Space Incident

Space Incident

by Vogd
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Space Incident

評價:
3.6
推出時間: June 10, 2015
上次更新: October 02, 2015
開發者: Vogd

Space Incident 關聯標籤

簡介

An interactive story about two astronauts and one ufologist in spaceship somewhere between Mars and Earth

Talk with astronauts, choose your answers and remember that your decision is there lifes! 10 different ends of this story and a little bit of psychology in this small interesting game. Fresh vision!

v.4: Some bugs fixed:)
v.5: Stats added!

玩法說明

Arrows or Mouse to drag the ship. Mouse click to talk and choose answers.

留言

0/1000
Cloud011 avatar

Cloud011

Jun. 14, 2015

191
3

Nice game, but no checkpoints? I mean, if i wanna try something different, i have to restart from the beginning every time? That's unfair ;( Btw, very nice game :)

Vogd
Vogd 開發者

Come on, convinced. I will do checkpoints in the sequel

Plasterduck avatar

Plasterduck

Jun. 11, 2015

172
5

So in order to get total victory, we need to repeatedly break everything on the ship so everyone goes into mental breakdowns. Then they'll decide to talk to you and share important information about how not to kill everyone from oxygen deprivation or lose the shuttle when performing the braking manoeuvre?

Vogd
Vogd 開發者

Yes, that was my idea!

Jokokok avatar

Jokokok

Jun. 11, 2015

168
5

I like how they all eat and sleep just next to the burning computers and machines.
"Oh come on! its just a burning computer! here, take a loaf of bread! what is the worst that can happe... BOOOOM!"

Vogd
Vogd 開發者

War is war, but dinner scheduled:)

SaphiresFlame avatar

SaphiresFlame

Jun. 12, 2015

117
5

Wow...being an A.I. is boring. If I had the ability to start a fire or something I think I would...just for something to do. Turn off oxygen and watch the people panic for awhile before turning it back on. Ah, to be an A.I. with such power!

Vogd
Vogd 開發者

I will write this in todo list for the next game:)

Natureguy85 avatar

Natureguy85

Jun. 19, 2015

59
2

Interesting idea but two main problems. 1) The beginning is too much of the same. You put in many "endings" but to try to get them all I have to do the same thing over and over again before I get to what makes a difference. 2) In order to win I need to get info from the therapy sessions. These do not rise organically but instead I either have to be mean to the crew or make no progress over an over until I get the info.

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