Nightmare Runner

Nightmare Runner

by clockworkmonster
回報問題
舉報遊戲
Loading ad...

Nightmare Runner

評價:
3.7
推出時間: May 30, 2012
上次更新: June 04, 2012

Nightmare Runner 關聯標籤

簡介

逃離被怪物纏繞嘅無盡噩夢!

玩法說明

自動射擊。用滑鼠瞄準同跳/雙重跳。你亦可以用W、上鍵或者空白鍵跳。P鍵暫停遊戲。

FAQ

咩係Nightmare Runner?
Nightmare Runner係由Clockwork Monster開發嘅快節奏無盡奔跑射擊game,玩家要喺黑暗夢魘世界閃避障礙同射爆怪物。

點玩Nightmare Runner?
喺Nightmare Runner,你操控角色自動向前跑,要跳過陷阱,用武器射殺前面出現嘅敵人。

Nightmare Runner有咩成長系統?
有升級系統,每次run之間可以解鎖更強武器、多條命、各種增益,幫你生存耐啲。

Nightmare Runner有咩主要特色?
有無盡隨機關卡、多種怪物同障礙、強化道具、武器升級,關卡愈玩愈難,重玩性高。

邊個開發Nightmare Runner,可以喺邊度玩?
Nightmare Runner係Clockwork Monster開發,可以喺Kongregate等網頁平台玩。

開發者更新

Jun 4, 2012 9:56am

Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.

留言

0/1000
dee4life avatar

dee4life

May. 31, 2012

1355
43

Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.

clockworkmonster
clockworkmonster 開發者

There will be a sequel with more stuff. I am taking note of all your comments to improve the game.

ImWatchingYOU541 avatar

ImWatchingYOU541

May. 31, 2012

1806
64

I love it when the developers actually respond to our comments 'cause its good to know they're human.

clockworkmonster
clockworkmonster 開發者

I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!

VDOgamez avatar

VDOgamez

Jun. 12, 2012

610
24

I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.

clockworkmonster
clockworkmonster 開發者

That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.

alt99 avatar

alt99

May. 31, 2012

961
49

a few issues...

1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.

2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.

3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.

clockworkmonster
clockworkmonster 開發者

UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!

blckdrgn2240 avatar

blckdrgn2240

May. 31, 2012

855
47

I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.

clockworkmonster
clockworkmonster 開發者

UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.