Endless Base Defender
by er123can
Endless Base Defender
Endless Base Defender 關聯標籤
簡介
每升一關敵人就會更強,你可以升級自己數值去對抗,仲可以買砲塔幫手,等你掛機都可以賺錢。如果有意見歡迎留言,我會根據大家建議改進。v1.0新增被動技能系統(分裂射擊、穿透射擊),每50關得一點;新增兩個轉生升級(額外被動技能點、自動攻擊);新增主動技能(減傷盾、生命屏障),50級解鎖減傷盾,100級解鎖生命屏障;新增砲塔(鐳射砲、彈跳砲);新增敵人(變形怪、火球術士),變形怪有三階,打死高階會變返低階;新增陰影、全圖砲塔射程、重新計算子彈速度攻速傷害等;新增過關提示、背景變化、修正轉生菜單、修正小bug、優化精靈尺寸、加動畫。v0.2新增砲塔優先級、轉生重置同升級、導入導出(webgl複製未修好)、改善背景掛機。v0.1.1修正存檔問題。
玩法說明
滑鼠點擊射擊同購買。
開發者更新
v1.0
•Added new passive skill system (spreading shoot and piercing shoot)
-Gains one point for every 50 levels
•Added two new prestige upgrades (extra passive skill point, auto attack)
•Added new active skill system (damage reducing shield, health barricade)
-Damage reducing shield unlocks at 50 level
-Health barricade unlocks at 100 level
•Added new turrets (laser turret, bouncing shoot turret)
•Added new enemies (metamorphosis and fireball caster)
-Metamorphosis has three stages
-Once a higher level metamophosis enemy dies it respawns the lower one
•Added shadows
•Changed turrets’ range to global
•Recalculated bullet speed, attack rate, damage etc.
•Added pause game on menus
•Added level passed indicator
•Added background variation
•Fixed prestige menu update
•Fixed minor bugs
•Optimized sprite sizes
•Added some animations
留言
jtcasey
Oct. 28, 2017
Currently, if you advance your starting level twice and begin on level 51, you do not get the skill point that would have been awarded at level 50. Please make sure those skill points are awarded. Also, player auto-fire should also include auto-aim, with the same options for targeting that turrets have.
Sir_Poopington
Oct. 14, 2017
For your main tower, some gun upgrades would be pretty cool, like a small chance for bullets to pierce enemies, or a small chance for a bullet to spread on impact and hit other targets.
I will update some turrets and add extra ones. One of them will have piercing bullet attiribute. When i add that, i can also implement that to main tower. Maybe i can add piercing and spreading to prestige upgrades. Thanks for that idea.
malkierian
Oct. 11, 2017
On Firefox, for some reason, when the game is out of focus (scrolled down on the page or different tab) the turrets stop targeting properly and just spin around and around and around, letting all the enemies through for a quick death. Also, whenever lag happens (which is not infrequently for me), it affects the turrets and enemies differently. The enemies can end up skipping ahead of their normal trajectory, overwhelming turrets that would otherwise be fine.
DGthe3
Nov. 09, 2017
Game doesn't load, just a black screen now
KirbyStyle
Oct. 20, 2017
AMAZING! Best defense game i've played so far. It would be cool if you could select your turrets and have them all fire in one location along with you like a focused fire.