Reprisal
by electrolyte
Reprisal
Reprisal 關聯標籤
簡介
如果你記得同鍾意Populous,咁Reprisal就啱你玩!向Populous致敬,Reprisal俾你控制一個部落,帶領佢哋、建地、壯大人口。用特殊圖騰力量控制大自然,發揮威力對付阻你嘅敵人。不過要小心,其他部落未必接受你嘅野心,會反抗!
玩法說明
遊戲操作:滑鼠同鍵盤。方向鍵&W,A,S,D-移動島嶼。1-切換大地圖騰。2-切換風圖騰。3-切換火圖騰。選Terraform圖騰時,SHIFT切換升高/降低地形。P-暫停。*故事背景*:你曾經係一個強大部落領袖,有能力操控大自然圖騰。依家三個交戰部落奪咗你啲人同圖騰,分散各地。你要帶領佢哋重奪力量,推翻敵人,重建部落榮耀……http://www.reprisaluniverse.com
FAQ
咩係Reprisal?
Reprisal係由electrolyte開發、復古像素風格嘅神game,你要引導同保護部落,奪回祖先土地。
Reprisal點玩?
你要升高或降低地形,指揮部落擴展領地,用圖騰釋放特殊能力對抗敵對部落。
Reprisal主要目標係咩?
主要目標係帶領部落奪回所有失落土地,擊敗敵對部落,過晒所有島嶼關卡。
Reprisal有咩特色?
有經典像素畫風、策略地形操作、可收集圖騰同特殊技能、多島嶼戰役。
Reprisal係單人定多人game?
Reprisal係單人神game,重策略、地形塑造同部落管理。
開發者更新
+ 1 Million Universe plays + have been reached and to celebrate this massive mile stone we are offering 50% off Reprisal’s desktop edition! (PC, Mac and Linux) Grab it while you can as it’s for a limited time only :D
留言
netpoet
May. 29, 2012
Being able to zoom out, even just one-two levels, would have been a FANTASTIC feature.
hithundah
May. 23, 2012
It would be cool if you could play a little bit longer after you're done with your mission. Either that, or for finishing the game you win a free play mode where you can fight, build settlements, etc.
Maybe like 'sand box' campaigns, you choose how many teams to play against, what totems and CPU speed?
klublife
May. 23, 2012
the forest acts like a time bomb. by lighting them on fire, the selected area turns red where the trees are
yes you got it! :D
Rykuth
May. 21, 2012
You really nailed the feel of Populous. A few things I feel could be improved though: one is the cursor placement. A lot of times I had problems getting it exactly where I wanted it, especially when terraforming. I think the cursor should snap to the nearest node to the mouse, currently it heavily favors snapping to lower elevations. I also think that the islands where you only need to collect a totem need to be tweaked as well. It was too easy to just run in a grab the totem.
That said the game as a whole is great, especially the art.
Thank you and thank you also for the ideas, I appreciate all comments / ideas left here. Expect an update build in a week or so which tweaks.
Ajax_the_Greater
May. 22, 2012
I think it's great and agree with Rykuth's and Raethyan's comments. I loved Populous in my day, but both clarity of view in the isometric tiered landscape and cursor manipulation were big problems in the original Populous. These things aren't corrected here. With these old issues fixed you have more than a homage to Peter Molyneux's brainchild, but a proper update. Oh, and I definitely dig the Amiga-style chiptunes. Kudos to Eric Skiff.
Erics music is amazing, it gives it all such a lift.