Re:Archer
by RecastStudios
Re:Archer
Re:Archer 關聯標籤
簡介
同Sylpheed一齊展開冒險,呢款奇幻放置RPG等你挑戰!扮演已經滅絕精靈族唯一倖存者Sylpheed同佢拍檔Feli,一齊搶返Anima——已逝精靈靈魂嘅力量,重建Yggdrasil,精靈生命之源。戰鬥啦!自訂角色、華麗技能、全自動戰鬥系統,打爆成群怪物同強大Boss!冇時間玩?唔緊要!有離線進度,Sylpheed會繼續冒險。社區意見我哋都會聽,歡迎去論壇討論或者直接聯絡我哋。有更多更新陸續有嚟!
玩法說明
點擊或者撳J攻擊怪物。你離開時都會賺到經驗值。收集Anima同清關卡,突破指數障礙。分配好你嘅數據。打贏挑戰模式可以攞到精靈幫Sylpheed冒險!
開發者更新
[Patch] Server Migration – Please login to migrate!
We’re migrating our servers to a new home. Save data will automatically be transferred when you login.
Automatic migration will be active until Feb 29, 2020. Please login before Feb 29 to avoid save data loss.
FAQ
留言
mitchmutt
Aug. 07, 2019
just out of curiosity how many levels do i have to go through to finish level one?
Each stage is 100 areas and in patch 2.2.6 each area is 5 waves. Each Region as of right now has 3 stages and each stage has 3 difficulties.
TesloStep
Sep. 12, 2018
What is the point of main progression? You don't unlock even new spirits, all new content hidden in challenge mode
Edit: After 4 months from this comment we've released Re:Archer v2.0 w/c modifies the core game play and main progression. We'd love to know what you think of the new patch! https://www.kongregate.com/forums/964834-re-archer/topics/1797028-re-archer-2-0
Rarylith
Sep. 15, 2018
It's kind of weird, it seems that you're more rewarded by not playing the game than by being active. If i go offline when i will come back i will be proposed to receive 2 times more exp/anima than if i pass the same time online. Weird...
Yea, this has been brought up a number of times over the past week. If you have anymore suggestions or observations regarding gameplay experience please feel free to contact us via the forums or private message. Thanks for the input.
HollowedHearts
Sep. 15, 2018
A decent game, but it is built very heavily around you spending money. It's takes on the same progression style as a lot of mobile games, you can play for free sure, but it takes significantly longer than if you were to spent $5 or $10. Yes that's how paying works, but the core game is so agonizingly slow that it kills your interest very quick. Also is aggravating that a majority of the things you can buy are time limited, not permanent boosts. To give an example, you get I think 100 crystals for free per day from daily quests. The amount of anima i get from buying the 25 crystal anima pack is hours upon hours of what I would get playing normally. The 125 crystal anima pack is well over a days worth of grinding. I don't mind spending money on games I like, but I'm not investing in a game that is built from the core up on spending to progress.
Thanks for the comment. As we add more game content and side-content into the Re:Archer (like cosmetics) we'll also be adding more systems to add crystal inflow (like achievements). We're also reworking the core game, so boosts in shop would also be reworked. Ideally we'd like to give the players free decision to spend on progress, or on other things like quality of life and cosmetics. This will take us time though. Nonetheless, we appreciate your constructive feedback and will factor this in moving forward
DoruTheDragon
Sep. 13, 2018
Well, since they were willing to listen and take in feedback, i did bump the rating to 4*. I'm still here hoping maybe main progression could be rewarded in some way, even if it not by spirit, at the very least a small permanent increase to stats in the challenge mode. (yeah i realized this is better put in their forum)
Edit: After 4 months from this comment we've released Re:Archer v2.0 w/c modifies the core game play and main progression. We'd love to know what you think of the new patch! https://www.kongregate.com/forums/964834-re-archer/topics/1797028-re-archer-2-0