call click()
by cephei277
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call click()
call click() 關聯標籤
簡介
呢隻叫click()。一隻簡單嘅放置/clicker遊戲。更新你嘅變數同循環值去追求超大數字。呢隻係我第一隻game,唔知應唔應該再落多啲心機。你點睇?歡迎畀意見 :)。因為用HTML、JS同CSS整,可能會有啲bug,視乎你用咩browser。我主要用FF同Chrome測試過,不過IE都應該得。更新紀錄:2018.10.12 - 故事延長 - UI改動 - 平衡調整 - 加咗autoMemoryModules功能。2018.10.06 - 加咗新記憶體模組升級。2018.10.05 - UI改動 - exploit系統更新(你用過嘅exploit-point會退返)2018.10.04 - 加咗多啲exploit - reboot後修好壞咗嘅call-click掣。2018.10.03 - 解鎖1個記憶體模組後,隨時可以reboot - exploit「multiply loop2 x2」而家用喺loop2唔係loop1 - 多次reboot後修好壞咗嘅call-click掣。有啲browser會cache JS檔,可能要reload幾次先有新版本。
玩法說明
遊戲內有教學。只用滑鼠。
留言
Geofferic
Oct. 04, 2018
Game gets very stagnant about half-way through. I only kept going out of curiosity, hoping there'd be new mechanics ... but nope. You play for 10 minutes, that's all there is for the rest of the game. Disappointing, because I like the idea a lot and I like the aesthetics as well.
I am thinking of new mechanics at this time.
LockPick
Oct. 05, 2018
Looks interesting but way too click-heavy.
hardcz
Oct. 05, 2018
at the 256/512 module range I hit a wall, mostly in fun. Sure there's a goal of what comes next in the story line (left vague on purpose), however there's just not much here to make me want to continue playing the repetitive task of getting 50-54 memory slots per run to hit the next upgrades.... 5 runs that are exactly the same and boring for 1 upgrade to do that another 18-20 times to possibly get 2-6 more memory per run. It's a great start, hopefully you will find ways to keep it interesting.
Gpsithlord1
Sep. 09, 2020
Manual saves and auto save both don't work
eXeKutioner
Oct. 02, 2018
Wait, i can't reboot unless i pick an upgrade ?
Rebooting is now possible at any time once you unlocked 1 memory module.