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Maze Marathon

Maze Marathon

by Rycer

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Maze Marathon

評價:
2.4
推出時間: June 16, 2011
上次更新: June 16, 2011
開發者: Rycer

Maze Marathon 關聯標籤

簡介

Simple Maze/Puzzle game that gets harder the further you get. Seriously, some of the later levels are pretty tough. If I could I'd send you a medal for beating them all without dying once.

My goal for Maze Marathon is to adhere to the Kongregate community. Over time additional levels and features will be implemented in future patches. However I want the community to decide what gets put in next. I'd love to hear what you think, please leave feedback and let me know what you think would be cool. If I can do it I'll do my best to get it in the game.

Thanks for playing!

玩法說明

Use the Arrows or W,A,S,D to control the Red Dot.
Navigate the Red Dot to the flashing Red Square.
Avoid hitting walls and reach your destination within the designated time limit.

留言

0/1000
XxVashXx avatar

XxVashXx

Jun. 07, 2011

4
0

Decently made for a days work. The movement seems to be unresponsive, don't know if its the Unity player or what but when you stop holding a direction you will keep going a bit and trying to change directions back and forth quickly doesn't work at all. More work into level design (maybe a few twists or some other impediment from the goal) along with some work into the stuff you have in the upcoming features and a better picture and maybe title for the game and this could do a lot better (and get a lot more people to give you comments and advice). Wish you luck with this.

sucon avatar

sucon

Mar. 24, 2012

2
0

An ok Game overall. I personally hate how the dot drifts, It makes navigating very hard.

Rycer avatar

Rycer

Jun. 07, 2011

2
0

Righto! Just patched in a new and improved controls system. This should be better than the old grid-based system that was being used before.

Rycer avatar

Rycer

Jun. 07, 2011

2
0

Thanks Vash!

You're right about the movement being a little iffy still- it's currently my top priority. As far as the levels go, I wanted the first few to be relativley simple/easy for players to get a decent feel for the game. I'm already working on Levels 11-20, and while they all might not be as difficult as 10- you can definitely expect the depth of the gameplay to deepen as new features are trickled in over the weeks.

P.S I agree about the art too. Working on finding a sound/artist currently- I'm thinking maybe a Geometry Wars neon/glowy theme. I'll leave that up to the community as well as a new feature after the first major update.

Thanks again!
<3 Ryer

trinkin47 avatar

trinkin47

Mar. 18, 2012

1
0

damn this needs a mute