Space Hammer 2
by Qlaz
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Space Hammer 2
Space Hammer 2 關聯標籤
簡介
你擋到入侵嗎?試下呢隻超硬核太空射擊game!我第一隻game,記得比分同留言!任何建議都歡迎。全game大約玩10分鐘。有自動儲存,隨時繼續玩。補充:*回應留言:係,game叫「Space Hammer 2」,因為係我第一隻game嘅新版。可以去我profile玩「Space Hammer (beta)」同「Space Hammer」。雖然版本唔同,但唔算另一隻game。
玩法說明
方向鍵或WASD移動。空白鍵開盾。P暫停。M開關音樂。L開關音效。G開關格線。Z開關自動射擊。CTRL射擊(自動射擊關閉時)。-------------------------。覺得game值徽章就比高分啦。 ;)
開發者更新
New features:
- achievements (can’t be done in trivial mode)
- working highscore board (Well, I hope it will work – need 50 submits to show up.)
- new ship images for every upgrade
- some new sounds
- bigger enemie pointers
- new option buttons (togle grid, autoshot, exit)
Edit:
Highscore bug fixed. Sorry for the inconvenience of the first players. The game was sending score without bonus points (difficulty multiplier etc). Be lenient please, it’s my first working highscore board. :P
留言
ammar18
Sep. 04, 2010
good game.it gets better and better!
if you make a Space Hammer 3 you should custom you ship from the outside or maybe put more upgrades like lightning bolt
but overall the games good
Keep it up!
NinjaOfWar
Aug. 15, 2010
Very nice. I would have liked a more complex upgrade system, with rockets or other things. But overall very nice.
Cirdua
Aug. 15, 2010
*facepalm*I didn't realize I could go up/down as well as 'till the bossfight... *double facepalm* I could've killed the enemies that had gotten past me... *deskface* I could have gotten them upgrade points as well!
Avengur
Aug. 15, 2010
To start, props on your first game.
I like:
The scrolling, it made the game seem more open
The fast pace, took me a second to figure things out, but it never let up
The fact that it got to the point that I died, even on Normal
There's some polishing that could always be done, but as far as fitting into the category of scrolling space shooters, this was pretty alright. I don't know if this incarnation is a possible building block for a -great- game, but it's a good foot in the door for a new creator. I salute an enabler of my procrastination and thank you for your time.
dimblenut
Aug. 14, 2010
Here's my advice:
Its too easy. People don't like winning as much if there's no chance of losing, making bullets hurt more (but making them easier to dodge to keep it balanced) and applying a maximum health limit would make it easier to die, then if you made a continue system where very little (or nothing) was lost upon death, the player could have the thrill of finally beating a hard part, without having the feeling of spending 30 minutes getting upgrades just to lose them all, it's a win win.
TL;DR: Make it harder with a continue system and you'll have a great game.