Odds turner
by absolutel
加去主畫面,方便快捷開玩
安裝呢隻遊戲
撳分享掣,再揀「加到主畫面」,就即刻安裝呢隻game,方便快啲入返嚟玩。
Odds turner
Odds turner 關聯標籤
簡介
簡單策略同風險管理game。分配你啲人去攞4種資源,睇下有冇運氣。如果你喺100回合前建好地標,就贏咗。
玩法說明
拖動滑桿分配人手去收集資源。圖表會顯示你攞到指定資源嘅機率。*資源獲取系統*。每個人分配去收集資源時會擲1至4之間嘅數字,全部加埋,再除以資源專屬嘅數字,然後向下取整。食物出現尖刺係因為除數唔係整數。*科技列表*。房屋,成本12,解鎖屋仔。屋仔提升人數上限3個,成本20。犁,成本90,食物產量提升約20%(除數由1.5變1.3)。庫存管理,成本48,解鎖倉庫。倉庫提升食物同木材上限3個,成本10。治療癌症,成本120,人類產量提升約20%(除數由10變8)。農業,成本80,解鎖農場。每個農場額外生產2個食物,成本15。電鋸,成本180,木材產量提升約20%(除數由3變2.5)。公關,成本150,解鎖地標。建好地標即贏game,成本150。就係咁,冇其他嘢要發掘。
留言
monchichij
Mar. 21, 2016
I like the concept. The graphics could use some polishing to make the game more attractive. I suggest plus- and minus-buttons additionally to the slider. That would make adjustments from turn to turn easier for laptop users.
Marretoman
Mar. 20, 2016
It is one of the best concepts for an idle game i've have ever seen! It combines idle and strategy!
Suggestions:
1) the population growth can be a function of food surplus or living standard. It makes sense and is easier to understand
2) an explanation for the growth graphics can be useful.
3) along the number of workers can be displayed the total productivity and productivity per worker
Thanks! I didn't really have idle genre in mind at start, but it definitely feels like it at the end. The explanation is in game description, it is not necessary for the gameplay so I just put it there as a side note. Also, if you look at the little numbers, you can better understand how the resource gain is calculated.
Fuzzyfsh
Mar. 20, 2016
when you lose you can click to restart but win you win you can't click to restart?
Totally a feature :)
Gaminic
Mar. 21, 2016
Very interesting concept. The graphs are a bit hard to interpret, which is a shame, because it turns the game from math/strategy into trial and error.
arigold16
Mar. 21, 2016
It's a good starting place, but very thin for now. Too easy and too short. Add a lot more content, remove or push out the turn limit, etc. Could be great with more work.
Yup, this is just something I put together from an idea just to see what people think (and to see what it plays out like myself). I was thinking perhaps I could make something in similar fashion, but there would be much more options and I would remove the random element completely. I wanted to add random element to add some replay value, but as it is, it is too frustrating sometimes. So perhaps I could make like 10 sliders for all sorts of stuff, and you would exactly know what is going to happen (all the tech and everything would be preset just like in this one). So there would be much more strategy, and the game would be pretty much about finding the one perfect build order.