Cyber Chaser

Cyber Chaser

by SilenGames
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Cyber Chaser

評價:
3.9
推出時間: September 26, 2013
上次更新: October 09, 2013
開發者: SilenGames

Cyber Chaser 關聯標籤

簡介

跑、跳、閃避、射擊,超上癮跑酷遊戲。完成任務、解鎖武器、購買各種升級。結合Joyride Jetpack刺激玩法同Contra瘋狂懷舊動作。無限樂趣等緊你!

玩法說明

按上或點擊跳。空中再按上或點擊可以二段跳。按下或空格滑行。空中按下或空格可以下壓攻擊。

開發者更新

Sep 30, 2013 5:11pm

v1.2.2
- You can use Rocket launcher as primary weapon
- “Get Ready” screen have a “Back” button
- “Level Up” screen is speed upped
- Weapon equip bug is fixed
- Other minor bugs is fixed

FAQ

留言

0/1000
takahmasak avatar

takahmasak

Oct. 12, 2013

1150
32

If you make a sequel, remove the boss' ridiculous explosion duration. We've seen it once, and in survival it's impossible to find yourself let alone know if you're falling into a pit/spikes. One small explosion, and a large 1000 or whatever coin would suffice.

Germanicvs avatar

Germanicvs

Sep. 27, 2013

639
17

Great game, but eventually the greatest challenge becomes not being able to see your character or the surroundings because of all the coins/gems...

warm0nger avatar

warm0nger

Sep. 28, 2013

1818
56

Nice game. But the endgame is very cluttered. I've played 21K ft in suvival and I did not know what I was doing. When fighting bosses I was constantly pressing up, unabled to collect weapons/keys/support items, because I did not know where I was.

Please add an option to hide fuel, gems and cash. That would help alot.

pinguin333 avatar

pinguin333

Sep. 28, 2013

2113
77

This quickly turns from a fun side-scroller into a there's-so-much-stuff-on-my-screen-I-can't-see-what-I'm-doing-and-it's-making-me-lag-like-crazy trainwreck. Quality toggle and gem/coin/fuel transparency or smaller icons please.

SilenGames
SilenGames 開發者

Thanks for feedback. Coins became smaller in version 1.2. Unfortunately quality toggle does not work, because all graphics in bitmap, not vector.

knewred avatar

knewred

Oct. 01, 2018

88
2

This game is the perfect example of why visual design is important in a game. After a while the game becomes impossible to see, as other people have mentioned- even in early stages, the excessive effects make it hard to keep track of what's going on. The artist for this game was a good sculptor but really needs to learn a bit of colour theory: when everything's saturated and glowing, it makes nothing stand out or look important. The coin-and-gem problem wouldn't actually be so bad if the colours weren't so bright and didn't clash so much- as it is, the player has nowhere for their eyes to rest: it feels sort of like walking into a bright room after sitting in darkness for a while, and has the same sort of effect on your perceptive ability. I've got the badges, and now I'm going to have a break from the computer until my eyes stop hurting. I'd really like this game if it wasn't for the visual bombardment, but unfortunately the issue is bad enough that I really don't want to continue.