, 2019

10
0

guild leader been offline for 20 days now we asked a lot of the times if the admins could kick him out. the first reply was when he will be 15 days afk then we will kick him. when the 15th day came to pass they told us we have to wait because they are implementing a patch in the game where you could majority vote kick the guild leader. but till now still no patch. and also we are still stuck with the guild leader that quit the game.
a few of our guild members tried to talk to support about it but get a crappy reply that we have to wait. and we all put to much effort into getting this guild to #1 to just put it down and make a new one. because when we start a new one we will lose almost all the progress we made with the current guild. i hope by posting it here for everyone to see the support will actually start doing something about this.

Rageburst avatar

Rageburst

Jun. 26, 2019

24
2

oh no. Not again. Shiny VIP next to char name, click... sry TAP to continue, tap to continue, tap to continue, tap to win quest, tap to pay us tap to recharge, pay to win. Where is Click to send dat crap to hell? for free

Lustre avatar

Lustre

Jun. 25, 2019

24
2

Yikes, another one of these? Why do people still try to make these? They die out so fast.

Gyan1010 avatar

Gyan1010

Jun. 25, 2019

38
4

Developers like this never learn so let me give some advice.

I hate these games that start by shoveling you forced-click knowledge all at once, and give you too much of it before letting you actually do things on your own and practice what you learn.

Why even show the city and bombbard the player with buttons before letting them become invested in the game? Introduce the combat system. Let players figure that out then maybe inventory, or skills, and such. When they are ready, have a place to go on their own accord to learn the next part of the game. Don't force feed the whole manual before doing anything else.

Also, people don't pay for your real money before they become invested. How about holding off flashing your "pay us" buttons until the players have a chance to understand and play with the other core elements of the interface.