Helichopter

Helichopter

by VomitingTower
回報問題
舉報遊戲
Loading ad...

Helichopter

評價:
2.9
推出時間: February 16, 2011
上次更新: February 22, 2011
開發者: VomitingTower

Helichopter 關聯標籤

簡介

Helichopter係一隻超正遊戲,飛嚟飛去炸嘢、升級、建炮塔、救市民。目標同其他game一樣,殺晒壞人同打爆Boss。我1月10號開始做,98%都係自己搞。雖然仲有進步空間,但想參加比賽同證明用Unity都可以快手整到好玩game。

玩法說明

WSAD飛行。左鍵射機槍。右鍵射導彈,會自動追蹤滑鼠最近敵人。中鍵或拇指鍵投炸彈($250)。空白鍵放炮塔(要買咗先)。Q、E旋轉炮塔,點擊gizmo自動開火。死咗重生要$250。1、2、3、4快速買炮塔。左Shift開啟吸取光束。更多玩法請入遊戲睇。

開發者更新

Feb 16, 2011 2:47am

Build #4

  • Added Features***
    - Left Shift – Pickup Beam – lets you pick up your turrets and re place them around the map. Turrets that are picked up will update their upgrades.
    - Turret Limit – Now you can only have 25 turrets active at once.
    - Tank Crushing Damage – Now when tanks drive over your turrets they damage them as well.
    - GUI Elements – Numbers on damage, and money gained from enemy units. As well as a turret death indicator.
  • Fixes and Balancing *
    -Ground collision tweaked
    -More upgrades double in price when bought now
    -Bombs tweaked, more damage, cost $250
    -Boss Tank Tweaked
    -Advanced flight tweaked
    -Various other tweaks.

One more build to come. It’ll probably be done on Tuesday night.

Build #3

  • added features *
    -Bombs. Use your middle mouse
    -Helicopter blades now do damage to whatever they hit.
    -Options menu

留言

0/1000
clasher235 avatar

clasher235

Feb. 22, 2011

9
0

Love this update, and it saddens me that we only get one more. All in all, this is a great game, and I have come back many times to replay it. Here are a few things I would like to see in the next update: 1) Flying enemies- possibly deployed at airfields or flying in from afar. 2) Civillian uses. I know that rescueing a civillian increases income, but money is never really a problem, so it would be nice to be able to assign them to do other things such as repair the base, build robot allies, etc. 3) Turret selling. Sometimes I just want one of my turrets gone because it is essentially useless in this situation or I want to replace it with another one. 4) Structures. I'd like the ability to have a more substantial and permanent "Hold the Line" tactic. Perhaps allowing the construction of bases would add another layer of depth to the game. .

clasher235 avatar

clasher235

Feb. 22, 2011

7
0

Ah, sorry for the third comment in such a short time, but I just discovered another problem. Sometimes the large amounts of explosions and bullets on screen cause the game to crash. You may want to consider adding some graphics options. Another idea would be small/medium/large battlefields along with difficulty settings. The large battlefield would have many enemy bases, but you'd receive a massive base with heavy defenses , a high starting income, 3 different "sections", and a bigger turret limit. The medium battlefield would be what we have now, with 2 sections. The smaller battlefield would have very few enemy bases and only one section, but the base would be very small and weak, and the income would be low.

VomitingTower avatar

VomitingTower

Feb. 22, 2011

6
0

Thanks for the comments clasher! While the next update will be the last one for this game, I'm probably going to do another Helichopter game or two... They'll be similar but the game play/progression/levels will be actually planned out. I'll also have more than 5 days to do all of the art and get it working in game :p. I have previously thought about a lot of the issues you mentioned and it just came down to time in the end. Originally I did want to make enemy jets and helicopters, they'll be in future games. I also wanted to make a healing turret, a barricade, an anti missile laser turret and a AA/flak turret. I thought about selling turrets, but now that you can move them I didn't really feel like it was really needed. Maybe I'll look into putting that in quick.

sqeeb avatar

sqeeb

Feb. 22, 2011

6
0

awesome update, mowin' down peasants is 10 times more satisfying

clasher235 avatar

clasher235

Feb. 22, 2011

8
1

The 1,000 character limit forced me to devide my comment into 2 seperate ones, sorry.

Anyways, 5) Minor graphics improvements- You don't need to texture the background, it looks a lot better flat green. Also, try to round out the terrain if you can. 6) Animation. It bothers me that the enemy troops just sort of hover forward. 7) Civilian bugfix. I don't know if this has already been done, but the civilians sometimes jump out sideways and fail to find the base. 8) Rotation. Make the enemy troops and tanks rotate over the terrain realistically