Branch

Branch

by bakwards
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Branch

評價:
3.2
推出時間: April 22, 2011
上次更新: April 22, 2011
開發者: bakwards

Branch 關聯標籤

簡介

《Branch》係一款輕鬆版嘅即時戰略遊戲。你要扮演守護宇宙大樹——星星誕生之樹——嘅防衛者。大樹正被一班冇腦嘅機械人入侵,佢哋想攞走大樹嘅能量,捉住每一條產生花粉嘅樹枝。你要用花粉之力去復甦每條被入侵嘅樹枝,否則機械人會吞噬一切,宇宙就會變成一個荒蕪嘅虛空——你手上就係生存平衡。遊戲用簡單操作帶嚟複雜後果。你要控制自己領地嘅高度,建立同控制前線。要不斷調整花粉流向,攻擊、防守、收集資源,為拯救宇宙而戰!

玩法說明

用WASD同右鍵拖動滑鼠控制鏡頭。點住拖拉你嘅柱子,花粉流會向下移動。調整柱子控制花粉流。點擊機械人用龍捲風攻擊——用花粉強化龍捲風。

開發者更新

Apr 4, 2011 12:23am

Branch was developed by a group of danish students, in just one month. We are planning to develop the game further, aiming for a release on iPad / iPhone later this year.

留言

0/1000
Pyrewraith avatar

Pyrewraith

Apr. 23, 2011

7
1

The control of the levels of your territory is frustratingly overcomplicated. It'd be better to have more of a snap-to-levels arrangement, with something like 10 different levels. As it is it's just frustrating to try and tailor the height of terrain.

kez1304 avatar

kez1304

Apr. 25, 2011

5
1

Don't get it... The tutorial skipped step 10 really quickly, and the back buttons only go back in odd numbers... from 11 to 9 to 7. So I don't know what I'm meant to do to progress.

cadaverescu avatar

cadaverescu

Apr. 22, 2011

5
1

liked it but needs a ff or speed x1/2/3/4 button

murgtah avatar

murgtah

Apr. 22, 2011

5
1

good, but still i dont get how i cant use all my power on one tornado on lvl1, which i'm stuck on

kez1304 avatar

kez1304

Apr. 25, 2011

7
2

Now I've had a play with it, I think it's an interesting game (despite the tutorial being reaaaally sketchy). My cursor disappeared half way through level 3 though, and I can't get it back at all. I still managed to beat the game with incredible ease. The problem I can see is, to make the game harder, the only thing you can really do is speed up the AI's actions. Which will only make it more difficult for a human user because of their inability to use the controls as well... This doesn't make for a better end user experience, as there isn't anymore or any less strategy involved, it would be merely frustrating. To really make this game shine would require something more to the strategy than staggering stairs to create a good flow. Something like special hexagons/resources/bases/exploitable bonus'... All of those would increase the level of STRATEGY, and therefore the end user enjoyment of the game. Hope you read this, and take some of it onboard mate. Nice job otherwise. 3/5 atm.