Tinysasters
by StormAlligator
Tinysasters
Tinysasters 關聯標籤
簡介
呢個係Volute參加Ludum Dare 23嘅作品。主題係「細細個世界」。喺呢隻解謎/模擬/策略遊戲入面,你要建一座4級神殿,去醫治因天災不斷受損嘅細小世界。全新加強版Tinysasters快將推出!「想知我哋即將推出嘅遊戲可以去我哋網站」:http://stormalligator.com/。「我哋都有facebook!」:http://www.facebook.com/StormAlligator。「Twitter都可以追蹤我哋」:http://twitter.com/StormAlligator。
玩法說明
M 靜音。只用滑鼠。目標係建一座4級神殿。建工作場所收集資源。資源種類視乎建喺咩地形。草地 -> 食物。湖 -> 水。森林 -> 木材。山 -> 鐵。城市會額外生產兩種資源:工藝、科技(2級以上城市)。要建4級神殿要有3級城市。神殿會生產魔力。魔力可以改變地形。魔力種類都視乎神殿建喺咩地形。草地 -> 綠魔力。湖 -> 藍魔力。森林 -> 啡魔力。山 -> 灰魔力。間唔中會有天災,會改變地形,令你更難玩!
FAQ
咩係 Tinysasters?
Tinysasters 係 StormAlligator 開發嘅策略城市建設遊戲,你要喺細格世界管理文明發展。
Tinysasters 點玩?
你要建設建築、管理資源,應對不斷發生嘅天災,幫文明發展同完成每關目標。
Tinysasters 有咩獨特之處?
Tinysasters 特色係頻繁隨機天災,會改變地形,要你不斷調整策略同重建,成為核心玩法。
Tinysasters 有咩主要成長系統?
成長係解鎖新建築同能力,逐關推進,每關天災模式同勝利條件都唔同。
Tinysasters 係單人定多人遊戲?
Tinysasters 係單人城市建設策略遊戲,可以用瀏覽器玩。
留言
jojoshabado
Apr. 29, 2012
it would be cool if you could play after winning, i kind of want to shape the world to fit my demands and etc.
TT07
Apr. 23, 2012
Loved the game, and i hope you make a lot more of it, i could see this game becoming a lot bigger. Much like the Growth games but on a bigger scale, have to say your game is now my favourite game on kong for 2012 :)
Thank you, that's nice to hear !
mercenarygamer
Apr. 23, 2012
This has tremendous potential. Great interface, kinda plays like a boardgame. I hope it's the start of something really good.
Thank you :) I intend to continue working on the game to make it better, with the help of my partner this time.
Yori_
Apr. 25, 2012
Really great game! Has great potential to become even better, but for a Ludum Dare entry this is already quite nice.
RedeemedWahrior
Apr. 22, 2012
nice game, but could be better if it was harder. even on hard mode it seems like winning is simple just by spamming workplaces faster than disasters can destroy them. Maybe make each building take some time to construct/upgrade before the next building can be worked on?
Thank you ! The game was made in a rush because of the 48 h deadline, and I didn't have much time for the balancing design. The first time I actually played the game was 2 hours before I ran out of time and there was still a lot of work to do :) If the game is improved, the balancing design will be priority number one !