Anaksha Mini Adventures 2: A New Threat

Anaksha Mini Adventures 2: A New Threat

by ArifRocks
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Anaksha Mini Adventures 2: A New Threat

評價:
3.6
推出時間: March 14, 2012
上次更新: March 20, 2012
開發者: ArifRocks

Anaksha Mini Adventures 2: A New Threat 關聯標籤

簡介

一隻有超過850種解法嘅圖像冒險game!有啲謎題同事件每次玩都會有啲唔同。第三集啱啱喺blog公佈咗。你哋嘅意見我都有聽。Anaksha終於嚟到Hells Cats區攞新手機,但好快就捲入Santa Lina一啲黑暗詭異嘅事件。注意,雖然大部分內容唔算太露骨,但劇情涉及成人主題,小朋友唔適合玩。呢個小型圖像冒險game其實係Anaksha系列第二個大作,有成就系統同埋尋寶元素(全地圖有60個處女座符號等你搵)。Kongregate數據系統都已經整合咗入去。鍾意舊Sierra Online遊戲嘅朋友會欣賞到新版引擎嘅畫風,靈感來自Sierra AGI。平均遊玩時間大約2個鐘(如果你識點過)。我未寫walkthrough,如果你想寫就自己嚟啦。不過要留意,有啲解法唔一定啱晒所有人,除非你搵晒所有路線同分支。如果卡住咗,可以去Anaksha論壇(http://www.anaksha.com/forum/)搵提示,入面已經有好多攻略。

玩法說明

方向鍵/箭咀鍵 – 控制Anaksha喺地圖上移動,同時用嚟操作選單。你都可以用WASD代替方向鍵。空白鍵 – 主要動作鍵,用嚟同NPC互動、跳過對話、查環境、選擇選項/物品。ESC – 遊戲內設定畫面。你都可以用「O」或者「BACKSPACE」代替ESC。TAB – 背包。你都可以用「I」或者「ENTER」。

開發者更新

Mar 14, 2012 7:19am

20 Mar 2012 – Update to v1.02a – Some minor dialogue issues fixed and lockpick mini-game made slightly easier. Also fixed Kong API issue (hopefully it should work now)
18 Mar 2012 – v1.02 Due to a number of complaints, the driving mini-game is now a lot easier
14 Mar 2012 – v1.01 Uploaded to Kongregate

留言

0/1000
Colorstyle avatar

Colorstyle

Mar. 16, 2012

455
15

The mini-mart guy offers me a battery "free of charge" if I get him a TASER?! What a massive rip-off. How does this guy even get any business? Let me walk to the mega-mart down the road.

LordRat avatar

LordRat

Mar. 17, 2012

210
11

good game but extremely difficult to get some items
walkthrough:
http://www.anaksha.com/forum/viewtopic.php?f=34&t=581

demonchef avatar

demonchef

Mar. 16, 2012

275
16

Don't just look for eyeliner....It is something that can be used as eyeliner. Not everything will just be that obvious but it is frustrating.

ReconBlaster avatar

ReconBlaster

Mar. 29, 2012

13
0

Don't you think it's a bit strange how she pays 25 grand for the cellphone but only brings in 15 dollars in the game?

wattro avatar

wattro

Mar. 17, 2012

446
30

could be great game, but things like "check every section of fence for needle" (which I got from the walkthrough on your site) are bad game design. there's nothing distinguishing aboot one piece of fence from another, so if I try one and it says it's just a wooden fence, then I have no reason to suspect other parts of the same fence to be any different. The effect you get from this is that it becomes a 'check every square' type of adventure.